Player Matchup

Artemis
Artemis
DJBJ26
Artemis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 4L
1,503 Elo+
Party 1
Vulcan
Vulcan
Eggroll99
Vulcan
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 24L
1,490 Elo+
Party 1
Ne Zha
Ne Zha
daMUFF1NMANN
Ne Zha
Level 125
God Stats
8W - 10L
1,476 SR
Queue Stats
108W - 100L
1,533 Elo+
Party 1
Ymir
Ymir
jnenji
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,580 Elo+
Party 1
Sun Wukong
Sun Wukong
kingtonytony
Sun Wukong
Level 22
God Stats
3W - 8L
1,204 SR
Queue Stats
41W - 57L
1,400 Elo+
Solo
Team Averages
Level 33
1,436 SR
1,501 Elo+

VS

Team Averages
Level 18
1,548 SR
1,517 Elo+
Artemis
Artemis
 
Artemis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Geoh888
Baron Samedi
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
He Bo
He Bo
WTBelimS
He Bo
Level 29
God Stats
3W - 1L
1,850 SR
Queue Stats
153W - 120L
1,614 Elo+
Solo
Gilgamesh
Gilgamesh
elder4568789
Gilgamesh
Level 16
God Stats
9W - 9L
1,450 SR
Queue Stats
21W - 25L
1,480 Elo+
Solo
Tyr
Tyr
vGhxstv
Tyr
Level 15
God Stats
19W - 20L
1,441 SR
Queue Stats
52W - 50L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DJBJ26
Artemis
10
0 / 10 / 0
5,837
365
308
8,960
1,391
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
Eggroll99
Vulcan
13
6 / 7 / 1
8,744
547
7,561
9,836
2,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
14
5 / 6 / 4
9,298
581
8,178
13,335
5,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
jnenji
Ymir
9
0 / 8 / 1
6,351
397
2,319
12,294
6,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
kingtonytony
Sun Wukong
10
0 / 8 / 2
6,815
426
6,255
14,225
10,410
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
18
20 / 1 / 2
11,860
741
18,403
9,300
3,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
Geoh888
Baron Samedi
7
0 / 7 / 5
5,905
369
711
6,549
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
WTBelimS
He Bo
18
11 / 3 / 1
10,451
653
11,021
9,228
2,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
elder4568789
Gilgamesh
14
7 / 1 / 5
9,001
563
12,792
11,696
9,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tyr
11
1 / 0 / 9
7,833
490
2,929
10,549
7,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
61
11
Kills
39
39
Deaths
12
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
20
1
2
21
L
Artemis
DJBJ26
Artemis
0
10
0
0
L
Vulcan
Eggroll99
Vulcan
6
7
1
0.93
W
Baron Samedi
Geoh888
Baron Samedi
0
7
5
0.36
W
He Bo
WTBelimS
He Bo
11
3
1
3.83
L
Ne Zha
5
6
4
1.17
W
Gilgamesh
elder4568789
Gilgamesh
7
1
5
9.5
L
Ymir
jnenji
Ymir
0
8
1
0.06
L
Sun Wukong
kingtonytony
Sun Wukong
0
8
2
0.13
W
Tyr
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,621
Damage
45,856
58,650
Taken
47,322
26,567
Mitigated
24,864
4,896
Healing
12,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
18,403
13,429
0
3,394
9,300
3,389
4,700
1,955
7,273
0
86,245
L
Artemis
DJBJ26
Artemis
308
308
0
17
8,960
1,391
328
1,130
7,830
0
9,418
L
Vulcan
Eggroll99
Vulcan
7,561
1,644
0
260
9,836
2,876
172
3,644
6,192
40,544
0
W
Baron Samedi
Geoh888
Baron Samedi
711
191
0
45
6,549
1,840
0
1,924
4,441
4,709
0
W
He Bo
WTBelimS
He Bo
11,021
855
90
3,382
9,228
2,611
0
1,925
7,203
84,427
0
L
Ne Zha
8,178
3,241
0
3,140
13,335
5,050
0
4,484
8,851
0
59,410
W
Gilgamesh
elder4568789
Gilgamesh
12,792
4,759
0
2,318
11,696
9,162
513
945
10,751
0
47,958
L
Ymir
jnenji
Ymir
2,319
535
0
319
12,294
6,840
364
1,749
10,545
19,919
0
L
Sun Wukong
kingtonytony
Sun Wukong
6,255
1,919
0
1,160
14,225
10,410
0
725
13,500
0
31,737
W
Tyr
2,929
403
0
2,902
10,549
7,862
30
2,623
7,774
0
22,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,045
Gold Earned
45,050
290
Minions Killed
411
0
Camps Cleared
0
1,210,859
Distance Traveled
1,476,167
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,860
741
139
9
0
273,214
0
L
Artemis
5,837
365
20
1
0
193,509
2
L
Vulcan
8,744
547
92
6
0
276,260
0
W
Baron Samedi
5,905
369
8
1
0
257,663
0
W
He Bo
10,451
653
144
9
0
323,694
3
L
Ne Zha
9,298
581
91
6
0
286,255
1
W
Gilgamesh
9,001
563
83
5
0
297,622
2
L
Ymir
6,351
397
38
2
0
189,710
0
L
Sun Wukong
6,815
426
49
3
0
265,125
7
W
Tyr
7,833
490
37
2
0
323,974
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role