Player Matchup

Cerberus
Cerberus
CynicPsychotic
Cerberus
Level 119
God Stats
10W - 15L
1,436 SR
Queue Stats
932W - 1,087L
1,386 Elo+
Party 1
Tiamat
Tiamat
Enddless-
Tiamat
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
345W - 326L
1,472 Elo+
Party 1
Ao Kuang
Ao Kuang
HeartlessQueen-_
Ao Kuang
Level 109
God Stats
12W - 8L
1,621 SR
Queue Stats
475W - 480L
1,504 Elo+
Party 1
Bellona
Bellona
curtis1710
Bellona
Level 89
God Stats
4W - 5L
1,643 SR
Queue Stats
147W - 149L
1,517 Elo+
Party 1
Apollo
Apollo
eisai_dikos_mou
Apollo
Level 154
God Stats
6W - 7L
1,545 SR
Queue Stats
475W - 467L
1,496 Elo+
Party 1
Team Averages
Level 112
1,549 SR
1,475 Elo+

VS

Team Averages
Level 126
1,484 SR
1,485 Elo+
Sobek
Sobek
Carlos3436
Sobek
Level 113
God Stats
1W - 7L
1,217 SR
Queue Stats
214W - 192L
1,485 Elo+
Solo
Nu Wa
Nu Wa
Frigid Blitz
Nu Wa
Level 160
God Stats
2W - 2L
1,439 SR
Queue Stats
402W - 385L
1,507 Elo+
Party 2
Gilgamesh
Gilgamesh
Paranoid Oak
Gilgamesh
Level 128
God Stats
20W - 10L
1,552 SR
Queue Stats
106W - 98L
1,477 Elo+
Party 2
Izanami
Izanami
S_Rodriguez_R
Izanami
Level 108
God Stats
129W - 89L
1,607 SR
Queue Stats
432W - 401L
1,447 Elo+
Solo
Hun Batz
Hun Batz
cristian45443
Hun Batz
Level 123
God Stats
3W - 1L
1,604 SR
Queue Stats
284W - 261L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
0 / 7 / 1
6,177
343
5,004
16,256
10,519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
Enddless-
Tiamat
12
2 / 5 / 2
7,772
432
7,304
12,376
5,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 3 / 2
8,472
471
5,062
16,383
5,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
curtis1710
Bellona
10
1 / 6 / 1
6,846
380
3,787
9,897
6,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 3 / 2
7,713
429
6,723
12,533
4,119
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
4 / 3 / 8
9,443
525
7,901
19,570
19,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
6 / 2 / 6
10,187
566
15,322
8,018
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Paranoid Oak
Gilgamesh
16
5 / 1 / 3
10,242
569
8,559
9,900
7,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
16
3 / 0 / 6
10,005
556
11,935
9,455
3,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
cristian45443
Hun Batz
16
5 / 2 / 3
9,856
548
6,243
10,368
4,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
8
Kills
23
24
Deaths
8
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sobek
4
3
8
2.67
L
Cerberus
0
7
1
0.07
L
Tiamat
Enddless-
Tiamat
2
5
2
0.6
W
6
2
6
4.5
L
4
3
2
1.67
W
Gilgamesh
Paranoid Oak
Gilgamesh
5
1
3
6.5
W
Izanami
3
0
6
6
W
Hun Batz
cristian45443
Hun Batz
5
2
3
3.25
L
Bellona
curtis1710
Bellona
1
6
1
0.25
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,880
Damage
49,960
67,445
Taken
57,311
32,345
Mitigated
37,366
17,617
Healing
20,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
7,901
1,243
0
7,239
19,570
19,875
146
6,561
12,771
20,596
0
L
Cerberus
5,004
430
554
2,543
16,256
10,519
81
5,609
10,647
20,633
0
L
Tiamat
Enddless-
Tiamat
7,304
815
0
2,972
12,376
5,924
0
5,163
7,213
51,538
0
W
15,322
3,952
105
1,788
8,018
2,288
980
4,186
3,658
71,936
0
L
5,062
1,564
0
6,909
16,383
5,395
0
5,771
10,612
45,947
0
W
Gilgamesh
Paranoid Oak
Gilgamesh
8,559
2,268
0
3,149
9,900
7,111
178
1,202
8,638
0
56,310
W
Izanami
11,935
7,193
0
3,618
9,455
3,931
950
2,194
7,229
0
99,117
W
Hun Batz
cristian45443
Hun Batz
6,243
2,296
0
4,116
10,368
4,161
493
2,634
7,576
0
62,166
L
Bellona
curtis1710
Bellona
3,787
1,310
0
641
9,897
6,388
0
2,882
7,015
0
24,384
L
6,723
2,885
0
3,998
12,533
4,119
579
3,798
8,735
0
58,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,980
Gold Earned
49,733
363
Minions Killed
526
0
Camps Cleared
0
1,500,034
Distance Traveled
1,669,185
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,443
525
14
1
0
343,391
5
L
Cerberus
6,177
343
25
1
0
299,196
3
L
Tiamat
7,772
432
96
5
0
311,528
5
W
Nu Wa
10,187
566
114
6
0
325,411
4
L
Ao Kuang
8,472
471
80
4
0
302,737
1
W
Gilgamesh
10,242
569
120
7
0
324,523
4
W
Izanami
10,005
556
162
9
0
300,054
1
W
Hun Batz
9,856
548
116
6
0
375,806
0
L
Bellona
6,846
380
60
3
0
265,259
3
L
Apollo
7,713
429
102
6
0
321,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role