Player Matchup

Hercules
Hercules
DakHughes
Hercules
Level 29
God Stats
2W - 1L
1,409 SR
Queue Stats
78W - 92L
1,495 Elo+
Solo
Nemesis
Nemesis
LaPuxona
Nemesis
Level 4
God Stats
2W - 0L
1,762 SR
Queue Stats
7W - 2L
1,761 Elo+
Party 2
Ao Kuang
Ao Kuang
MARCOPRO5441
Ao Kuang
Level 100
God Stats
17W - 14L
1,577 SR
Queue Stats
365W - 327L
1,483 Elo+
Party 2
Neith
Neith
Moonybabs
Neith
Level 25
God Stats
2W - 1L
1,771 SR
Queue Stats
23W - 21L
1,604 Elo+
Solo
Nu Wa
Nu Wa
Vullier
Nu Wa
Level 25
God Stats
5W - 2L
1,712 SR
Queue Stats
53W - 47L
1,492 Elo+
Solo
Team Averages
Level 37
1,646 SR
1,567 Elo+

VS

Team Averages
Level 22
1,516 SR
1,539 Elo+
Ymir
Ymir
B34NZSauce
Ymir
Level 23
God Stats
4W - 3L
1,485 SR
Queue Stats
81W - 71L
1,616 Elo+
Solo
Jormungandr
Jormungandr
Giggledix
Jormungandr
Level 7
God Stats
7W - 2L
1,808 SR
Queue Stats
9W - 6L
1,593 Elo+
Solo
Sol
Sol
SypherBane13
Sol
Level 22
God Stats
5W - 6L
1,488 SR
Queue Stats
51W - 62L
1,453 Elo+
Solo
Hel
Hel
blrryface13
Hel
Level 29
God Stats
0W - 4L
1,205 SR
Queue Stats
137W - 122L
1,525 Elo+
Party 1
Loki
Loki
konkrete321
Loki
Level 29
God Stats
1W - 3L
1,593 SR
Queue Stats
81W - 94L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DakHughes
Hercules
10
5 / 1 / 4
6,160
616
3,361
5,807
3,403
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
LaPuxona
Nemesis
10
5 / 2 / 2
6,406
641
8,326
8,220
3,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
MARCOPRO5441
Ao Kuang
11
9 / 1 / 3
7,132
713
6,583
7,588
2,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Moonybabs
Neith
12
9 / 0 / 3
6,927
693
9,283
6,048
1,968
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Vullier
Nu Wa
11
3 / 1 / 5
6,526
653
2,589
4,507
1,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 1
4,163
416
799
6,606
4,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
Giggledix
Jormungandr
10
3 / 6 / 0
6,594
659
6,552
12,340
7,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 7 / 1
4,292
429
1,950
7,066
1,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
0 / 6 / 1
4,890
489
1,873
6,243
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
2 / 7 / 0
4,850
485
5,320
7,512
1,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
31
Kills
5
5
Deaths
31
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Hercules
DakHughes
Hercules
5
1
4
7
L
Jormungandr
Giggledix
Jormungandr
3
6
0
0.5
W
Nemesis
LaPuxona
Nemesis
5
2
2
3
W
Ao Kuang
MARCOPRO5441
Ao Kuang
9
1
3
10.5
W
Neith
Moonybabs
Neith
9
0
3
10.5
L
0
7
1
0.07
W
Nu Wa
Vullier
Nu Wa
3
1
5
5.5
L
0
6
1
0.08
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,142
Damage
16,494
32,170
Taken
39,767
12,231
Mitigated
16,919
10,952
Healing
4,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
799
168
0
180
6,606
4,699
0
73
6,533
10,000
0
W
Hercules
DakHughes
Hercules
3,361
996
135
1,789
5,807
3,403
316
1,656
4,151
0
18,581
L
Jormungandr
Giggledix
Jormungandr
6,552
1,585
0
2,320
12,340
7,576
0
2,909
9,431
29,647
0
W
Nemesis
LaPuxona
Nemesis
8,326
4,245
0
2,117
8,220
3,325
484
4,682
3,498
0
31,679
W
Ao Kuang
MARCOPRO5441
Ao Kuang
6,583
2,516
0
2,546
7,588
2,404
550
2,630
4,884
32,176
0
W
Neith
Moonybabs
Neith
9,283
5,108
0
2,976
6,048
1,968
0
1,246
4,802
0
47,913
L
1,950
637
0
1,223
7,066
1,110
0
119
6,947
14,703
0
W
Nu Wa
Vullier
Nu Wa
2,589
1,037
0
1,389
4,507
1,131
922
945
3,508
26,733
0
L
1,873
485
138
920
6,243
1,757
0
3,703
2,540
23,333
0
L
5,320
2,166
0
0
7,512
1,777
0
2,368
5,144
0
18,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,151
Gold Earned
24,789
285
Minions Killed
204
0
Camps Cleared
0
965,644
Distance Traveled
841,085
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,163
416
21
2
0
178,688
0
W
Hercules
6,160
616
37
4
0
188,176
1
L
Jormungandr
6,594
659
68
7
0
158,079
1
W
Nemesis
6,406
641
57
6
0
211,539
1
W
Ao Kuang
7,132
713
53
5
0
214,758
0
W
Neith
6,927
693
79
8
0
179,168
0
L
Sol
4,292
429
29
3
0
174,881
0
W
Nu Wa
6,526
653
59
6
0
172,003
2
L
Hel
4,890
489
58
6
0
160,572
0
L
Loki
4,850
485
28
3
0
168,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role