Player Matchup

Yemoja
Yemoja
MoJeets
Yemoja
Level 132
God Stats
22W - 17L
1,614 SR
Queue Stats
485W - 353L
1,637 Elo+
Party 1
Janus
Janus
S2EWY
Janus
Level 47
God Stats
5W - 9L
1,554 SR
Queue Stats
93W - 59L
1,600 Elo+
Party 1
Awilix
Awilix
TANAN0
Awilix
Level 141
God Stats
5W - 5L
1,463 SR
Queue Stats
428W - 313L
1,615 Elo+
Party 1
Team Averages
Level 107
1,543 SR
1,617 Elo+

VS

Team Averages
Level 103
1,495 SR
1,630 Elo+
Sun Wukong
Sun Wukong
ChickenJoe3753
Sun Wukong
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,636 Elo+
Party 2
Cthulhu
Cthulhu
EndmostDig1
Cthulhu
Level 85
God Stats
3W - 3L
1,486 SR
Queue Stats
25W - 18L
1,532 Elo+
Solo
Charybdis
Charybdis
LastGen PaNzEr
Charybdis
Level 156
God Stats
2W - 3L
1,500 SR
Queue Stats
57W - 47L
1,721 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
MoJeets
Yemoja
14
1 / 2 / 5
10,727
596
10,319
16,781
23,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
S2EWY
Janus
14
3 / 6 / 5
11,045
614
16,527
14,480
4,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
TANAN0
Awilix
14
4 / 5 / 3
10,792
600
10,492
13,621
7,107
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChickenJoe3753
Sun Wukong
15
1 / 3 / 12
11,065
615
9,567
15,542
11,144
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
EndmostDig1
Cthulhu
14
2 / 1 / 9
11,088
616
11,019
20,566
25,856
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charybdis
LastGen PaNzEr
Charybdis
16
10 / 4 / 0
12,434
691
18,580
15,216
7,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
8
Kills
13
13
Deaths
8
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ChickenJoe3753
Sun Wukong
1
3
12
2.33
W
Cthulhu
EndmostDig1
Cthulhu
2
1
9
6.5
W
Charybdis
LastGen PaNzEr
Charybdis
10
4
0
2.5
L
Yemoja
MoJeets
Yemoja
1
2
5
1.75
L
Janus
S2EWY
Janus
3
6
5
0.92
L
Awilix
TANAN0
Awilix
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,338
Damage
39,166
44,882
Taken
51,324
35,226
Mitigated
44,145
5,591
Healing
8,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ChickenJoe3753
Sun Wukong
9,567
2,205
766
1,885
15,542
11,144
303
8,192
7,350
0
31,752
W
Cthulhu
EndmostDig1
Cthulhu
11,019
504
202
752
20,566
25,856
48
10,326
10,240
31,693
0
W
Charybdis
LastGen PaNzEr
Charybdis
18,580
9,566
0
5,290
15,216
7,145
2,616
8,821
6,395
0
65,712
L
Yemoja
MoJeets
Yemoja
10,319
894
1,112
1,744
16,781
23,207
304
3,996
12,785
31,822
0
L
Janus
S2EWY
Janus
16,527
767
246
2,489
14,480
4,912
0
3,789
10,691
52,329
0
L
Awilix
TANAN0
Awilix
10,492
3,435
0
0
13,621
7,107
100
3,894
9,727
0
28,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,564
Gold Earned
34,587
173
Minions Killed
194
6
Camps Cleared
7
949,144
Distance Traveled
944,793
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,065
615
46
3
0
324,158
2
W
Cthulhu
11,088
616
40
2
1
337,664
2
W
Charybdis
12,434
691
108
6
6
282,971
3
L
Yemoja
10,727
596
37
2
2
309,396
5
L
Janus
11,045
614
101
6
3
294,106
0
L
Awilix
10,792
600
35
2
1
345,642
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role