Player Matchup

Hun Batz
Hun Batz
Galaxstar
Hun Batz
Level 101
God Stats
2W - 3L
1,221 SR
Queue Stats
340W - 326L
1,459 Elo+
Party 3
Janus
Janus
PrimellD3M0N
Janus
Level 147
God Stats
2W - 2L
1,565 SR
Queue Stats
46W - 47L
1,567 Elo+
Party 2
Skadi
Skadi
TyrJRG2002
Skadi
Level 102
God Stats
2W - 0L
1,869 SR
Queue Stats
8W - 8L
1,462 Elo+
Party 2
Odin
Odin
spacemansam38
Odin
Level 108
God Stats
13W - 16L
1,418 SR
Queue Stats
189W - 199L
1,470 Elo+
Party 3
Jormungandr
Jormungandr
xDARKR0N1Nx
Jormungandr
Level 124
God Stats
9W - 5L
1,743 SR
Queue Stats
350W - 328L
1,493 Elo+
Party 3
Team Averages
Level 116
1,563 SR
1,490 Elo+

VS

Team Averages
Level 109
1,491 SR
1,519 Elo+
Yemoja
Yemoja
DVauhn
Yemoja
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
422W - 390L
1,513 Elo+
Party 1
He Bo
He Bo
FireballTre
He Bo
Level 99
God Stats
23W - 19L
1,639 SR
Queue Stats
378W - 315L
1,509 Elo+
Solo
Awilix
Awilix
Hellish_Outlaw
Awilix
Level 145
God Stats
11W - 15L
1,506 SR
Queue Stats
345W - 347L
1,510 Elo+
Party 1
Anhur
Anhur
MUSHYMUFFINS
Anhur
Level 64
God Stats
3W - 4L
1,489 SR
Queue Stats
102W - 105L
1,551 Elo+
Solo
Terra
Terra
Renji1396
Terra
Level 114
God Stats
2W - 2L
1,320 SR
Queue Stats
288W - 272L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Galaxstar
Hun Batz
13
5 / 2 / 1
8,162
583
6,424
8,818
2,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
3 / 0 / 7
7,966
569
6,585
6,436
1,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
12
4 / 2 / 4
7,339
524
3,970
7,567
1,974
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
3 / 3 / 9
7,181
513
6,425
11,567
8,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
xDARKR0N1Nx
Jormungandr
14
3 / 0 / 0
8,204
586
7,146
6,601
4,185
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DVauhn
Yemoja
9
0 / 5 / 5
6,312
451
4,556
9,352
8,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
3 / 4 / 0
6,185
442
4,534
6,473
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 1
7,338
524
4,193
8,184
2,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 7 / 1
6,183
442
6,537
9,762
2,922
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Terra
Renji1396
Terra
13
0 / 0 / 0
7,122
509
5,036
11,160
5,885
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
18
Kills
7
7
Deaths
18
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
DVauhn
Yemoja
0
5
5
0.5
L
3
4
0
0.75
W
Hun Batz
Galaxstar
Hun Batz
5
2
1
2.75
L
2
2
1
1.25
L
2
7
1
0.36
W
3
0
7
6.5
L
Terra
Renji1396
Terra
0
0
0
0
W
Skadi
4
2
4
3
W
3
3
9
2.5
W
Jormungandr
xDARKR0N1Nx
Jormungandr
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,550
Damage
24,856
40,989
Taken
44,931
19,608
Mitigated
21,819
9,998
Healing
13,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
DVauhn
Yemoja
4,556
1,239
649
2,218
9,352
8,419
0
1,966
7,192
16,703
0
L
4,534
391
0
500
6,473
1,807
0
1,607
4,760
23,602
0
W
Hun Batz
Galaxstar
Hun Batz
6,424
2,742
0
250
8,818
2,966
0
1,645
7,173
0
59,342
L
4,193
1,352
0
3,012
8,184
2,786
0
1,986
6,122
0
47,481
L
6,537
2,490
0
1,406
9,762
2,922
0
2,401
7,243
0
27,944
W
6,585
273
39
2,504
6,436
1,806
1,194
1,943
4,493
51,644
0
L
Terra
Renji1396
Terra
5,036
1,647
0
6,140
11,160
5,885
301
5,237
5,883
43,376
0
W
Skadi
3,970
1,648
0
2,471
7,567
1,974
1,710
2,214
5,353
0
37,236
W
6,425
1,083
257
2,585
11,567
8,677
0
4,160
7,407
0
19,722
W
Jormungandr
xDARKR0N1Nx
Jormungandr
7,146
2,384
0
1,892
6,601
4,185
430
4,203
2,398
54,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,852
Gold Earned
33,140
407
Minions Killed
330
0
Camps Cleared
0
1,357,337
Distance Traveled
1,272,517
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,312
451
21
2
0
232,350
0
L
He Bo
6,185
442
51
4
0
245,320
6
W
Hun Batz
8,162
583
105
8
0
274,171
3
L
Awilix
7,338
524
105
8
0
303,249
0
L
Anhur
6,183
442
51
4
0
222,754
2
W
Janus
7,966
569
97
7
0
293,249
2
L
Terra
7,122
509
102
7
0
268,844
4
W
Skadi
7,339
524
67
5
0
266,357
4
W
Odin
7,181
513
26
2
0
281,164
3
W
Jormungandr
8,204
586
112
8
0
242,396
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role