Player Matchup

Anubis
Anubis
 
Anubis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
DaBloodsploder
Hades
Level 69
God Stats
3W - 1L
1,439 SR
Queue Stats
233W - 268L
1,492 Elo+
Party 2
Geb
Geb
FeralKiller
Geb
Level 95
God Stats
7W - 8L
1,426 SR
Queue Stats
170W - 181L
1,477 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Trikes
Tsukuyomi
Level 145
God Stats
9W - 17L
1,360 SR
Queue Stats
457W - 456L
1,429 Elo+
Solo
Team Averages
Level 101
1,445 SR
1,480 Elo+

VS

Team Averages
Level 55
1,444 SR
1,397 Elo+
Hercules
Hercules
JumpingNine172
Hercules
Level 66
God Stats
21W - 26L
1,328 SR
Queue Stats
279W - 331L
1,383 Elo+
Party 1
Cthulhu
Cthulhu
Wynstables
Cthulhu
Level 100
God Stats
216W - 218L
1,513 SR
Queue Stats
343W - 368L
1,464 Elo+
Solo
Chernobog
Chernobog
josefhStalin
Chernobog
Level 29
God Stats
2W - 7L
1,500 SR
Queue Stats
382W - 434L
1,475 Elo+
Party 1
Artemis
Artemis
the_ghost99755
Artemis
Level 68
God Stats
1W - 4L
1,380 SR
Queue Stats
76W - 94L
1,353 Elo+
Party 3
Discordia
Discordia
theghost9900
Discordia
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,308 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
6 / 2 / 3
7,833
560
7,939
8,723
4,100
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zeus
 
Zeus
12
6 / 2 / 3
7,411
529
7,594
5,912
1,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
7 / 0 / 7
7,702
550
10,031
11,892
5,879
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
3 / 2 / 8
7,021
502
6,566
10,554
8,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
Trikes
Tsukuyomi
16
3 / 0 / 4
8,902
636
8,404
7,593
4,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
0 / 4 / 0
6,221
444
1,337
11,544
6,876
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Wynstables
Cthulhu
10
0 / 3 / 4
6,486
463
6,319
14,253
3,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
josefhStalin
Chernobog
11
2 / 5 / 0
6,643
475
4,386
7,135
2,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
3 / 6 / 0
6,814
487
8,849
9,433
2,178
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
theghost9900
Discordia
9
1 / 7 / 3
6,102
436
3,502
9,089
2,086
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
25
Kills
6
6
Deaths
25
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
2
3
3.75
W
Zeus
 
Zeus
6
2
3
3.75
W
7
0
7
10.5
W
3
2
8
3.5
L
Hercules
0
4
0
0
W
Tsukuyomi
Trikes
Tsukuyomi
3
0
4
5
L
Cthulhu
Wynstables
Cthulhu
0
3
4
0.67
L
Chernobog
josefhStalin
Chernobog
2
5
0
0.4
L
3
6
0
0.5
L
Discordia
theghost9900
Discordia
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,534
Damage
24,393
44,674
Taken
51,454
24,860
Mitigated
16,517
22,992
Healing
12,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,939
182
82
5,025
8,723
4,100
358
2,804
5,919
42,976
0
W
Zeus
 
Zeus
7,594
1,190
0
2,450
5,912
1,649
270
967
4,945
36,979
0
W
10,031
1,081
1,621
7,044
11,892
5,879
399
3,486
8,406
44,859
0
W
6,566
1,155
0
2,315
10,554
8,699
216
1,968
8,586
14,673
0
L
Hercules
1,337
269
0
4,876
11,544
6,876
0
2,121
9,423
0
28,839
W
Tsukuyomi
Trikes
Tsukuyomi
8,404
1,992
0
4,455
7,593
4,533
416
596
6,997
0
58,953
L
Cthulhu
Wynstables
Cthulhu
6,319
365
1,288
3,327
14,253
3,055
0
11,420
2,833
24,479
0
L
Chernobog
josefhStalin
Chernobog
4,386
2,186
0
1,310
7,135
2,322
0
4,083
3,052
0
38,734
L
8,849
4,395
0
1,318
9,433
2,178
0
6,984
2,449
0
36,501
L
Discordia
theghost9900
Discordia
3,502
171
0
652
9,089
2,086
596
7,522
1,567
20,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,869
Gold Earned
32,266
360
Minions Killed
271
0
Camps Cleared
0
1,324,162
Distance Traveled
1,180,470
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,833
560
79
6
0
243,252
3
W
Zeus
7,411
529
63
5
0
256,517
0
W
Hades
7,702
550
86
6
0
263,359
0
W
Geb
7,021
502
8
1
0
257,036
4
L
Hercules
6,221
444
66
5
0
264,311
1
W
Tsukuyomi
8,902
636
124
9
0
303,998
2
L
Cthulhu
6,486
463
43
3
0
255,745
3
L
Chernobog
6,643
475
66
5
0
240,072
2
L
Artemis
6,814
487
67
5
0
201,434
0
L
Discordia
6,102
436
29
2
0
218,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role