Player Matchup

Persephone
Persephone
JCakaHealer
Persephone
Level 106
God Stats
2W - 2L
1,645 SR
Queue Stats
245W - 252L
1,577 Elo+
Solo
Agni
Agni
Nebamant
Agni
Level 127
God Stats
4W - 4L
1,507 SR
Queue Stats
291W - 283L
1,593 Elo+
Solo
Ymir
Ymir
SiegeMachine
Ymir
Level 103
God Stats
9W - 6L
1,605 SR
Queue Stats
60W - 70L
1,483 Elo+
Party 1
Jormungandr
Jormungandr
Spectre Agent X
Jormungandr
Level 155
God Stats
3W - 3L
1,459 SR
Queue Stats
247W - 214L
1,550 Elo+
Party 1
Vamana
Vamana
WhensMARV3L
Vamana
Level 138
God Stats
4W - 1L
1,485 SR
Queue Stats
164W - 166L
1,543 Elo+
Party 1
Team Averages
Level 126
1,540 SR
1,549 Elo+

VS

Team Averages
Level 126
1,626 SR
1,549 Elo+
Athena
Athena
Bloodbourne-001
Athena
Level 127
God Stats
2W - 1L
1,802 SR
Queue Stats
65W - 54L
1,565 Elo+
Party 2
Bacchus
Bacchus
Buffaloman6to9
Bacchus
Level 160
God Stats
1W - 3L
1,685 SR
Queue Stats
225W - 257L
1,516 Elo+
Solo
Horus
Horus
Rey_Rocky
Horus
Level 149
God Stats
0W - 2L
1,641 SR
Queue Stats
86W - 77L
1,557 Elo+
Party 2
Loki
Loki
Shutdownsquad52
Loki
Level 54
God Stats
2W - 2L
1,500 SR
Queue Stats
178W - 159L
1,580 Elo+
Solo
Discordia
Discordia
Summer364
Discordia
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
JCakaHealer
Persephone
18
3 / 6 / 15
11,596
1,054
18,209
14,573
4,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Agni
18
5 / 1 / 12
11,355
1,032
14,052
8,213
2,807
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
3 / 3 / 14
11,447
1,041
8,395
12,897
20,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jormungandr
Spectre Agent X
Jormungandr
18
6 / 2 / 14
12,246
1,113
13,412
15,367
20,132
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vamana
18
6 / 2 / 15
12,343
1,122
19,709
14,865
12,772
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Team 1 Tickets

238

VS

Team 2 Tickets

151

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 10
10,643
968
10,414
18,218
23,400
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
3 / 1 / 7
11,636
1,058
10,559
17,885
32,478
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Horus
Rey_Rocky
Horus
17
7 / 10 / 4
11,717
1,065
18,245
22,166
11,442
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
2 / 4 / 8
10,897
991
10,439
14,133
6,751
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
Summer364
Discordia
16
0 / 2 / 5
9,217
838
10,573
8,135
3,362
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
48
23
Kills
14
14
Deaths
23
70
Assists
34
Player
Kills
Deaths
Assists
KDA
L
2
6
10
1.17
L
3
1
7
6.5
W
Persephone
JCakaHealer
Persephone
3
6
15
1.75
W
Agni
5
1
12
11
L
Horus
Rey_Rocky
Horus
7
10
4
0.9
L
2
4
8
1.5
W
3
3
14
3.33
W
Jormungandr
Spectre Agent X
Jormungandr
6
2
14
6.5
L
Discordia
Summer364
Discordia
0
2
5
1.25
W
Vamana
6
2
15
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,777
Damage
60,230
65,915
Taken
80,537
60,474
Mitigated
77,433
5,618
Healing
9,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,414
1,658
0
0
18,218
23,400
0
12,913
5,034
23,246
0
L
10,559
1,307
0
5,261
17,885
32,478
0
10,608
7,074
23,499
0
W
Persephone
JCakaHealer
Persephone
18,209
1,498
116
1,141
14,573
4,360
0
4,681
9,886
31,017
0
W
Agni
14,052
836
0
1,457
8,213
2,807
0
3,601
4,612
25,627
0
L
Horus
Rey_Rocky
Horus
18,245
9,519
1,036
2,278
22,166
11,442
0
16,838
5,067
0
40,200
L
10,439
2,526
0
0
14,133
6,751
0
9,319
4,745
0
24,696
W
8,395
860
0
617
12,897
20,403
0
7,198
5,699
21,681
0
W
Jormungandr
Spectre Agent X
Jormungandr
13,412
2,956
315
286
15,367
20,132
0
7,998
7,369
33,401
0
L
Discordia
Summer364
Discordia
10,573
673
135
766
8,135
3,362
0
3,953
4,178
22,099
0
W
Vamana
19,709
10,813
0
1,686
14,865
12,772
0
8,066
6,799
438
38,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,987
Gold Earned
54,110
169
Minions Killed
153
7
Camps Cleared
5
1,080,130
Distance Traveled
1,027,635
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
10,643
968
30
3
2
207,563
0
L
Bacchus
11,636
1,058
27
2
0
221,314
1
W
Persephone
11,596
1,054
22
2
0
211,156
0
W
Agni
11,355
1,032
26
2
1
218,931
0
L
Horus
11,717
1,065
51
5
1
215,585
0
L
Loki
10,897
991
27
2
2
222,968
0
W
Ymir
11,447
1,041
44
4
1
201,822
4
W
Jormungandr
12,246
1,113
31
3
0
216,212
0
L
Discordia
9,217
838
18
2
0
160,205
0
W
Vamana
12,343
1,122
46
4
5
232,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role