Player Matchup

Chaac
Chaac
Acestorms01
Chaac
Level 29
God Stats
1W - 2L
1,308 SR
Queue Stats
125W - 86L
1,633 Elo+
Party 2
Mulan
Mulan
FALLENOUTRAGE
Mulan
Level 29
God Stats
1W - 5L
1,355 SR
Queue Stats
65W - 85L
1,457 Elo+
Party 3
Freya
Freya
MisifuSK8X
Freya
Level 155
God Stats
0W - 2L
1,704 SR
Queue Stats
203W - 157L
1,690 Elo+
Party 2
Zeus
Zeus
SaucyViper
Zeus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,480 Elo+
Party 3
King Arthur
King Arthur
iPoundVag
King Arthur
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 68L
1,479 Elo+
Party 3
Team Averages
Level 61
1,473 SR
1,548 Elo+

VS

Team Averages
Level 56
1,636 SR
1,508 Elo+
Yemoja
Yemoja
FINWEJIM
Yemoja
Level 36
God Stats
39W - 37L
1,504 SR
Queue Stats
98W - 103L
1,430 Elo+
Party 4
Chaac
Chaac
FROST FI2H
Chaac
Level 108
God Stats
4W - 0L
1,567 SR
Queue Stats
136W - 105L
1,569 Elo+
Party 1
Arachne
Arachne
RunMust
Arachne
Level 26
God Stats
5W - 4L
1,778 SR
Queue Stats
15W - 12L
1,637 Elo+
Party 1
Ra
Ra
TB1117
Ra
Level 28
God Stats
1W - 0L
1,819 SR
Queue Stats
58W - 37L
1,481 Elo+
Party 1
Artemis
Artemis
jorfabri
Artemis
Level 84
God Stats
73W - 65L
1,511 SR
Queue Stats
184W - 192L
1,426 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 10
10,551
459
12,923
25,949
21,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 4 / 2
10,678
464
7,494
15,172
9,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
18
6 / 2 / 6
11,818
514
17,794
18,108
7,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
0 / 8 / 3
9,527
414
10,186
14,073
4,664
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
iPoundVag
King Arthur
14
0 / 9 / 0
8,343
363
3,855
15,715
9,981
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
FINWEJIM
Yemoja
15
1 / 3 / 7
10,578
460
5,839
18,185
19,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
20
15 / 2 / 7
14,236
619
23,809
26,171
16,948
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
RunMust
Arachne
19
8 / 2 / 10
12,846
559
15,197
19,621
9,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ra
19
5 / 2 / 5
12,701
552
14,623
10,701
3,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
jorfabri
Artemis
17
1 / 4 / 2
10,806
470
5,690
13,063
4,844
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
61
13
Kills
30
30
Deaths
13
21
Assists
31
Player
Kills
Deaths
Assists
KDA
L
3
7
10
1.14
L
4
4
2
1.25
W
Yemoja
FINWEJIM
Yemoja
1
3
7
1.5
W
Chaac
15
2
7
9.25
L
Freya
6
2
6
4.5
W
Arachne
RunMust
Arachne
8
2
10
6.5
L
0
8
3
0.19
W
Ra
5
2
5
3.75
L
King Arthur
iPoundVag
King Arthur
0
9
0
0
W
Artemis
jorfabri
Artemis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,252
Damage
65,158
89,017
Taken
87,741
53,110
Mitigated
55,098
20,145
Healing
43,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,923
2,937
0
6,249
25,949
21,333
0
7,009
18,678
0
61,698
L
7,494
920
0
4,576
15,172
9,926
695
2,336
12,770
0
68,068
W
Yemoja
FINWEJIM
Yemoja
5,839
970
3,605
5,969
18,185
19,448
956
9,721
8,464
27,403
0
W
Chaac
23,809
6,043
0
14,775
26,171
16,948
4,342
6,399
19,772
0
87,723
L
Freya
17,794
5,693
0
7,669
18,108
7,206
160
4,125
13,907
82,066
0
W
Arachne
RunMust
Arachne
15,197
10,531
0
8,563
19,621
9,932
2,553
4,837
14,784
0
85,008
L
10,186
1,625
0
881
14,073
4,664
291
3,906
9,997
69,081
0
W
Ra
14,623
644
2,836
4,001
10,701
3,926
1,727
5,755
4,946
94,533
0
L
King Arthur
iPoundVag
King Arthur
3,855
675
0
770
15,715
9,981
499
2,462
13,203
0
31,035
W
Artemis
jorfabri
Artemis
5,690
1,555
0
3,497
13,063
4,844
4,027
5,209
7,854
0
78,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,917
Gold Earned
61,167
545
Minions Killed
583
0
Camps Cleared
0
1,941,628
Distance Traveled
2,209,308
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,551
459
108
5
0
397,569
5
L
Mulan
10,678
464
126
5
0
444,605
2
W
Yemoja
10,578
460
33
1
0
400,611
4
W
Chaac
14,236
619
137
6
0
445,122
0
L
Freya
11,818
514
119
5
0
386,830
6
W
Arachne
12,846
559
118
5
0
515,240
2
L
Zeus
9,527
414
117
5
0
356,436
4
W
Ra
12,701
552
176
8
0
436,864
5
L
King Arthur
8,343
363
75
3
0
356,188
4
W
Artemis
10,806
470
119
5
0
411,471
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role