Player Matchup

King Arthur
King Arthur
Causdauer
King Arthur
Level 26
God Stats
11W - 14L
1,418 SR
Queue Stats
105W - 142L
1,360 Elo+
Party 2
Thanatos
Thanatos
JuanMatteoVd
Thanatos
Level 24
God Stats
6W - 10L
1,281 SR
Queue Stats
30W - 52L
1,300 Elo+
Party 2
Nemesis
Nemesis
SoydraGON7010
Nemesis
Level 17
God Stats
3W - 3L
1,500 SR
Queue Stats
115W - 147L
1,295 Elo+
Solo
Charybdis
Charybdis
juanpapas18
Charybdis
Level 15
God Stats
0W - 3L
1,111 SR
Queue Stats
33W - 66L
1,028 Elo+
Party 2
Bacchus
Bacchus
pakunoduh4008
Bacchus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 144L
1,314 Elo+
Solo
Team Averages
Level 22
1,362 SR
1,259 Elo+

VS

Team Averages
Level 28
1,505 SR
1,350 Elo+
Neith
Neith
Netoborito
Neith
Level 22
God Stats
14W - 21L
1,424 SR
Queue Stats
17W - 34L
1,243 Elo+
Party 3
Nike
Nike
NewDragonHeart
Nike
Level 28
God Stats
6W - 5L
1,411 SR
Queue Stats
31W - 32L
1,332 Elo+
Solo
Ares
Ares
Suubaki
Ares
Level 7
God Stats
1W - 0L
1,750 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
monkey12321
Ne Zha
Level 29
God Stats
6W - 4L
1,423 SR
Queue Stats
33W - 41L
1,282 Elo+
Party 3
Hera
Hera
withloveLunna
Hera
Level 52
God Stats
2W - 0L
1,514 SR
Queue Stats
16W - 25L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Causdauer
King Arthur
13
0 / 3 / 1
7,703
453
8,445
13,620
7,225
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
JuanMatteoVd
Thanatos
12
7 / 7 / 1
8,539
502
10,744
12,107
4,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Nemesis
11
2 / 7 / 0
7,176
422
4,083
14,547
5,460
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Charybdis
juanpapas18
Charybdis
9
0 / 3 / 2
5,997
353
2,930
5,991
1,239
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
10
0 / 6 / 5
6,994
411
4,243
14,859
18,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
4 / 3 / 5
8,461
498
9,776
8,687
2,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 0 / 2
8,685
511
5,448
12,150
4,970
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ares
Suubaki
Ares
12
2 / 3 / 10
8,348
491
4,580
11,376
6,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
14
9 / 1 / 5
9,273
545
12,430
9,646
3,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
10 / 2 / 1
10,347
609
12,652
8,644
2,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
9
Kills
26
26
Deaths
9
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Causdauer
King Arthur
0
3
1
0.17
L
Thanatos
JuanMatteoVd
Thanatos
7
7
1
1.07
W
Neith
4
3
5
2.17
W
1
0
2
2
L
Nemesis
2
7
0
0.29
W
Ares
Suubaki
Ares
2
3
10
2.33
L
Charybdis
juanpapas18
Charybdis
0
3
2
0.33
W
Ne Zha
9
1
5
11.5
L
Bacchus
0
6
5
0.42
W
10
2
1
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,445
Damage
44,886
61,124
Taken
50,503
36,910
Mitigated
20,578
12,687
Healing
13,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Causdauer
King Arthur
8,445
505
0
3,502
13,620
7,225
224
2,399
11,143
273
41,880
L
Thanatos
JuanMatteoVd
Thanatos
10,744
3,515
0
4,677
12,107
4,781
821
3,391
8,625
0
33,074
W
Neith
9,776
6,155
0
3,019
8,687
2,626
2,996
889
7,798
0
40,507
W
5,448
1,372
102
4,765
12,150
4,970
2,172
68
12,082
201
41,585
L
Nemesis
4,083
2,370
0
2,016
14,547
5,460
451
8,248
6,021
0
33,515
W
Ares
Suubaki
Ares
4,580
1,551
1,433
1,400
11,376
6,146
574
1,506
9,870
14,924
0
L
Charybdis
juanpapas18
Charybdis
2,930
1,829
0
363
5,991
1,239
246
369
5,622
0
17,597
W
Ne Zha
12,430
5,130
98
1,080
9,646
3,885
324
1,939
7,707
0
46,843
L
Bacchus
4,243
1,022
0
2,129
14,859
18,205
200
2,505
12,280
15,635
0
W
12,652
5,672
121
1,916
8,644
2,951
3,889
71
8,573
64,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,409
Gold Earned
45,114
237
Minions Killed
368
0
Camps Cleared
0
1,465,500
Distance Traveled
1,516,366
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,703
453
80
5
0
330,913
0
L
Thanatos
8,539
502
44
3
0
295,193
0
W
Neith
8,461
498
89
5
0
247,679
0
W
Nike
8,685
511
76
4
0
318,032
0
L
Nemesis
7,176
422
60
4
0
305,904
0
W
Ares
8,348
491
15
1
0
296,268
0
L
Charybdis
5,997
353
30
2
0
246,010
0
W
Ne Zha
9,273
545
62
4
0
341,483
2
L
Bacchus
6,994
411
23
1
0
287,480
0
W
Hera
10,347
609
126
7
0
312,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role