Player Matchup

Sun Wukong
Sun Wukong
FishyUwU
Sun Wukong
Level 6
God Stats
0W - 2L
1,268 SR
Queue Stats
5W - 7L
1,143 Elo+
Party 1
Jing Wei
Jing Wei
Loodybehr
Jing Wei
Level 6
God Stats
1W - 2L
1,334 SR
Queue Stats
7W - 13L
1,239 Elo+
Party 1
Thor
Thor
LordofDesolation
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
theawsomenico
Cthulhu
Level 25
God Stats
2W - 2L
1,156 SR
Queue Stats
3W - 6L
1,239 Elo+
Party 1
Ne Zha
Ne Zha
wewerob
Ne Zha
Level 29
God Stats
0W - 2L
1,341 SR
Queue Stats
3W - 5L
1,239 Elo+
Party 1
Team Averages
Level 14
1,320 SR
1,272 Elo+

VS

Team Averages
Level 17
1,516 SR
1,382 Elo+
Gilgamesh
Gilgamesh
CrazyCashew
Gilgamesh
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
183W - 181L
1,366 Elo+
Solo
Danzaburou
Danzaburou
PipeePupoo
Danzaburou
Level 18
God Stats
5W - 4L
1,595 SR
Queue Stats
13W - 12L
1,356 Elo+
Party 2
Fenrir
Fenrir
Vesund
Fenrir
Level 17
God Stats
11W - 7L
1,500 SR
Queue Stats
182W - 164L
1,474 Elo+
Solo
Anubis
Anubis
iflh
Anubis
Level 16
God Stats
3W - 3L
1,486 SR
Queue Stats
15W - 18L
1,353 Elo+
Solo
Ares
Ares
shaggybossross
Ares
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FishyUwU
Sun Wukong
7
1 / 6 / 0
4,533
453
1,763
7,333
3,768
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
Loodybehr
Jing Wei
7
1 / 7 / 1
4,764
476
2,376
7,784
1,800
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 5 / 0
4,605
461
1,827
6,788
2,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
8
2 / 4 / 0
5,242
524
3,516
6,915
3,657
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
wewerob
Ne Zha
8
0 / 6 / 2
4,758
476
3,707
7,360
1,496
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CrazyCashew
Gilgamesh
10
2 / 2 / 2
5,964
596
4,393
6,618
2,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
PipeePupoo
Danzaburou
11
8 / 1 / 7
7,320
732
8,677
6,161
1,788
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Vesund
Fenrir
9
6 / 2 / 3
6,190
619
2,393
7,094
3,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
iflh
Anubis
11
8 / 0 / 6
6,729
673
6,169
5,045
2,409
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
4 / 0 / 10
6,386
639
5,396
5,796
5,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
56
4
Kills
28
28
Deaths
5
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CrazyCashew
Gilgamesh
2
2
2
1.5
L
Sun Wukong
FishyUwU
Sun Wukong
1
6
0
0.17
L
Jing Wei
Loodybehr
Jing Wei
1
7
1
0.21
L
0
5
0
0
W
Danzaburou
PipeePupoo
Danzaburou
8
1
7
11.5
W
Fenrir
Vesund
Fenrir
6
2
3
3.75
W
Anubis
iflh
Anubis
8
0
6
11
W
4
0
10
9
L
Cthulhu
2
4
0
0.5
L
Ne Zha
wewerob
Ne Zha
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,189
Damage
27,028
36,180
Taken
30,714
12,831
Mitigated
15,445
3,324
Healing
9,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CrazyCashew
Gilgamesh
4,393
1,789
0
1,989
6,618
2,821
0
3,438
3,180
0
21,836
L
Sun Wukong
FishyUwU
Sun Wukong
1,763
314
0
0
7,333
3,768
88
1,940
5,393
0
10,175
L
Jing Wei
Loodybehr
Jing Wei
2,376
1,560
0
791
7,784
1,800
697
4,796
2,988
0
12,446
L
1,827
570
0
875
6,788
2,110
0
1,638
5,150
0
19,554
W
Danzaburou
PipeePupoo
Danzaburou
8,677
4,787
0
1,263
6,161
1,788
2,690
0
6,161
0
35,910
W
Fenrir
Vesund
Fenrir
2,393
982
0
1,909
7,094
3,032
105
0
7,094
0
27,172
W
Anubis
iflh
Anubis
6,169
347
0
3,137
5,045
2,409
319
78
4,967
23,095
0
W
5,396
358
0
976
5,796
5,395
385
0
5,796
13,794
0
L
Cthulhu
3,516
1,072
0
703
6,915
3,657
182
963
5,952
18,551
0
L
Ne Zha
wewerob
Ne Zha
3,707
1,253
0
955
7,360
1,496
0
2,228
5,132
0
22,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,902
Gold Earned
32,589
150
Minions Killed
222
0
Camps Cleared
0
914,128
Distance Traveled
1,019,715
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,964
596
41
4
0
199,405
0
L
Sun Wukong
4,533
453
21
2
0
174,478
0
L
Jing Wei
4,764
476
24
2
0
165,995
1
L
Thor
4,605
461
38
4
0
195,582
0
W
Danzaburou
7,320
732
66
7
0
190,063
0
W
Fenrir
6,190
619
51
5
0
222,807
0
W
Anubis
6,729
673
46
5
0
184,667
0
W
Ares
6,386
639
18
2
0
222,773
2
L
Cthulhu
5,242
524
31
3
0
184,130
1
L
Ne Zha
4,758
476
36
4
0
193,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role