Player Matchup

Olorun
Olorun
Bonecro
Olorun
Level 14
God Stats
19W - 26L
1,437 SR
Queue Stats
97W - 134L
1,337 Elo+
Solo
Thanatos
Thanatos
ImAbubadr
Thanatos
Level 27
God Stats
7W - 5L
1,570 SR
Queue Stats
117W - 126L
1,472 Elo+
Solo
Yemoja
Yemoja
SangoCz
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,202 Elo+
Solo
Neith
Neith
aldyno
Neith
Level 19
God Stats
4W - 4L
1,641 SR
Queue Stats
110W - 152L
1,350 Elo+
Solo
The Morrigan
The Morrigan
七夜志貴
The Morrigan
Level 8
God Stats
1W - 4L
1,393 SR
Queue Stats
43W - 30L
1,365 Elo+
Solo
Team Averages
Level 14
1,508 SR
1,345 Elo+

VS

Team Averages
Level 20
1,465 SR
1,479 Elo+
Loki
Loki
 
Loki
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
CocaMoca
Olorun
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 10L
1,621 Elo+
Party 1
Ymir
Ymir
Edche
Ymir
Level 48
God Stats
24W - 21L
1,533 SR
Queue Stats
170W - 169L
1,513 Elo+
Party 1
Janus
Janus
JessyNay
Janus
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
the-Ti_CasS
Sun Wukong
Level 28
God Stats
2W - 1L
1,293 SR
Queue Stats
159W - 216L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Bonecro
Olorun
10
0 / 2 / 2
5,721
440
2,998
5,001
1,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
ImAbubadr
Thanatos
12
3 / 1 / 1
6,831
525
3,666
10,065
3,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
SangoCz
Yemoja
9
0 / 6 / 3
5,795
446
2,793
10,576
5,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
aldyno
Neith
9
0 / 2 / 1
5,791
445
3,311
6,460
2,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
七夜志貴
The Morrigan
11
3 / 4 / 1
6,886
530
3,745
5,544
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
7 / 0 / 1
7,615
586
6,101
6,612
2,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
CocaMoca
Olorun
12
6 / 1 / 0
7,238
557
6,209
5,226
1,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ymir
Edche
Ymir
10
0 / 1 / 7
6,588
507
2,718
9,039
4,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
JessyNay
Janus
11
1 / 3 / 4
6,944
534
5,045
5,600
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
the-Ti_CasS
Sun Wukong
12
1 / 1 / 0
6,597
507
4,333
6,606
4,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
6
Kills
15
15
Deaths
6
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
0
1
7.5
L
Olorun
Bonecro
Olorun
0
2
2
0.5
W
Olorun
CocaMoca
Olorun
6
1
0
6
W
Ymir
Edche
Ymir
0
1
7
3.5
L
Thanatos
ImAbubadr
Thanatos
3
1
1
3.5
W
Janus
JessyNay
Janus
1
3
4
1
L
Yemoja
SangoCz
Yemoja
0
6
3
0.25
L
Neith
aldyno
Neith
0
2
1
0.25
W
Sun Wukong
the-Ti_CasS
Sun Wukong
1
1
0
1
L
The Morrigan
七夜志貴
The Morrigan
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,513
Damage
24,406
37,646
Taken
33,083
14,902
Mitigated
14,754
12,695
Healing
11,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,101
1,474
0
3,498
6,612
2,221
0
481
6,131
0
46,511
L
Olorun
Bonecro
Olorun
2,998
1,256
0
1,773
5,001
1,807
0
3,463
1,464
26,455
3,603
W
Olorun
CocaMoca
Olorun
6,209
2,747
549
1,623
5,226
1,771
26
2,181
2,965
52,619
0
W
Ymir
Edche
Ymir
2,718
957
1,392
2,321
9,039
4,682
0
2,860
6,179
9,172
0
L
Thanatos
ImAbubadr
Thanatos
3,666
1,041
0
7,316
10,065
3,451
0
886
9,025
0
33,814
W
Janus
JessyNay
Janus
5,045
186
0
592
5,600
1,625
0
2,421
3,037
39,189
0
L
Yemoja
SangoCz
Yemoja
2,793
1,365
247
743
10,576
5,677
0
6,430
4,044
18,902
0
L
Neith
aldyno
Neith
3,311
1,152
81
1,733
6,460
2,342
0
666
5,299
0
23,666
W
Sun Wukong
the-Ti_CasS
Sun Wukong
4,333
672
0
1,646
6,606
4,455
131
0
6,606
0
33,338
L
The Morrigan
七夜志貴
The Morrigan
3,745
992
0
802
5,544
1,625
144
2,177
3,090
29,731
1,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,024
Gold Earned
34,982
295
Minions Killed
336
0
Camps Cleared
0
1,086,198
Distance Traveled
1,277,449
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,615
586
83
6
0
268,061
3
L
Olorun
5,721
440
65
5
0
218,554
0
W
Olorun
7,238
557
90
7
0
240,480
3
W
Ymir
6,588
507
20
2
0
236,777
4
L
Thanatos
6,831
525
77
6
0
261,142
2
W
Janus
6,944
534
82
6
0
274,011
4
L
Yemoja
5,795
446
29
2
0
169,149
5
L
Neith
5,791
445
49
4
0
205,328
2
W
Sun Wukong
6,597
507
61
5
0
258,120
4
L
The Morrigan
6,886
530
75
6
0
232,025
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role