Player Matchup

Merlin
Merlin
GRịM
Merlin
Level 27
God Stats
7W - 1L
1,852 SR
Queue Stats
47W - 18L
1,774 Elo+
Party 2
Amaterasu
Amaterasu
Peicey
Amaterasu
Level 158
God Stats
3W - 0L
1,851 SR
Queue Stats
517W - 161L
1,808 Elo+
Party 2
Tiamat
Tiamat
RbRbYA
Tiamat
Level 22
God Stats
5W - 1L
1,769 SR
Queue Stats
56W - 19L
1,772 Elo+
Party 2
Danzaburou
Danzaburou
VoidJM
Danzaburou
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
53W - 18L
1,706 Elo+
Solo
Geb
Geb
j wizzle70
Geb
Level 18
God Stats
37W - 17L
1,720 SR
Queue Stats
214W - 88L
1,707 Elo+
Party 2
Team Averages
Level 49
1,738 SR
1,753 Elo+

VS

Team Averages
Level 23
1,520 SR
1,541 Elo+
Da Ji
Da Ji
Clamshakes1
Da Ji
Level 22
God Stats
1W - 1L
1,704 SR
Queue Stats
41W - 40L
1,441 Elo+
Solo
Heimdallr
Heimdallr
FlatbooshZombee
Heimdallr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 18L
1,615 Elo+
Solo
Anubis
Anubis
PayneTrayne133
Anubis
Level 24
God Stats
0W - 2L
1,630 SR
Queue Stats
103W - 79L
1,478 Elo+
Party 1
Ymir
Ymir
Soriiak
Ymir
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
152W - 134L
1,558 Elo+
Solo
Izanami
Izanami
TCharp35
Izanami
Level 28
God Stats
0W - 2L
1,267 SR
Queue Stats
88W - 48L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GRịM
Merlin
16
2 / 0 / 7
9,260
661
6,194
4,031
1,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
Peicey
Amaterasu
14
16 / 2 / 1
9,452
675
12,700
11,646
9,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
RbRbYA
Tiamat
14
6 / 1 / 0
8,485
606
7,707
6,593
4,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
VoidJM
Danzaburou
11
3 / 2 / 4
7,020
501
9,664
9,195
3,228
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
5 / 2 / 7
7,720
551
3,341
8,481
7,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 7 / 1
7,479
534
4,179
10,780
2,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
FlatbooshZombee
Heimdallr
11
2 / 5 / 3
7,077
506
5,486
9,301
2,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 6 / 1
6,784
485
2,576
11,263
4,632
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
Soriiak
Ymir
8
0 / 7 / 3
5,731
409
3,416
12,506
6,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
TCharp35
Izanami
12
1 / 7 / 0
7,537
538
3,118
10,293
2,932
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
32
Kills
7
7
Deaths
32
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
7
1
0.64
L
Heimdallr
FlatbooshZombee
Heimdallr
2
5
3
0.7
W
Merlin
GRịM
Merlin
2
0
7
5.5
L
0
6
1
0.08
W
Amaterasu
Peicey
Amaterasu
16
2
1
8.25
W
Tiamat
RbRbYA
Tiamat
6
1
0
6
L
Ymir
Soriiak
Ymir
0
7
3
0.21
L
Izanami
TCharp35
Izanami
1
7
0
0.14
W
Danzaburou
VoidJM
Danzaburou
3
2
4
2.5
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,606
Damage
18,775
39,946
Taken
54,143
25,611
Mitigated
18,925
13,752
Healing
11,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,179
818
0
1,944
10,780
2,945
0
1,465
9,279
0
25,771
L
Heimdallr
FlatbooshZombee
Heimdallr
5,486
2,203
0
2,332
9,301
2,162
302
2,017
7,226
0
38,477
W
Merlin
GRịM
Merlin
6,194
686
0
1,761
4,031
1,509
1,224
0
4,031
76,180
0
L
2,576
311
0
4,092
11,263
4,632
102
5,815
5,080
42,988
0
W
Amaterasu
Peicey
Amaterasu
12,700
6,860
0
4,173
11,646
9,229
0
854
10,792
0
47,325
W
Tiamat
RbRbYA
Tiamat
7,707
665
0
3,333
6,593
4,403
256
1,736
4,857
41,754
0
L
Ymir
Soriiak
Ymir
3,416
1,255
0
697
12,506
6,254
24
2,952
9,533
13,318
0
L
Izanami
TCharp35
Izanami
3,118
1,983
0
2,157
10,293
2,932
1,044
4,510
5,783
0
41,631
W
Danzaburou
VoidJM
Danzaburou
9,664
5,669
0
3,430
9,195
3,228
1,938
2,030
7,165
0
41,408
W
3,341
578
0
1,055
8,481
7,242
405
1,372
7,109
16,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,937
Gold Earned
34,608
402
Minions Killed
328
0
Camps Cleared
0
1,325,471
Distance Traveled
1,165,166
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,479
534
50
4
0
271,536
1
L
Heimdallr
7,077
506
72
5
0
227,028
3
W
Merlin
9,260
661
143
10
0
246,882
1
L
Anubis
6,784
485
91
7
0
203,795
0
W
Amaterasu
9,452
675
72
5
0
307,656
4
W
Tiamat
8,485
606
95
7
0
256,482
0
L
Ymir
5,731
409
18
1
0
228,136
1
L
Izanami
7,537
538
97
7
0
234,671
1
W
Danzaburou
7,020
501
68
5
0
265,838
5
W
Geb
7,720
551
24
2
0
248,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role