Player Matchup

Gilgamesh
Gilgamesh
BootyTwerk10K
Gilgamesh
Level 44
God Stats
4W - 3L
1,507 SR
Queue Stats
165W - 92L
1,732 Elo+
Party 2
Hel
Hel
MaulKiller80
Hel
Level 144
God Stats
4W - 1L
1,755 SR
Queue Stats
748W - 623L
1,712 Elo+
Party 2
King Arthur
King Arthur
Xenon78
King Arthur
Level 61
God Stats
16W - 13L
1,587 SR
Queue Stats
191W - 168L
1,710 Elo+
Party 2
Neith
Neith
j212427
Neith
Level 159
God Stats
11W - 5L
1,638 SR
Queue Stats
222W - 153L
1,725 Elo+
Party 2
Geb
Geb
tripleA75
Geb
Level 160
God Stats
22W - 10L
1,728 SR
Queue Stats
295W - 196L
1,729 Elo+
Party 2
Team Averages
Level 114
1,643 SR
1,722 Elo+

VS

Team Averages
Level 65
1,504 SR
1,505 Elo+
Ymir
Ymir
DyllPick1e
Ymir
Level 105
God Stats
3W - 10L
1,188 SR
Queue Stats
645W - 614L
1,517 Elo+
Party 1
Ravana
Ravana
Koincty
Ravana
Level 53
God Stats
13W - 11L
1,540 SR
Queue Stats
104W - 102L
1,537 Elo+
Party 3
Danzaburou
Danzaburou
Lou Will Ville2
Danzaburou
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,491 Elo+
Party 1
Horus
Horus
Mossflayer
Horus
Level 112
God Stats
10W - 8L
1,575 SR
Queue Stats
373W - 377L
1,440 Elo+
Solo
Ah Puch
Ah Puch
SHOOT THE M00S3
Ah Puch
Level 41
God Stats
15W - 10L
1,716 SR
Queue Stats
98W - 73L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BootyTwerk10K
Gilgamesh
11
4 / 1 / 2
6,359
636
5,531
7,336
3,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 0 / 3
6,607
661
2,942
5,371
1,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Xenon78
King Arthur
12
1 / 0 / 0
6,444
644
4,124
6,800
2,372
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
j212427
Neith
10
4 / 1 / 1
6,160
616
7,182
4,591
1,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 6
5,449
545
3,724
4,886
2,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,596
460
1,871
10,371
5,071
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
Koincty
Ravana
9
0 / 2 / 0
5,104
510
1,179
5,042
1,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Lou Will Ville2
Danzaburou
10
1 / 2 / 0
5,690
569
3,814
5,139
1,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
10
1 / 1 / 0
5,516
552
3,100
8,386
6,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 3 / 0
5,296
530
7,331
6,179
1,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
11
Kills
2
2
Deaths
11
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BootyTwerk10K
Gilgamesh
4
1
2
5
L
0
3
0
0
L
Ravana
Koincty
Ravana
0
2
0
0
L
Danzaburou
Lou Will Ville2
Danzaburou
1
2
0
0.5
W
2
0
3
3.5
L
Horus
1
1
0
1
L
0
3
0
0
W
King Arthur
Xenon78
King Arthur
1
0
0
1
W
Neith
j212427
Neith
4
1
1
4.5
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,503
Damage
17,295
28,984
Taken
35,117
11,047
Mitigated
16,396
11,635
Healing
10,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BootyTwerk10K
Gilgamesh
5,531
1,831
0
1,365
7,336
3,140
0
2,821
4,515
0
35,637
L
1,871
368
396
2,018
10,371
5,071
0
2,386
7,956
14,622
0
L
Ravana
Koincty
Ravana
1,179
261
0
2,024
5,042
1,325
0
746
4,266
0
26,848
L
Danzaburou
Lou Will Ville2
Danzaburou
3,814
1,171
0
1,187
5,139
1,961
0
881
4,258
0
38,257
W
2,942
336
604
3,262
5,371
1,851
0
4,151
1,220
38,623
0
L
Horus
3,100
982
0
3,393
8,386
6,161
0
0
8,386
0
22,823
L
7,331
483
0
1,910
6,179
1,878
0
2,488
3,585
34,573
0
W
King Arthur
Xenon78
King Arthur
4,124
756
0
2,680
6,800
2,372
24
0
5,869
0
38,971
W
Neith
j212427
Neith
7,182
3,028
0
1,652
4,591
1,457
0
463
4,128
0
36,166
W
3,724
573
0
2,072
4,886
2,227
0
1,767
3,119
10,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,019
Gold Earned
26,202
352
Minions Killed
298
0
Camps Cleared
0
1,063,941
Distance Traveled
986,818
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,359
636
66
7
0
234,779
2
L
Ymir
4,596
460
28
3
0
165,721
2
L
Ravana
5,104
510
70
7
0
213,866
3
L
Danzaburou
5,690
569
92
9
0
192,458
2
W
Hel
6,607
661
100
10
0
212,610
5
L
Horus
5,516
552
48
5
0
221,486
1
L
Ah Puch
5,296
530
60
6
0
193,287
3
W
King Arthur
6,444
644
88
9
0
222,238
5
W
Neith
6,160
616
82
8
0
168,600
2
W
Geb
5,449
545
16
2
0
225,714
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role