Player Matchup

Amaterasu
Amaterasu
IEnjoySilverware
Amaterasu
Level 153
God Stats
10W - 6L
1,696 SR
Queue Stats
256W - 163L
1,678 Elo+
Party 1
Merlin
Merlin
LowRezRuinedPers
Merlin
Level 136
God Stats
5W - 2L
1,634 SR
Queue Stats
306W - 114L
1,870 Elo+
Party 1
Xing Tian
Xing Tian
StayCoping
Xing Tian
Level 125
God Stats
3W - 0L
1,531 SR
Queue Stats
161W - 44L
1,883 Elo+
Party 1
Team Averages
Level 138
1,620 SR
1,810 Elo+

VS

Team Averages
Level 5
1,409 SR
1,500 Elo+
Thor
Thor
杜宇凡何世宏他爹
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Susano
Susano
王博峰他爹
Susano
Level 6
God Stats
0W - 1L
1,228 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
王博峰叔叔
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
12
7 / 0 / 13
8,429
843
5,790
6,133
3,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
16 / 0 / 10
9,666
967
14,878
5,082
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
StayCoping
Xing Tian
11
3 / 1 / 18
8,350
835
4,559
10,699
5,627
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 0
5,529
553
3,801
11,894
3,496
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

8
0 / 10 / 1
5,827
583
4,830
10,657
5,198
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

9
1 / 9 / 0
6,275
628
4,669
8,100
2,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
2
26
Kills
1
1
Deaths
27
41
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
7
0
13
13.5
W
16
0
10
21
W
Xing Tian
StayCoping
Xing Tian
3
1
18
12
L
0
10
1
0.05
L
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,227
Damage
13,300
21,914
Taken
30,651
11,209
Mitigated
11,474
6,721
Healing
984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
5,790
2,541
0
1,836
6,133
3,897
526
1,839
4,110
0
15,797
W
14,878
869
158
2,032
5,082
1,685
318
925
3,993
40,731
0
W
Xing Tian
StayCoping
Xing Tian
4,559
862
360
2,335
10,699
5,627
0
1,970
7,282
14,950
0
L
3,801
503
0
0
11,894
3,496
0
7,603
3,947
0
8,447
L
4,830
916
484
283
10,657
5,198
0
6,010
4,384
0
13,387
L
4,669
1,111
76
141
8,100
2,780
0
5,718
2,004
17,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,445
Gold Earned
17,631
113
Minions Killed
48
7
Camps Cleared
1
520,404
Distance Traveled
425,599
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,429
843
28
3
2
163,737
0
W
Merlin
9,666
967
72
7
3
174,466
1
W
Xing Tian
8,350
835
13
1
2
182,201
0
L
Thor
5,529
553
12
1
1
140,037
0
L
Susano
5,827
583
11
1
0
151,272
1
L
Ra
6,275
628
25
3
0
134,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role