Player Matchup

Thor
Thor
Paige123
Thor
Level 12
God Stats
0W - 1L
1,615 SR
Queue Stats
52W - 61L
1,238 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
UnknownExisting
Morgan Le Fay
Level 7
God Stats
1W - 2L
1,438 SR
Queue Stats
2W - 9L
1,134 Elo+
Solo
Kumbhakarna
Kumbhakarna
dwarfguy1
Kumbhakarna
Level 29
God Stats
2W - 7L
1,661 SR
Queue Stats
86W - 74L
1,621 Elo+
Solo
Charybdis
Charybdis
spencephil
Charybdis
Level 7
God Stats
0W - 1L
1,096 SR
Queue Stats
0W - 5L
1,215 Elo+
Solo
Sol
Sol
我太菜了
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,203 Elo+
Solo
Team Averages
Level 12
1,462 SR
1,282 Elo+

VS

Team Averages
Level 9
1,486 SR
1,208 Elo+
Danzaburou
Danzaburou
FatRaccoooon
Danzaburou
Level 4
God Stats
4W - 3L
1,685 SR
Queue Stats
7W - 9L
1,406 Elo+
Solo
Artio
Artio
Hagmmerr
Artio
Level 14
God Stats
3W - 0L
1,247 SR
Queue Stats
7W - 13L
1,198 Elo+
Party 1
Sobek
Sobek
TAXXXSA
Sobek
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,040 Elo+
Solo
Arachne
Arachne
junmeiyoucaihua
Arachne
Level 10
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 16L
1,198 Elo+
Party 1
Kukulkan
Kukulkan
junzsgdf
Kukulkan
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 16L
1,198 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
17
4 / 4 / 5
10,938
456
7,076
18,679
7,906
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morgan Le Fay
UnknownExisting
Morgan Le Fay
16
1 / 6 / 2
10,142
423
11,616
15,660
14,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
dwarfguy1
Kumbhakarna
17
6 / 2 / 3
11,762
490
11,391
26,280
33,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
spencephil
Charybdis
15
0 / 10 / 0
9,915
413
2,837
11,676
3,351
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
9 / 11 / 4
11,909
496
18,313
23,275
8,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FatRaccoooon
Danzaburou
20
19 / 1 / 3
14,573
607
22,697
13,226
5,060
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
Hagmmerr
Artio
17
2 / 2 / 14
11,676
487
11,033
21,921
21,485
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sobek
TAXXXSA
Sobek
16
2 / 2 / 18
11,516
480
12,460
19,890
26,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
7 / 5 / 5
11,899
496
9,511
23,801
9,085
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
junzsgdf
Kukulkan
16
3 / 11 / 6
11,124
464
13,572
14,829
5,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
79
20
Kills
33
33
Deaths
21
14
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
FatRaccoooon
Danzaburou
19
1
3
20.5
W
Artio
Hagmmerr
Artio
2
2
14
4.5
L
Thor
4
4
5
1.63
W
Sobek
TAXXXSA
Sobek
2
2
18
5.5
L
Morgan Le Fay
UnknownExisting
Morgan Le Fay
1
6
2
0.33
L
Kumbhakarna
dwarfguy1
Kumbhakarna
6
2
3
3.75
W
7
5
5
1.9
W
Kukulkan
junzsgdf
Kukulkan
3
11
6
0.55
L
Charybdis
spencephil
Charybdis
0
10
0
0
L
9
11
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,233
Damage
69,273
95,570
Taken
93,667
67,383
Mitigated
67,026
20,079
Healing
36,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
FatRaccoooon
Danzaburou
22,697
12,353
0
5,909
13,226
5,060
418
5,654
7,572
0
108,708
W
Artio
Hagmmerr
Artio
11,033
1,057
1,434
9,699
21,921
21,485
510
11,677
10,244
58,307
0
L
Thor
7,076
1,844
0
1,384
18,679
7,906
0
5,800
12,863
0
67,057
W
Sobek
TAXXXSA
Sobek
12,460
2,425
0
6,165
19,890
26,220
0
7,889
12,001
36,755
0
L
Morgan Le Fay
UnknownExisting
Morgan Le Fay
11,616
1,926
0
3,441
15,660
14,211
0
6,496
9,043
59,793
0
L
Kumbhakarna
dwarfguy1
Kumbhakarna
11,391
1,673
91
6,826
26,280
33,135
198
9,481
16,607
45,681
0
W
9,511
6,857
0
12,709
23,801
9,085
602
7,448
16,353
0
82,928
W
Kukulkan
junzsgdf
Kukulkan
13,572
2,005
0
936
14,829
5,176
546
8,727
6,102
60,484
0
L
Charybdis
spencephil
Charybdis
2,837
966
0
938
11,676
3,351
3,250
4,464
7,182
0
50,920
L
18,313
3,943
127
7,272
23,275
8,780
3,087
10,826
12,053
60,753
5,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,666
Gold Earned
60,788
509
Minions Killed
447
0
Camps Cleared
0
1,992,234
Distance Traveled
2,207,827
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,573
607
135
6
0
496,257
2
W
Artio
11,676
487
93
4
0
478,021
4
L
Thor
10,938
456
103
4
0
467,434
2
W
Sobek
11,516
480
27
1
0
462,032
3
L
Morgan Le Fay
10,142
423
114
5
0
405,895
0
L
Kumbhakarna
11,762
490
51
2
0
414,625
2
W
Arachne
11,899
496
97
4
0
392,669
1
W
Kukulkan
11,124
464
95
4
0
378,848
1
L
Charybdis
9,915
413
123
5
0
363,897
1
L
Sol
11,909
496
118
5
0
340,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role