Player Matchup

Thanatos
Thanatos
Revy Ignite
Thanatos
Level 27
God Stats
64W - 79L
1,444 SR
Queue Stats
81W - 89L
1,390 Elo+
Solo
Sylvanus
Sylvanus
Se4h4wkSw4g
Sylvanus
Level 107
God Stats
12W - 8L
1,764 SR
Queue Stats
165W - 170L
1,567 Elo+
Solo
Skadi
Skadi
ii Kitro ii
Skadi
Level 88
God Stats
40W - 38L
1,571 SR
Queue Stats
261W - 340L
1,458 Elo+
Solo
Team Averages
Level 74
1,593 SR
1,472 Elo+

VS

Team Averages
Level 51
1,367 SR
1,366 Elo+
Khepri
Khepri
 
Khepri
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
ClaymoreGoon
Nemesis
Level 7
God Stats
4W - 4L
1,320 SR
Queue Stats
24W - 14L
1,353 Elo+
Solo
Discordia
Discordia
EmeraldDrag0n97
Discordia
Level 7
God Stats
3W - 19L
1,282 SR
Queue Stats
13W - 37L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Revy Ignite
Thanatos
15
8 / 2 / 8
11,529
721
7,751
9,940
4,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
Se4h4wkSw4g
Sylvanus
15
3 / 1 / 11
10,765
673
9,692
16,052
18,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
9 / 1 / 10
11,921
745
23,312
9,922
3,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
1 / 4 / 2
9,863
616
10,214
17,610
23,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
ClaymoreGoon
Nemesis
14
3 / 5 / 0
10,281
643
9,901
18,807
7,518
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
EmeraldDrag0n97
Discordia
10
0 / 11 / 1
8,228
514
1,582
13,153
9,405
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
20
Kills
4
4
Deaths
20
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
4
2
0.5
L
Nemesis
ClaymoreGoon
Nemesis
3
5
0
0.6
L
Discordia
EmeraldDrag0n97
Discordia
0
11
1
0.05
W
Thanatos
Revy Ignite
Thanatos
8
2
8
6
W
Sylvanus
Se4h4wkSw4g
Sylvanus
3
1
11
8.5
W
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,755
Damage
21,697
35,914
Taken
49,570
26,559
Mitigated
40,528
20,818
Healing
4,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
10,214
1,138
0
2,451
17,610
23,605
0
3,640
13,970
34,363
0
L
Nemesis
ClaymoreGoon
Nemesis
9,901
3,801
0
2,261
18,807
7,518
0
3,366
15,441
0
34,766
L
Discordia
EmeraldDrag0n97
Discordia
1,582
376
0
0
13,153
9,405
60
1,894
11,259
13,102
0
W
Thanatos
Revy Ignite
Thanatos
7,751
2,031
0
6,437
9,940
4,335
1,455
2,859
7,081
0
26,709
W
Sylvanus
Se4h4wkSw4g
Sylvanus
9,692
2,856
3,542
7,695
16,052
18,385
753
4,751
11,301
33,305
8,682
W
23,312
9,733
0
3,144
9,922
3,839
953
5,133
4,789
0
70,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,215
Gold Earned
28,372
168
Minions Killed
122
11
Camps Cleared
1
827,329
Distance Traveled
801,024
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,863
616
35
2
0
279,241
2
L
Nemesis
10,281
643
71
4
1
322,406
4
L
Discordia
8,228
514
16
1
0
199,377
4
W
Thanatos
11,529
721
32
2
2
297,548
4
W
Sylvanus
10,765
673
52
3
5
241,753
2
W
Skadi
11,921
745
84
5
4
288,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role