Player Matchup

Sol
Sol
AdminConsole
Sol
Level 9
God Stats
5W - 0L
1,887 SR
Queue Stats
11W - 1L
1,783 Elo+
Solo
Ymir
Ymir
ItsAllFluffy
Ymir
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 129L
1,477 Elo+
Solo
Loki
Loki
Lethaljuicebox
Loki
Level 16
God Stats
4W - 4L
1,545 SR
Queue Stats
10W - 13L
1,365 Elo+
Solo
Artemis
Artemis
Ninguémm
Artemis
Level 22
God Stats
1W - 0L
1,196 SR
Queue Stats
8W - 5L
1,701 Elo+
Solo
Mulan
Mulan
卢本伟牛逼全体起立
Mulan
Level 12
God Stats
21W - 23L
1,652 SR
Queue Stats
33W - 30L
1,644 Elo+
Solo
Team Averages
Level 13
1,556 SR
1,594 Elo+

VS

Team Averages
Level 22
1,618 SR
1,536 Elo+
Merlin
Merlin
HowDidThisH4ppen
Merlin
Level 27
God Stats
9W - 8L
1,627 SR
Queue Stats
206W - 204L
1,591 Elo+
Solo
Yemoja
Yemoja
Klowned
Yemoja
Level 25
God Stats
36W - 37L
1,496 SR
Queue Stats
270W - 358L
1,444 Elo+
Solo
Zeus
Zeus
Nibull
Zeus
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Chiron
Chiron
drowningray13
Chiron
Level 29
God Stats
11W - 9L
1,663 SR
Queue Stats
104W - 99L
1,569 Elo+
Solo
Mercury
Mercury
strickland218
Mercury
Level 28
God Stats
3W - 2L
1,802 SR
Queue Stats
145W - 141L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 0
5,103
1,021
3,610
2,846
928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

5
0 / 0 / 3
3,803
761
693
2,337
1,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

6
2 / 0 / 1
3,901
780
1,287
2,015
401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
Ninguémm
Artemis
6
2 / 0 / 2
3,979
796
2,482
2,275
585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 1 / 0
3,905
781
1,120
3,864
1,253
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
3,990
798
1,748
2,061
497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Klowned
Yemoja
5
0 / 2 / 0
3,177
635
1,152
3,627
709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
Nibull
Zeus
4
0 / 3 / 0
2,962
592
1,016
2,882
616
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
0 / 2 / 0
3,416
683
509
3,861
1,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
2
0 / 1 / 0
2,773
555
70
862
212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
1
9
Kills
1
1
Deaths
9
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
1
1
0
1
W
0
0
3
1.5
L
Yemoja
Klowned
Yemoja
0
2
0
0
W
2
0
1
2.5
L
Zeus
Nibull
Zeus
0
3
0
0
W
Artemis
Ninguémm
Artemis
2
0
2
3
L
0
2
0
0
L
Mercury
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,192
Damage
4,495
13,337
Taken
13,293
4,376
Mitigated
3,095
6,407
Healing
4,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,610
1,568
0
2,171
2,846
928
934
332
2,514
26,413
4,292
L
1,748
453
0
675
2,061
497
25
0
2,061
17,288
0
W
693
294
0
1,242
2,337
1,209
0
686
1,651
9,721
0
L
Yemoja
Klowned
Yemoja
1,152
117
385
1,150
3,627
709
0
506
3,121
5,609
0
W
1,287
684
0
938
2,015
401
0
70
1,945
0
12,310
L
Zeus
Nibull
Zeus
1,016
405
0
300
2,882
616
0
882
2,000
6,884
0
W
Artemis
Ninguémm
Artemis
2,482
824
0
803
2,275
585
117
1,080
1,195
0
14,634
L
509
329
0
1,540
3,861
1,061
0
2,091
1,770
0
16,173
L
Mercury
70
0
0
166
862
212
0
374
488
0
2,187
W
1,120
213
0
1,253
3,864
1,253
0
1,748
2,116
0
14,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,691
Gold Earned
16,318
170
Minions Killed
96
0
Camps Cleared
0
567,257
Distance Traveled
416,008
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,103
1,021
63
13
0
104,621
0
L
Merlin
3,990
798
34
7
0
100,642
1
W
Ymir
3,803
761
17
3
0
116,678
2
L
Yemoja
3,177
635
11
2
0
95,077
2
W
Loki
3,901
780
28
6
0
131,710
1
L
Zeus
2,962
592
12
2
0
95,151
0
W
Artemis
3,979
796
30
6
0
104,126
2
L
Chiron
3,416
683
30
6
0
96,180
1
L
Mercury
2,773
555
9
2
0
28,958
0
W
Mulan
3,905
781
32
6
0
110,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role