Player Matchup

Bakasura
Bakasura
Ecaliber307063
Bakasura
Level 59
God Stats
2W - 1L
1,484 SR
Queue Stats
115W - 127L
1,417 Elo+
Party 1
Chaac
Chaac
Haazmat
Chaac
Level 125
God Stats
9W - 3L
1,622 SR
Queue Stats
32W - 32L
1,426 Elo+
Solo
Cthulhu
Cthulhu
KakariGundam
Cthulhu
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 102L
1,353 Elo+
Party 1
Artemis
Artemis
KyubiZero9
Artemis
Level 60
God Stats
4W - 4L
1,408 SR
Queue Stats
119W - 137L
1,411 Elo+
Party 1
Chronos
Chronos
MDetective
Chronos
Level 120
God Stats
6W - 12L
1,551 SR
Queue Stats
101W - 133L
1,474 Elo+
Party 1
Team Averages
Level 86
1,513 SR
1,416 Elo+

VS

Team Averages
Level 95
1,525 SR
1,439 Elo+
Morgan Le Fay
Morgan Le Fay
HecticDesert169
Morgan Le Fay
Level 128
God Stats
7W - 7L
1,593 SR
Queue Stats
378W - 370L
1,452 Elo+
Solo
Ymir
Ymir
Swaiziee
Ymir
Level 92
God Stats
100W - 69L
1,556 SR
Queue Stats
358W - 391L
1,346 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TestedByFire
Ah Muzen Cab
Level 67
God Stats
15W - 19L
1,481 SR
Queue Stats
74W - 88L
1,429 Elo+
Solo
Sun Wukong
Sun Wukong
i ShO0T BlaNkZ
Sun Wukong
Level 120
God Stats
2W - 2L
1,379 SR
Queue Stats
224W - 217L
1,483 Elo+
Solo
Thanatos
Thanatos
imKronic1
Thanatos
Level 66
God Stats
47W - 32L
1,615 SR
Queue Stats
90W - 84L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
15
4 / 5 / 5
9,610
565
5,125
9,855
3,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Haazmat
Chaac
17
6 / 2 / 4
10,635
626
18,813
17,357
13,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
KakariGundam
Cthulhu
12
0 / 4 / 1
7,751
456
4,585
10,278
8,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
KyubiZero9
Artemis
13
1 / 5 / 0
8,313
489
3,243
9,380
2,849
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
MDetective
Chronos
14
1 / 1 / 2
8,478
499
7,998
9,152
2,795
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
HecticDesert169
Morgan Le Fay
15
5 / 3 / 3
8,688
511
11,293
11,116
4,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
11
1 / 0 / 9
7,653
450
3,527
10,722
9,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Ah Muzen Cab
TestedByFire
Ah Muzen Cab
13
4 / 2 / 4
7,922
466
7,786
12,246
5,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
i ShO0T BlaNkZ
Sun Wukong
11
1 / 5 / 1
6,751
397
5,792
13,620
9,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
imKronic1
Thanatos
14
6 / 2 / 3
8,405
494
8,018
12,238
4,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
37
12
Kills
17
17
Deaths
12
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bakasura
4
5
5
1.3
W
Chaac
Haazmat
Chaac
6
2
4
4
L
Morgan Le Fay
HecticDesert169
Morgan Le Fay
5
3
3
2.17
W
Cthulhu
KakariGundam
Cthulhu
0
4
1
0.13
W
Artemis
KyubiZero9
Artemis
1
5
0
0.2
W
Chronos
MDetective
Chronos
1
1
2
2
L
Ymir
1
0
9
5.5
L
Ah Muzen Cab
TestedByFire
Ah Muzen Cab
4
2
4
3
L
Sun Wukong
i ShO0T BlaNkZ
Sun Wukong
1
5
1
0.3
L
Thanatos
imKronic1
Thanatos
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,764
Damage
36,416
56,022
Taken
59,942
31,365
Mitigated
33,429
20,035
Healing
23,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
5,125
3,555
0
2,836
9,855
3,798
264
2,446
7,326
0
32,069
W
Chaac
Haazmat
Chaac
18,813
2,456
48
10,955
17,357
13,857
2,230
1,902
14,751
2,022
68,794
L
Morgan Le Fay
HecticDesert169
Morgan Le Fay
11,293
806
79
3,301
11,116
4,883
168
4,467
6,206
61,019
0
W
Cthulhu
KakariGundam
Cthulhu
4,585
156
0
1,100
10,278
8,066
186
5,034
5,244
24,810
0
W
Artemis
KyubiZero9
Artemis
3,243
1,116
0
2,800
9,380
2,849
3,606
813
8,567
0
43,597
W
Chronos
MDetective
Chronos
7,998
2,109
0
2,296
9,152
2,795
222
4,862
4,290
49,847
0
L
Ymir
3,527
1,067
225
3,390
10,722
9,769
0
4,660
5,759
20,204
0
L
Ah Muzen Cab
TestedByFire
Ah Muzen Cab
7,786
4,071
0
6,490
12,246
5,205
0
1,452
10,508
0
50,880
L
Sun Wukong
i ShO0T BlaNkZ
Sun Wukong
5,792
1,124
0
3,568
13,620
9,226
0
782
11,667
0
28,380
L
Thanatos
imKronic1
Thanatos
8,018
2,038
210
6,727
12,238
4,346
29
2,171
9,793
0
52,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,787
Gold Earned
39,419
459
Minions Killed
364
0
Camps Cleared
0
1,712,849
Distance Traveled
1,647,885
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,610
565
74
4
0
402,104
1
W
Chaac
10,635
626
141
8
0
347,165
0
L
Morgan Le Fay
8,688
511
107
6
0
300,994
3
W
Cthulhu
7,751
456
48
3
0
314,845
4
W
Artemis
8,313
489
102
6
0
299,844
3
W
Chronos
8,478
499
94
6
0
348,891
2
L
Ymir
7,653
450
28
2
0
360,005
4
L
Ah Muzen Cab
7,922
466
77
5
0
300,914
4
L
Sun Wukong
6,751
397
60
4
0
316,521
0
L
Thanatos
8,405
494
92
5
0
369,451
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role