Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Domovoy1280
Nike
Level 46
God Stats
2W - 5L
1,285 SR
Queue Stats
144W - 165L
1,352 Elo+
Solo
Sun Wukong
Sun Wukong
Elgu
Sun Wukong
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,770 Elo+
Party 1
Bakasura
Bakasura
KaljinMadaFaka
Bakasura
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
195W - 203L
1,400 Elo+
Solo
Achilles
Achilles
Vkng359
Achilles
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,803 Elo+
Party 1
Team Averages
Level 83
1,457 SR
1,565 Elo+

VS

Team Averages
Level 88
1,505 SR
1,351 Elo+
Chiron
Chiron
Digbick1294
Chiron
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 29L
1,315 Elo+
Party 2
Kuzenbo
Kuzenbo
Kamelkat
Kuzenbo
Level 25
God Stats
2W - 2L
1,572 SR
Queue Stats
72W - 85L
1,283 Elo+
Solo
Achilles
Achilles
Txtterzz
Achilles
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 20L
1,383 Elo+
Party 2
Kukulkan
Kukulkan
sleepaholic666
Kukulkan
Level 128
God Stats
7W - 2L
1,453 SR
Queue Stats
161W - 173L
1,352 Elo+
Solo
Cthulhu
Cthulhu
Теnar
Cthulhu
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
498W - 527L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
3 / 2 / 1
7,717
702
8,700
7,331
3,526
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
0 / 5 / 5
7,430
675
8,050
13,269
10,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
Elgu
Sun Wukong
14
0 / 3 / 4
6,928
630
4,272
8,802
6,552
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
14
2 / 5 / 3
7,702
700
6,305
12,131
5,985
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Vkng359
Achilles
12
0 / 3 / 3
6,580
598
2,657
7,112
6,823
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
15
4 / 1 / 9
8,821
802
11,256
6,598
3,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Kamelkat
Kuzenbo
14
2 / 0 / 10
8,287
753
4,123
8,452
5,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
Txtterzz
Achilles
14
8 / 1 / 7
8,882
807
5,887
8,814
7,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
15
2 / 2 / 11
8,727
793
11,219
9,405
3,947
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Теnar
Cthulhu
14
2 / 1 / 11
8,559
778
9,059
9,087
11,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
66
5
Kills
18
18
Deaths
5
16
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
3
2
1
1.75
W
Chiron
4
1
9
8.5
L
0
5
5
0.5
L
Sun Wukong
Elgu
Sun Wukong
0
3
4
0.67
L
Bakasura
2
5
3
0.7
W
Kuzenbo
Kamelkat
Kuzenbo
2
0
10
7
W
Achilles
Txtterzz
Achilles
8
1
7
11.5
L
Achilles
Vkng359
Achilles
0
3
3
0.5
W
Kukulkan
2
2
11
3.75
W
Cthulhu
Теnar
Cthulhu
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,984
Damage
41,544
48,645
Taken
42,356
33,859
Mitigated
31,767
13,404
Healing
24,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
8,700
5,232
1,391
1,329
7,331
3,526
0
4,929
2,402
0
23,684
W
Chiron
11,256
4,486
3,720
3,043
6,598
3,207
161
0
6,557
0
25,420
L
8,050
683
2,793
1,774
13,269
10,973
0
5,682
7,319
0
14,493
L
Sun Wukong
Elgu
Sun Wukong
4,272
578
423
974
8,802
6,552
0
5,050
3,658
0
15,470
L
Bakasura
6,305
4,203
571
3,240
12,131
5,985
0
5,172
6,868
0
12,343
W
Kuzenbo
Kamelkat
Kuzenbo
4,123
2,124
2,943
2,300
8,452
5,882
613
0
8,402
5,672
0
W
Achilles
Txtterzz
Achilles
5,887
719
1,585
1,716
8,814
7,550
136
0
8,784
0
8,109
L
Achilles
Vkng359
Achilles
2,657
1,250
246
663
7,112
6,823
0
3,568
3,365
0
6,403
W
Kukulkan
11,219
1,190
1,717
3,482
9,405
3,947
902
0
9,395
35,953
0
W
Cthulhu
Теnar
Cthulhu
9,059
245
1,935
2,457
9,087
11,181
0
0
9,077
19,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,357
Gold Earned
43,276
99
Minions Killed
118
0
Camps Cleared
0
908,801
Distance Traveled
1,031,461
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,717
702
25
2
0
148,014
1
W
Chiron
8,821
802
31
3
0
202,056
0
L
Nike
7,430
675
15
1
0
194,887
1
L
Sun Wukong
6,928
630
21
2
0
189,824
0
L
Bakasura
7,702
700
31
3
0
204,947
0
W
Kuzenbo
8,287
753
4
0
0
219,389
1
W
Achilles
8,882
807
9
1
0
215,413
2
L
Achilles
6,580
598
7
1
0
171,129
0
W
Kukulkan
8,727
793
59
5
0
197,413
1
W
Cthulhu
8,559
778
15
1
0
197,190
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role