Player Matchup

Morgan Le Fay
Morgan Le Fay
Devictos
Morgan Le Fay
Level 138
God Stats
18W - 14L
1,723 SR
Queue Stats
484W - 324L
1,651 Elo+
Party 1
Gilgamesh
Gilgamesh
ItsCaptainK
Gilgamesh
Level 97
God Stats
7W - 1L
1,526 SR
Queue Stats
279W - 172L
1,662 Elo+
Party 1
Sylvanus
Sylvanus
coolino
Sylvanus
Level 109
God Stats
7W - 4L
1,809 SR
Queue Stats
568W - 369L
1,654 Elo+
Party 1
Team Averages
Level 115
1,686 SR
1,656 Elo+

VS

Team Averages
Level 100
1,310 SR
1,478 Elo+
Guan Yu
Guan Yu
Bellabooty
Guan Yu
Level 65
God Stats
2W - 2L
1,413 SR
Queue Stats
58W - 83L
1,421 Elo+
Party 2
Osiris
Osiris
SgtWeenie
Osiris
Level 93
God Stats
0W - 3L
1,172 SR
Queue Stats
62W - 82L
1,424 Elo+
Party 2
Thoth
Thoth
Wahooligan
Thoth
Level 142
God Stats
6W - 20L
1,345 SR
Queue Stats
398W - 381L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Devictos
Morgan Le Fay
11
4 / 1 / 14
7,734
773
9,690
5,794
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
ItsCaptainK
Gilgamesh
12
12 / 1 / 7
8,864
886
16,088
9,150
4,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
coolino
Sylvanus
11
4 / 1 / 15
7,822
782
6,204
6,268
2,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bellabooty
Guan Yu
8
0 / 10 / 0
5,513
551
3,793
14,538
7,791
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Osiris
SgtWeenie
Osiris
10
1 / 5 / 1
6,726
673
3,931
13,935
9,625
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thoth
10
2 / 5 / 1
7,091
709
7,784
7,246
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
5
20
Kills
3
3
Deaths
20
36
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Bellabooty
Guan Yu
0
10
0
0
W
Morgan Le Fay
Devictos
Morgan Le Fay
4
1
14
11
W
Gilgamesh
ItsCaptainK
Gilgamesh
12
1
7
15.5
L
Osiris
SgtWeenie
Osiris
1
5
1
0.3
L
Thoth
2
5
1
0.5
W
Sylvanus
coolino
Sylvanus
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,982
Damage
15,508
21,212
Taken
35,719
8,604
Mitigated
19,363
6,860
Healing
6,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Bellabooty
Guan Yu
3,793
232
610
2,813
14,538
7,791
0
5,619
8,581
0
12,064
W
Morgan Le Fay
Devictos
Morgan Le Fay
9,690
585
138
1,518
5,794
1,746
429
2,117
3,399
24,653
0
W
Gilgamesh
ItsCaptainK
Gilgamesh
16,088
6,845
0
1,376
9,150
4,602
300
2,489
6,309
0
32,903
L
Osiris
SgtWeenie
Osiris
3,931
585
89
2,016
13,935
9,625
0
6,056
7,528
0
8,863
L
Thoth
7,784
381
0
1,311
7,246
1,947
0
3,714
3,378
21,943
0
W
Sylvanus
coolino
Sylvanus
6,204
2,760
1,470
2,358
6,268
2,256
703
2,498
3,528
20,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,420
Gold Earned
19,330
106
Minions Killed
76
7
Camps Cleared
0
581,944
Distance Traveled
502,709
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,513
551
25
3
0
148,793
1
W
Morgan Le Fay
7,734
773
31
3
0
208,579
3
W
Gilgamesh
8,864
886
41
4
4
212,652
1
L
Osiris
6,726
673
17
2
0
174,609
1
L
Thoth
7,091
709
34
3
0
179,307
2
W
Sylvanus
7,822
782
34
3
3
160,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role