Player Matchup

Chronos
Chronos
Airjordan777
Chronos
Level 157
God Stats
19W - 5L
1,755 SR
Queue Stats
275W - 251L
1,648 Elo+
Solo
Erlang Shen
Erlang Shen
ImAbusive
Erlang Shen
Level 54
God Stats
2W - 2L
1,520 SR
Queue Stats
173W - 137L
1,530 Elo+
Party 1
Chaac
Chaac
ImTheSlothe
Chaac
Level 54
God Stats
6W - 1L
1,782 SR
Queue Stats
136W - 112L
1,592 Elo+
Party 1
Ao Kuang
Ao Kuang
Novajekal
Ao Kuang
Level 66
God Stats
7W - 0L
2,019 SR
Queue Stats
139W - 138L
1,554 Elo+
Party 1
Kuzenbo
Kuzenbo
YakuModo
Kuzenbo
Level 149
God Stats
3W - 5L
1,665 SR
Queue Stats
226W - 245L
1,566 Elo+
Solo
Team Averages
Level 96
1,748 SR
1,578 Elo+

VS

Team Averages
Level 127
1,536 SR
1,522 Elo+
Ares
Ares
AntomicBomB82
Ares
Level 110
God Stats
76W - 95L
1,430 SR
Queue Stats
382W - 421L
1,439 Elo+
Party 2
Medusa
Medusa
Frostybear02
Medusa
Level 88
God Stats
8W - 7L
1,667 SR
Queue Stats
236W - 208L
1,585 Elo+
Party 2
Nox
Nox
Incremental Act
Nox
Level 155
God Stats
1W - 1L
1,684 SR
Queue Stats
312W - 272L
1,565 Elo+
Party 2
Ra
Ra
RMRxLibraKnight
Ra
Level 153
God Stats
4W - 12L
1,292 SR
Queue Stats
609W - 580L
1,508 Elo+
Party 2
Ravana
Ravana
Sadderno
Ravana
Level 131
God Stats
27W - 21L
1,606 SR
Queue Stats
373W - 401L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Airjordan777
Chronos
15
5 / 3 / 8
9,167
611
11,161
13,652
5,032
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
ImAbusive
Erlang Shen
15
4 / 7 / 5
8,746
583
8,769
12,572
5,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
10 / 5 / 6
9,445
630
15,047
14,253
11,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
Novajekal
Ao Kuang
14
3 / 5 / 3
8,260
551
5,655
10,779
3,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
YakuModo
Kuzenbo
13
0 / 3 / 1
7,660
511
4,513
12,054
9,337
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 7 / 11
8,866
591
9,748
16,521
16,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
14
8 / 5 / 3
8,734
582
7,289
11,145
3,721
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 1 / 6
8,180
545
6,415
9,283
4,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 6 / 3
7,687
512
5,881
12,218
4,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ravana
Sadderno
Ravana
14
7 / 3 / 9
9,151
610
9,147
8,308
4,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
55
22
Kills
23
23
Deaths
22
23
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Chronos
Airjordan777
Chronos
5
3
8
3
L
6
7
11
1.64
L
Medusa
8
5
3
1.9
W
Erlang Shen
ImAbusive
Erlang Shen
4
7
5
0.93
W
10
5
6
2.6
L
1
1
6
4
W
Ao Kuang
Novajekal
Ao Kuang
3
5
3
0.9
L
1
6
3
0.42
L
Ravana
Sadderno
Ravana
7
3
9
3.83
W
Kuzenbo
YakuModo
Kuzenbo
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,145
Damage
38,480
63,310
Taken
57,475
35,671
Mitigated
33,484
20,211
Healing
12,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Airjordan777
Chronos
11,161
4,220
0
3,700
13,652
5,032
220
5,334
8,046
52,113
0
L
9,748
712
0
982
16,521
16,055
0
4,334
11,491
30,448
0
L
Medusa
7,289
3,073
260
2,253
11,145
3,721
0
904
10,000
0
50,589
W
Erlang Shen
ImAbusive
Erlang Shen
8,769
5,189
0
3,098
12,572
5,532
393
1,798
10,774
0
58,429
W
15,047
3,209
0
5,357
14,253
11,791
43
5,353
8,763
0
40,764
L
6,415
1,585
0
4,969
9,283
4,674
430
5,097
4,140
45,565
6,203
W
Ao Kuang
Novajekal
Ao Kuang
5,655
1,924
0
3,584
10,779
3,979
0
3,186
7,471
37,279
9,048
L
5,881
458
340
2,146
12,218
4,560
124
7,044
4,954
43,956
0
L
Ravana
Sadderno
Ravana
9,147
2,948
0
1,816
8,308
4,474
0
3,573
4,689
0
58,952
W
Kuzenbo
YakuModo
Kuzenbo
4,513
1,896
0
4,472
12,054
9,337
340
5,211
6,843
44,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,278
Gold Earned
42,618
412
Minions Killed
421
0
Camps Cleared
0
1,509,888
Distance Traveled
1,412,132
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,167
611
103
7
0
299,067
2
L
Ares
8,866
591
34
2
0
279,675
1
L
Medusa
8,734
582
95
6
0
284,074
3
W
Erlang Shen
8,746
583
91
6
0
321,684
5
W
Chaac
9,445
630
48
3
0
303,029
2
L
Nox
8,180
545
116
8
0
243,678
6
W
Ao Kuang
8,260
551
85
6
0
302,314
0
L
Ra
7,687
512
89
6
0
283,500
2
L
Ravana
9,151
610
87
6
0
321,205
1
W
Kuzenbo
7,660
511
85
6
0
283,794
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role