Player Matchup

Gilgamesh
Gilgamesh
WukongSSStyle
Gilgamesh
Level 148
God Stats
0W - 2L
1,625 SR
Queue Stats
35W - 29L
1,555 Elo+
Solo
Sol
Sol
ashnag04
Sol
Level 71
God Stats
2W - 3L
1,500 SR
Queue Stats
136W - 184L
1,416 Elo+
Solo
Ymir
Ymir
lDetached
Ymir
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 45L
1,594 Elo+
Solo
Team Averages
Level 76
1,542 SR
1,522 Elo+

VS

Team Averages
Level 77
1,446 SR
1,478 Elo+
Zeus
Zeus
DeaDlyKusH613
Zeus
Level 47
God Stats
16W - 10L
1,465 SR
Queue Stats
131W - 145L
1,357 Elo+
Solo
Odin
Odin
MonKeyToes115
Odin
Level 57
God Stats
1W - 0L
1,267 SR
Queue Stats
91W - 104L
1,436 Elo+
Solo
Rama
Rama
gonzalollanes
Rama
Level 128
God Stats
25W - 23L
1,604 SR
Queue Stats
317W - 300L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
WukongSSStyle
Gilgamesh
10
3 / 4 / 2
7,758
647
8,854
16,503
7,451
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 4 / 3
7,403
617
6,063
10,907
4,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ymir
11
1 / 2 / 3
7,367
614
3,249
11,734
11,670
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 5
8,064
672
11,444
6,235
1,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 0 / 6
7,897
658
6,084
7,402
6,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
9 / 0 / 1
9,880
823
16,230
9,049
3,278
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
5
Kills
10
10
Deaths
5
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
5
5
0.7
W
0
0
6
3
L
Gilgamesh
WukongSSStyle
Gilgamesh
3
4
2
1
L
1
4
3
0.63
W
9
0
1
9.5
L
Ymir
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,166
Damage
33,758
39,144
Taken
22,686
23,290
Mitigated
12,227
6,683
Healing
5,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,444
220
207
753
6,235
1,961
560
2,041
4,194
25,978
0
W
6,084
495
0
2,353
7,402
6,988
95
4,005
3,397
0
14,067
L
Gilgamesh
WukongSSStyle
Gilgamesh
8,854
2,338
0
3,318
16,503
7,451
62
4,782
11,376
0
20,493
L
6,063
1,317
0
3,095
10,907
4,169
497
2,955
7,614
26,237
0
W
16,230
11,516
0
2,486
9,049
3,278
1,783
3,663
5,386
0
47,619
L
Ymir
3,249
218
0
270
11,734
11,670
0
3,969
7,563
11,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,528
Gold Earned
25,841
101
Minions Killed
131
1
Camps Cleared
9
643,274
Distance Traveled
681,140
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,064
672
43
4
4
211,010
3
W
Odin
7,897
658
14
1
3
251,538
5
L
Gilgamesh
7,758
647
20
2
0
232,399
1
L
Sol
7,403
617
52
4
1
191,710
4
W
Rama
9,880
823
74
6
2
218,592
3
L
Ymir
7,367
614
29
2
0
219,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role