Player Matchup

Merlin
Merlin
ANHURKNEES
Merlin
Level 154
God Stats
13W - 13L
1,650 SR
Queue Stats
543W - 398L
1,577 Elo+
Party 1
Medusa
Medusa
KINKYROOST3R
Medusa
Level 121
God Stats
0W - 1L
1,764 SR
Queue Stats
53W - 26L
1,664 Elo+
Party 1
Amaterasu
Amaterasu
SamuraiSwishers
Amaterasu
Level 128
God Stats
1W - 2L
1,687 SR
Queue Stats
258W - 231L
1,612 Elo+
Party 1
Team Averages
Level 134
1,700 SR
1,617 Elo+

VS

Team Averages
Level 131
1,662 SR
1,591 Elo+
Erlang Shen
Erlang Shen
BlueNoseBest
Erlang Shen
Level 88
God Stats
2W - 1L
1,716 SR
Queue Stats
119W - 88L
1,608 Elo+
Party 2
Zeus
Zeus
SaltyWrecks
Zeus
Level 144
God Stats
8W - 4L
1,642 SR
Queue Stats
284W - 265L
1,583 Elo+
Party 2
Athena
Athena
iOgre 420
Athena
Level 160
God Stats
10W - 5L
1,629 SR
Queue Stats
226W - 167L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ANHURKNEES
Merlin
15
4 / 7 / 2
11,973
630
22,016
15,788
5,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
13
2 / 11 / 4
10,823
570
10,499
18,804
6,309
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Amaterasu
SamuraiSwishers
Amaterasu
14
3 / 12 / 5
12,253
645
12,981
31,997
34,164
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BlueNoseBest
Erlang Shen
19
20 / 3 / 7
15,177
799
22,619
18,472
12,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
8 / 4 / 14
13,201
695
22,821
13,944
4,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
iOgre 420
Athena
17
2 / 2 / 26
13,021
685
13,281
24,245
24,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
77
9
Kills
30
30
Deaths
9
11
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Merlin
ANHURKNEES
Merlin
4
7
2
0.71
W
Erlang Shen
BlueNoseBest
Erlang Shen
20
3
7
7.83
L
Medusa
2
11
4
0.36
W
8
4
14
3.75
L
Amaterasu
SamuraiSwishers
Amaterasu
3
12
5
0.46
W
Athena
iOgre 420
Athena
2
2
26
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,496
Damage
58,721
66,589
Taken
56,661
46,377
Mitigated
41,676
9,724
Healing
8,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ANHURKNEES
Merlin
22,016
1,170
0
2,527
15,788
5,904
231
8,905
6,603
56,363
0
W
Erlang Shen
BlueNoseBest
Erlang Shen
22,619
12,132
0
4,117
18,472
12,007
1,551
7,778
10,303
0
69,588
L
Medusa
10,499
5,438
0
2,526
18,804
6,309
280
12,613
5,817
0
38,624
W
22,821
1,413
114
1,913
13,944
4,771
381
4,153
9,443
60,295
0
L
Amaterasu
SamuraiSwishers
Amaterasu
12,981
5,644
737
3,934
31,997
34,164
0
13,414
17,840
0
24,802
W
Athena
iOgre 420
Athena
13,281
2,569
0
2,104
24,245
24,898
250
9,208
14,386
31,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,049
Gold Earned
41,399
188
Minions Killed
214
5
Camps Cleared
11
857,214
Distance Traveled
1,023,657
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,973
630
105
6
4
292,107
2
W
Erlang Shen
15,177
799
83
4
7
359,331
1
L
Medusa
10,823
570
66
3
0
266,417
2
W
Zeus
13,201
695
94
5
4
288,453
2
L
Amaterasu
12,253
645
17
1
1
298,690
3
W
Athena
13,021
685
37
2
0
375,873
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role