Player Matchup

Sun Wukong
Sun Wukong
ErshEight
Sun Wukong
Level 87
God Stats
4W - 3L
1,657 SR
Queue Stats
149W - 163L
1,570 Elo+
Party 2
Olorun
Olorun
Rementai
Olorun
Level 39
God Stats
3W - 4L
1,496 SR
Queue Stats
25W - 24L
1,566 Elo+
Party 2
Da Ji
Da Ji
Rytual
Da Ji
Level 128
God Stats
3W - 2L
1,562 SR
Queue Stats
385W - 325L
1,509 Elo+
Solo
Team Averages
Level 85
1,572 SR
1,548 Elo+

VS

Team Averages
Level 128
1,409 SR
1,561 Elo+
Ne Zha
Ne Zha
AncientSurfer
Ne Zha
Level 124
God Stats
27W - 14L
1,678 SR
Queue Stats
294W - 232L
1,609 Elo+
Party 1
Raijin
Raijin
gerakakel
Raijin
Level 154
God Stats
2W - 0L
1,099 SR
Queue Stats
385W - 327L
1,561 Elo+
Party 1
Cernunnos
Cernunnos
nodithekiller
Cernunnos
Level 105
God Stats
38W - 46L
1,450 SR
Queue Stats
502W - 510L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ErshEight
Sun Wukong
18
8 / 5 / 9
16,090
731
17,107
34,272
58,700
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
Rementai
Olorun
17
3 / 7 / 8
14,337
652
11,887
24,042
9,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Da Ji
Rytual
Da Ji
17
7 / 11 / 8
15,164
689
17,113
22,954
15,709
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 6 / 12
15,736
715
25,774
23,458
11,398
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Raijin
gerakakel
Raijin
20
11 / 5 / 9
16,324
742
26,085
18,861
8,553
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
nodithekiller
Cernunnos
16
3 / 7 / 13
13,937
634
17,698
13,726
6,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
57
18
Kills
23
23
Deaths
18
25
Assists
34
Player
Kills
Deaths
Assists
KDA
W
9
6
12
2.5
L
Sun Wukong
ErshEight
Sun Wukong
8
5
9
2.5
L
Olorun
Rementai
Olorun
3
7
8
1
L
Da Ji
Rytual
Da Ji
7
11
8
1
W
Raijin
gerakakel
Raijin
11
5
9
3.1
W
Cernunnos
nodithekiller
Cernunnos
3
7
13
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,107
Damage
69,557
81,268
Taken
56,045
83,786
Mitigated
26,421
15,262
Healing
16,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,774
6,418
0
9,129
23,458
11,398
1,724
4,480
18,978
0
60,467
L
Sun Wukong
ErshEight
Sun Wukong
17,107
3,752
0
6,331
34,272
58,700
0
11,391
22,881
0
46,283
L
Olorun
Rementai
Olorun
11,887
3,882
596
6,999
24,042
9,377
1,161
9,417
14,625
74,977
0
L
Da Ji
Rytual
Da Ji
17,113
4,169
0
1,336
22,954
15,709
0
5,853
17,101
0
49,019
W
Raijin
gerakakel
Raijin
26,085
2,677
88
7,020
18,861
8,553
734
5,058
13,803
79,516
0
W
Cernunnos
nodithekiller
Cernunnos
17,698
7,431
0
569
13,726
6,470
925
2,962
10,764
0
47,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,591
Gold Earned
45,997
239
Minions Killed
242
6
Camps Cleared
12
1,088,876
Distance Traveled
1,167,653
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
15,736
715
67
3
1
419,879
8
L
Sun Wukong
16,090
731
44
2
1
401,548
1
L
Olorun
14,337
652
140
6
0
343,270
0
L
Da Ji
15,164
689
55
3
5
344,058
1
W
Raijin
16,324
742
119
5
6
366,466
5
W
Cernunnos
13,937
634
56
3
5
381,308
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role