Player Matchup

Neith
Neith
ReadyMarlin2473
Neith
Level 17
God Stats
2W - 0L
1,905 SR
Queue Stats
7W - 1L
1,768 Elo+
Party 1
Sylvanus
Sylvanus
TrapsMakeMeWet
Sylvanus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,742 Elo+
Party 1
Gilgamesh
Gilgamesh
l 12twenty8
Gilgamesh
Level 7
God Stats
3W - 1L
1,697 SR
Queue Stats
6W - 1L
1,698 Elo+
Party 1
Team Averages
Level 11
1,701 SR
1,736 Elo+

VS

Team Averages
Level 116
1,378 SR
1,366 Elo+
Chaac
Chaac
GodB05QC
Chaac
Level 98
God Stats
8W - 12L
1,366 SR
Queue Stats
177W - 254L
1,360 Elo+
Solo
He Bo
He Bo
corduroytants
He Bo
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,329 Elo+
Party 2
Awilix
Awilix
tylercakes123
Awilix
Level 129
God Stats
0W - 2L
1,268 SR
Queue Stats
9W - 9L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 2 / 11
12,440
778
22,587
11,037
4,150
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
15
8 / 4 / 14
11,909
744
15,410
17,599
21,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
l 12twenty8
Gilgamesh
13
4 / 2 / 13
10,687
668
4,723
10,114
9,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GodB05QC
Chaac
13
2 / 7 / 5
10,522
658
14,238
20,057
17,128
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
5 / 6 / 2
11,128
696
9,172
13,682
3,633
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 10 / 5
9,718
607
6,193
16,300
4,276
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
20
23
Kills
8
8
Deaths
23
38
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chaac
GodB05QC
Chaac
2
7
5
0.64
W
11
2
11
8.25
W
Sylvanus
8
4
14
3.75
L
5
6
2
1
W
Gilgamesh
l 12twenty8
Gilgamesh
4
2
13
5.25
L
1
10
5
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,720
Damage
29,603
38,750
Taken
50,039
34,463
Mitigated
25,037
10,836
Healing
9,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
GodB05QC
Chaac
14,238
2,744
255
6,755
20,057
17,128
678
6,070
13,596
210
33,094
W
22,587
8,877
0
4,356
11,037
4,150
1,973
638
10,399
0
61,216
W
Sylvanus
15,410
4,707
1,307
4,502
17,599
21,005
635
5,947
11,652
36,987
5,872
L
9,172
739
0
1,034
13,682
3,633
0
3,975
9,479
42,301
0
W
Gilgamesh
l 12twenty8
Gilgamesh
4,723
446
0
671
10,114
9,308
18
3,512
6,602
0
8,267
L
6,193
2,108
0
1,894
16,300
4,276
386
4,601
11,490
0
20,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,036
Gold Earned
31,368
151
Minions Killed
156
7
Camps Cleared
6
812,878
Distance Traveled
793,074
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,522
658
41
3
0
273,915
2
W
Neith
12,440
778
87
5
5
279,177
3
W
Sylvanus
11,909
744
57
4
2
237,546
3
L
He Bo
11,128
696
93
6
5
266,561
0
W
Gilgamesh
10,687
668
7
0
0
296,155
0
L
Awilix
9,718
607
22
1
1
252,598
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role