Player Matchup

Sol
Sol
Phyro17
Sol
Level 15
God Stats
3W - 0L
1,527 SR
Queue Stats
8W - 6L
1,501 Elo+
Solo
Artio
Artio
ToLLto
Artio
Level 83
God Stats
6W - 11L
1,392 SR
Queue Stats
151W - 172L
1,512 Elo+
Solo
Medusa
Medusa
bratwurst420
Medusa
Level 12
God Stats
12W - 3L
1,734 SR
Queue Stats
20W - 11L
1,571 Elo+
Solo
Team Averages
Level 37
1,551 SR
1,528 Elo+

VS

Team Averages
Level 63
1,500 SR
1,558 Elo+
Cupid
Cupid
 
Cupid
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Voyboyzz
Sol
Level 5
God Stats
0W - 4L
1,500 SR
Queue Stats
2W - 6L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
8
2 / 0 / 3
4,772
954
1,655
1,828
576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
ToLLto
Artio
7
1 / 2 / 4
4,920
984
1,358
6,451
3,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
8
2 / 0 / 2
4,698
940
1,667
1,427
395
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
5
1 / 2 / 1
3,935
787
1,448
1,970
579
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
 
Bacchus
4
0 / 1 / 2
3,588
718
199
1,270
818
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

6
0 / 2 / 1
3,618
724
1,906
3,331
841
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
5
Kills
1
2
Deaths
5
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
2
1
0.75
L
Bacchus
 
Bacchus
0
1
2
1
W
Sol
2
0
3
3.5
W
Artio
ToLLto
Artio
1
2
4
1.5
L
0
2
1
0.25
W
Medusa
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,680
Damage
3,553
9,706
Taken
6,571
4,869
Mitigated
2,238
3,786
Healing
1,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
1,448
981
0
425
1,970
579
0
1,205
765
0
2,394
L
Bacchus
 
Bacchus
199
59
0
0
1,270
818
0
524
746
1,107
0
W
Sol
1,655
489
0
1,188
1,828
576
1,585
410
1,418
13,384
2,643
W
Artio
ToLLto
Artio
1,358
138
349
1,770
6,451
3,898
161
1,675
4,776
6,459
0
L
1,906
391
96
723
3,331
841
0
1,131
2,200
8,253
0
W
Medusa
1,667
747
0
479
1,427
395
947
299
1,128
0
14,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,390
Gold Earned
11,141
53
Minions Killed
14
5
Camps Cleared
0
284,360
Distance Traveled
182,203
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
3,935
787
2
0
0
74,606
0
L
Bacchus
3,588
718
0
0
0
35,711
1
W
Sol
4,772
954
26
5
2
86,394
1
W
Artio
4,920
984
10
2
2
106,745
2
L
Sol
3,618
724
12
2
0
71,886
0
W
Medusa
4,698
940
17
3
1
91,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role