Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
Vixanis
Kuzenbo
Level 99
God Stats
2W - 0L
1,795 SR
Queue Stats
23W - 22L
1,632 Elo+
Party 3
Terra
Terra
Whytee
Terra
Level 116
God Stats
3W - 0L
1,816 SR
Queue Stats
153W - 127L
1,642 Elo+
Party 3
Kali
Kali
asdnrtqwe
Kali
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 59L
1,668 Elo+
Solo
Tsukuyomi
Tsukuyomi
gofire
Tsukuyomi
Level 68
God Stats
1W - 4L
1,734 SR
Queue Stats
105W - 104L
1,659 Elo+
Solo
Team Averages
Level 117
1,669 SR
1,620 Elo+

VS

Team Averages
Level 152
1,633 SR
1,648 Elo+
Chang'e
Chang'e
BigMamaBubbles
Chang'e
Level 153
God Stats
1W - 2L
1,728 SR
Queue Stats
78W - 64L
1,649 Elo+
Party 1
Apollo
Apollo
BrianCodex
Apollo
Level 160
God Stats
0W - 1L
1,754 SR
Queue Stats
71W - 40L
1,702 Elo+
Party 1
Discordia
Discordia
MobyDEEK8036
Discordia
Level 125
God Stats
3W - 3L
1,401 SR
Queue Stats
99W - 86L
1,587 Elo+
Party 2
Tyr
Tyr
RockyBalNoah
Tyr
Level 160
God Stats
2W - 6L
1,443 SR
Queue Stats
355W - 238L
1,677 Elo+
Party 2
Fenrir
Fenrir
Saugen
Fenrir
Level 160
God Stats
8W - 3L
1,836 SR
Queue Stats
87W - 63L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
10 / 6 / 11
13,291
886
20,268
21,233
14,796
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Vixanis
Kuzenbo
19
3 / 2 / 16
11,733
782
13,104
19,199
32,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
Whytee
Terra
17
2 / 6 / 15
11,043
736
13,693
19,414
28,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kali
18
7 / 9 / 13
12,640
843
13,603
20,562
13,030
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
gofire
Tsukuyomi
20
9 / 6 / 15
12,835
856
22,753
18,030
16,521
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 5 / 13
12,756
850
23,004
18,576
15,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
BrianCodex
Apollo
17
8 / 7 / 11
11,376
758
16,184
17,683
8,613
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
MobyDEEK8036
Discordia
16
2 / 8 / 18
10,257
684
13,784
12,960
4,340
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 7 / 18
10,846
723
11,042
27,182
37,522
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Saugen
Fenrir
19
4 / 7 / 16
11,126
742
12,137
26,430
29,568
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
105
31
Kills
29
29
Deaths
34
70
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
10
6
11
2.58
L
11
5
13
3.5
L
Apollo
BrianCodex
Apollo
8
7
11
1.93
L
Discordia
MobyDEEK8036
Discordia
2
8
18
1.38
L
4
7
18
1.86
L
Fenrir
Saugen
Fenrir
4
7
16
1.71
W
Kuzenbo
Vixanis
Kuzenbo
3
2
16
5.5
W
Terra
Whytee
Terra
2
6
15
1.58
W
Kali
7
9
13
1.5
W
Tsukuyomi
gofire
Tsukuyomi
9
6
15
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,421
Damage
76,151
98,438
Taken
102,831
105,406
Mitigated
95,994
29,952
Healing
43,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
20,268
5,156
583
5,458
21,233
14,796
2,774
8,327
12,906
0
42,606
L
23,004
2,234
12,062
7,766
18,576
15,951
661
5,833
12,743
47,727
0
L
Apollo
BrianCodex
Apollo
16,184
6,784
1,522
2,608
17,683
8,613
732
3,450
14,233
0
38,329
L
Discordia
MobyDEEK8036
Discordia
13,784
619
141
12
12,960
4,340
899
3,170
9,790
26,900
0
L
11,042
810
1,682
8,572
27,182
37,522
331
6,052
21,130
0
22,035
L
Fenrir
Saugen
Fenrir
12,137
2,566
2,156
7,224
26,430
29,568
458
8,292
18,138
1,354
22,496
W
Kuzenbo
Vixanis
Kuzenbo
13,104
4,497
798
2,387
19,199
32,588
450
7,730
11,469
23,417
0
W
Terra
Whytee
Terra
13,693
1,229
6,468
4,642
19,414
28,471
924
7,562
11,852
31,063
0
W
Kali
13,603
5,279
373
5,281
20,562
13,030
175
8,139
12,423
0
25,211
W
Tsukuyomi
gofire
Tsukuyomi
22,753
5,445
766
3,196
18,030
16,521
1,025
5,845
12,185
0
41,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,542
Gold Earned
56,361
153
Minions Killed
164
0
Camps Cleared
0
1,308,529
Distance Traveled
1,273,138
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,291
886
54
4
0
262,359
3
L
Chang'e
12,756
850
54
4
0
266,218
0
L
Apollo
11,376
758
54
4
0
257,929
0
L
Discordia
10,257
684
23
2
0
251,770
0
L
Tyr
10,846
723
17
1
0
249,843
0
L
Fenrir
11,126
742
16
1
0
247,378
3
W
Kuzenbo
11,733
782
25
2
0
289,860
2
W
Terra
11,043
736
36
2
0
247,037
2
W
Kali
12,640
843
12
1
0
233,042
0
W
Tsukuyomi
12,835
856
26
2
0
276,231
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role