Player Matchup

Cthulhu
Cthulhu
BoundedSine02
Cthulhu
Level 42
God Stats
1W - 0L
1,697 SR
Queue Stats
94W - 14L
1,944 Elo+
Party 2
Hun Batz
Hun Batz
MoreDeeze
Hun Batz
Level 29
God Stats
1W - 1L
1,496 SR
Queue Stats
98W - 16L
1,937 Elo+
Party 2
Hera
Hera
Timmy2thumbs505
Hera
Level 40
God Stats
2W - 0L
1,697 SR
Queue Stats
98W - 16L
1,937 Elo+
Party 2
Team Averages
Level 37
1,630 SR
1,939 Elo+

VS

Team Averages
Level 42
1,266 SR
1,364 Elo+
Nemesis
Nemesis
Mokajin1001
Nemesis
Level 53
God Stats
0W - 2L
1,305 SR
Queue Stats
294W - 323L
1,413 Elo+
Party 1
Nox
Nox
Ramen_Noodles_6
Nox
Level 65
God Stats
33W - 41L
1,392 SR
Queue Stats
278W - 358L
1,406 Elo+
Party 1
Jormungandr
Jormungandr
issamasri14
Jormungandr
Level 7
God Stats
2W - 3L
1,102 SR
Queue Stats
3W - 6L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
6 / 1 / 11
10,411
801
12,012
10,340
9,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
MoreDeeze
Hun Batz
13
8 / 3 / 8
10,426
802
8,259
8,883
3,031
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
5 / 4 / 9
9,601
739
9,571
8,567
3,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Mokajin1001
Nemesis
11
0 / 7 / 4
7,538
580
5,065
14,832
5,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
7 / 5 / 1
10,063
774
6,310
14,684
5,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
issamasri14
Jormungandr
9
0 / 9 / 6
7,995
615
2,584
15,424
13,447
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
19
Kills
7
8
Deaths
21
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
6
1
11
11.5
L
Nemesis
Mokajin1001
Nemesis
0
7
4
0.29
W
Hun Batz
MoreDeeze
Hun Batz
8
3
8
4
L
7
5
1
1.5
W
5
4
9
2.38
L
Jormungandr
issamasri14
Jormungandr
0
9
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,842
Damage
13,959
27,790
Taken
44,940
15,366
Mitigated
24,397
7,035
Healing
2,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
12,012
441
268
3,689
10,340
9,043
306
3,600
6,740
34,020
0
L
Nemesis
Mokajin1001
Nemesis
5,065
2,020
0
561
14,832
5,185
0
5,988
8,539
0
23,303
W
Hun Batz
MoreDeeze
Hun Batz
8,259
2,576
0
170
8,883
3,031
862
3,818
5,065
0
32,044
L
6,310
403
26
1,560
14,684
5,765
0
7,916
6,374
19,079
0
W
9,571
3,933
0
2,908
8,567
3,292
890
2,362
6,205
29,507
4,440
L
Jormungandr
issamasri14
Jormungandr
2,584
1,239
0
0
15,424
13,447
60
5,595
9,102
8,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,438
Gold Earned
25,596
137
Minions Killed
61
11
Camps Cleared
1
638,727
Distance Traveled
654,410
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,411
801
43
3
5
230,347
4
L
Nemesis
7,538
580
28
2
0
230,939
0
W
Hun Batz
10,426
802
56
4
4
218,033
0
L
Nox
10,063
774
24
2
1
224,790
0
W
Hera
9,601
739
38
3
2
190,347
1
L
Jormungandr
7,995
615
9
1
0
198,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role