Player Matchup

King Arthur
King Arthur
NE SmugReaper
King Arthur
Level 13
God Stats
1W - 6L
1,768 SR
Queue Stats
4W - 27L
1,236 Elo+
Solo
Charybdis
Charybdis
Owenmontol
Charybdis
Level 28
God Stats
22W - 23L
1,709 SR
Queue Stats
182W - 228L
1,364 Elo+
Solo
Athena
Athena
WyvernWraith7
Athena
Level 30
God Stats
0W - 2L
1,151 SR
Queue Stats
227W - 252L
1,379 Elo+
Solo
Ra
Ra
elunico200010
Ra
Level 6
God Stats
2W - 3L
1,538 SR
Queue Stats
39W - 68L
1,472 Elo+
Solo
Awilix
Awilix
zZizouNinja
Awilix
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 14L
1,378 Elo+
Solo
Team Averages
Level 16
1,533 SR
1,366 Elo+

VS

Team Averages
Level 18
1,526 SR
1,410 Elo+
Fenrir
Fenrir
BroadBunny2236
Fenrir
Level 29
God Stats
10W - 15L
1,510 SR
Queue Stats
66W - 100L
1,283 Elo+
Party 1
Nemesis
Nemesis
Kauan_Ricato97
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,448 Elo+
Solo
Danzaburou
Danzaburou
SC-NuckinFuts
Danzaburou
Level 16
God Stats
21W - 17L
1,557 SR
Queue Stats
28W - 27L
1,477 Elo+
Solo
Sun Wukong
Sun Wukong
mocro_kamhi
Sun Wukong
Level 14
God Stats
7W - 5L
1,589 SR
Queue Stats
34W - 26L
1,513 Elo+
Solo
Ra
Ra
mungajeff694
Ra
Level 29
God Stats
8W - 12L
1,472 SR
Queue Stats
56W - 70L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NE SmugReaper
King Arthur
12
0 / 10 / 3
7,996
381
3,002
13,221
4,732
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charybdis
Owenmontol
Charybdis
13
1 / 9 / 3
8,033
383
3,675
15,468
3,277
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 4 / 6
10,792
514
10,451
17,376
7,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 9 / 2
7,656
365
3,481
10,496
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
18
11 / 7 / 4
12,687
604
13,688
19,820
6,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 4
10,467
498
4,342
14,607
5,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 4 / 5
10,050
479
4,801
12,513
3,848
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
SC-NuckinFuts
Danzaburou
20
12 / 2 / 1
14,199
676
13,960
11,823
6,363
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
mocro_kamhi
Sun Wukong
20
18 / 3 / 3
14,824
706
21,624
21,104
24,076
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 5 / 8
11,893
566
8,256
8,081
3,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
59
17
Kills
38
39
Deaths
17
18
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
3
4
1.67
W
2
4
5
1.13
L
King Arthur
NE SmugReaper
King Arthur
0
10
3
0.15
L
Charybdis
Owenmontol
Charybdis
1
9
3
0.28
W
Danzaburou
SC-NuckinFuts
Danzaburou
12
2
1
6.25
L
4
4
6
1.75
L
1
9
2
0.22
W
Sun Wukong
mocro_kamhi
Sun Wukong
18
3
3
6.5
W
3
5
8
1.4
L
Awilix
11
7
4
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,297
Damage
52,983
76,381
Taken
68,128
24,570
Mitigated
43,139
9,504
Healing
18,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,342
2,008
0
2,219
14,607
5,846
1,101
2,477
11,903
0
52,490
W
4,801
1,728
0
2,832
12,513
3,848
447
3,491
8,838
0
31,337
L
King Arthur
NE SmugReaper
King Arthur
3,002
894
0
0
13,221
4,732
0
134
12,972
0
26,531
L
Charybdis
Owenmontol
Charybdis
3,675
2,612
0
1,502
15,468
3,277
1,469
2,947
12,521
0
32,353
W
Danzaburou
SC-NuckinFuts
Danzaburou
13,960
5,276
0
3,824
11,823
6,363
980
2,052
9,686
0
125,703
L
10,451
2,294
0
2,684
17,376
7,238
478
2,099
15,277
60,653
0
L
3,481
602
543
1,845
10,496
2,501
310
1,524
8,972
24,777
0
W
Sun Wukong
mocro_kamhi
Sun Wukong
21,624
8,311
0
8,977
21,104
24,076
855
3,766
17,338
0
111,212
W
8,256
0
312
480
8,081
3,006
4,779
1,870
6,131
73,102
0
L
Awilix
13,688
7,025
0
2,930
19,820
6,822
0
1,552
18,179
234
48,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,164
Gold Earned
61,433
349
Minions Killed
642
0
Camps Cleared
0
1,784,858
Distance Traveled
2,018,331
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,467
498
87
4
0
467,502
0
W
Nemesis
10,050
479
45
2
0
394,164
1
L
King Arthur
7,996
381
61
3
0
357,833
0
L
Charybdis
8,033
383
67
3
0
309,082
0
W
Danzaburou
14,199
676
173
8
0
388,480
4
L
Athena
10,792
514
89
4
0
370,628
6
L
Ra
7,656
365
53
3
0
355,981
3
W
Sun Wukong
14,824
706
202
10
0
406,413
4
W
Ra
11,893
566
135
6
0
361,772
0
L
Awilix
12,687
604
79
4
0
391,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role