Player Matchup

Ymir
Ymir
 
Ymir
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Demauniks
Bellona
Level 22
God Stats
182W - 164L
1,552 SR
Queue Stats
462W - 499L
1,490 Elo+
Solo
Ra
Ra
Diegofnd403
Ra
Level 17
God Stats
4W - 6L
1,420 SR
Queue Stats
121W - 114L
1,560 Elo+
Solo
Hun Batz
Hun Batz
HaleyJoelOsment
Hun Batz
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 21L
1,681 Elo+
Solo
Artemis
Artemis
LaPuxona
Artemis
Level 3
God Stats
1W - 1L
1,696 SR
Queue Stats
7W - 2L
1,764 Elo+
Solo
Team Averages
Level 17
1,534 SR
1,599 Elo+

VS

Team Averages
Level 42
1,614 SR
1,748 Elo+
Olorun
Olorun
CatTheHippo
Olorun
Level 27
God Stats
7W - 3L
1,500 SR
Queue Stats
148W - 89L
1,758 Elo+
Party 1
Danzaburou
Danzaburou
Lemôn
Danzaburou
Level 144
God Stats
5W - 1L
1,984 SR
Queue Stats
203W - 184L
1,623 Elo+
Party 1
Tsukuyomi
Tsukuyomi
diaperface
Tsukuyomi
Level 11
God Stats
6W - 1L
1,500 SR
Queue Stats
38W - 14L
1,775 Elo+
Party 1
Athena
Athena
perc30me
Athena
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 39L
1,862 Elo+
Party 1
Chaac
Chaac
zapehn
Chaac
Level 4
God Stats
2W - 5L
1,588 SR
Queue Stats
4W - 5L
1,719 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
0 / 4 / 1
4,441
444
1,494
5,781
3,632
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
Demauniks
Bellona
8
0 / 3 / 0
4,992
499
4,461
7,189
4,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 4 / 0
5,257
526
2,793
4,627
1,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
9
1 / 4 / 0
5,300
530
2,583
7,202
1,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
LaPuxona
Artemis
7
0 / 4 / 0
4,523
452
3,038
4,714
1,156
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
2 / 0 / 4
6,787
679
4,943
6,148
2,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Lemôn
Danzaburou
10
3 / 0 / 2
5,912
591
2,601
5,279
1,239
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
diaperface
Tsukuyomi
10
6 / 1 / 5
6,171
617
7,440
7,247
2,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Athena
perc30me
Athena
10
7 / 0 / 5
6,489
649
2,881
6,148
4,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
zapehn
Chaac
10
1 / 0 / 3
5,471
547
2,520
6,157
2,607
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
38
1
Kills
19
19
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
4
1
0.13
W
Olorun
2
0
4
4
L
Bellona
Demauniks
Bellona
0
3
0
0
L
0
4
0
0
L
Hun Batz
1
4
0
0.25
L
Artemis
LaPuxona
Artemis
0
4
0
0
W
Danzaburou
Lemôn
Danzaburou
3
0
2
4
W
Tsukuyomi
diaperface
Tsukuyomi
6
1
5
8.5
W
Athena
perc30me
Athena
7
0
5
9.5
W
Chaac
zapehn
Chaac
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,369
Damage
20,385
29,513
Taken
30,979
13,124
Mitigated
12,559
6,074
Healing
16,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,494
275
0
450
5,781
3,632
0
1,817
3,964
8,374
0
W
Olorun
4,943
3,642
163
4,530
6,148
2,375
0
1,436
4,500
51,507
0
L
Bellona
Demauniks
Bellona
4,461
1,944
0
2,006
7,189
4,958
0
465
6,724
0
25,218
L
2,793
129
28
258
4,627
1,401
0
2,654
1,973
30,079
0
L
Hun Batz
2,583
1,060
0
2,411
7,202
1,977
0
2,617
4,585
0
23,538
L
Artemis
LaPuxona
Artemis
3,038
774
0
921
4,714
1,156
0
271
4,443
0
19,983
W
Danzaburou
Lemôn
Danzaburou
2,601
955
0
2,502
5,279
1,239
0
435
4,844
0
35,876
W
Tsukuyomi
diaperface
Tsukuyomi
7,440
2,616
0
3,620
7,247
2,099
0
1,028
6,139
0
27,997
W
Athena
perc30me
Athena
2,881
1,119
0
1,484
6,148
4,239
32
897
5,205
12,131
0
W
Chaac
zapehn
Chaac
2,520
928
0
3,894
6,157
2,607
0
153
6,004
0
23,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,513
Gold Earned
30,830
240
Minions Killed
301
0
Camps Cleared
0
873,185
Distance Traveled
968,709
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,441
444
23
2
0
173,280
2
W
Olorun
6,787
679
115
12
0
172,432
2
L
Bellona
4,992
499
52
5
0
187,947
3
L
Ra
5,257
526
72
7
0
186,718
1
L
Hun Batz
5,300
530
52
5
0
166,366
0
L
Artemis
4,523
452
41
4
0
158,874
2
W
Danzaburou
5,912
591
68
7
0
191,570
5
W
Tsukuyomi
6,171
617
53
5
0
193,315
1
W
Athena
6,489
649
14
1
0
217,881
2
W
Chaac
5,471
547
51
5
0
193,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role