Player Matchup

Cu Chulainn
Cu Chulainn
BlinkersxD
Cu Chulainn
Level 160
God Stats
4W - 0L
2,017 SR
Queue Stats
687W - 618L
1,540 Elo+
Party 3
Nemesis
Nemesis
HidrAl09
Nemesis
Level 123
God Stats
42W - 32L
1,641 SR
Queue Stats
75W - 79L
1,516 Elo+
Solo
Athena
Athena
LadySaadness
Athena
Level 25
God Stats
47W - 12L
1,579 SR
Queue Stats
249W - 101L
1,532 Elo+
Party 3
Rama
Rama
Sairu_Korenu_
Rama
Level 158
God Stats
4W - 10L
1,308 SR
Queue Stats
384W - 351L
1,535 Elo+
Party 3
Nu Wa
Nu Wa
xXSuperFlame
Nu Wa
Level 123
God Stats
50W - 26L
1,585 SR
Queue Stats
904W - 664L
1,534 Elo+
Party 3
Team Averages
Level 118
1,626 SR
1,532 Elo+

VS

Team Averages
Level 54
1,510 SR
1,414 Elo+
Sol
Sol
Battlegados
Sol
Level 24
God Stats
16W - 12L
1,510 SR
Queue Stats
62W - 64L
1,453 Elo+
Party 1
Agni
Agni
PORTUGA GAMESSS
Agni
Level 89
God Stats
6W - 3L
1,628 SR
Queue Stats
385W - 385L
1,521 Elo+
Party 1
Tyr
Tyr
Sebastian_7541
Tyr
Level 77
God Stats
1W - 2L
1,451 SR
Queue Stats
417W - 437L
1,473 Elo+
Party 2
Ymir
Ymir
alekuzu634
Ymir
Level 17
God Stats
8W - 8L
1,500 SR
Queue Stats
8W - 9L
1,205 Elo+
Party 2
Hun Batz
Hun Batz
yArxZy
Hun Batz
Level 65
God Stats
1W - 2L
1,462 SR
Queue Stats
26W - 32L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BlinkersxD
Cu Chulainn
12
3 / 0 / 2
6,859
686
7,096
6,912
5,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
HidrAl09
Nemesis
10
3 / 1 / 3
6,049
605
2,866
6,091
2,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
9
1 / 1 / 8
5,713
571
2,869
8,482
5,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

10
8 / 0 / 1
6,398
640
7,849
4,400
1,526
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 1 / 3
7,002
700
3,908
3,896
1,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 0
4,622
462
5,851
7,111
1,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 4 / 1
5,847
585
3,763
4,403
1,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
4,987
499
1,943
9,064
5,194
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 5 / 0
4,023
402
853
6,664
2,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
yArxZy
Hun Batz
9
1 / 3 / 0
5,224
522
2,232
6,063
1,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
21
Kills
3
3
Deaths
21
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Cu Chulainn
BlinkersxD
Cu Chulainn
3
0
2
4
W
Nemesis
HidrAl09
Nemesis
3
1
3
4.5
W
Athena
1
1
8
5
L
1
4
1
0.38
W
8
0
1
8.5
L
0
4
0
0
L
0
5
0
0
W
6
1
3
7.5
L
Hun Batz
yArxZy
Hun Batz
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,588
Damage
14,642
29,781
Taken
33,305
16,381
Mitigated
12,499
10,913
Healing
7,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,851
2,563
0
2,567
7,111
1,501
205
1,825
5,286
23,115
0
W
Cu Chulainn
BlinkersxD
Cu Chulainn
7,096
1,190
0
2,807
6,912
5,851
150
0
6,912
7,063
34,858
W
Nemesis
HidrAl09
Nemesis
2,866
1,009
0
2,250
6,091
2,579
0
1,085
5,006
0
36,251
W
Athena
2,869
1,267
0
2,306
8,482
5,073
197
5,337
3,145
8,148
0
L
3,763
319
0
200
4,403
1,151
0
1,118
3,285
34,458
0
W
7,849
7,150
0
2,940
4,400
1,526
1,578
1,766
2,634
0
40,993
L
1,943
187
0
3,584
9,064
5,194
0
1,653
6,584
0
24,940
L
853
274
0
173
6,664
2,965
0
1,343
5,321
7,163
0
W
3,908
769
0
610
3,896
1,352
422
2,279
1,617
29,565
2,670
L
Hun Batz
yArxZy
Hun Batz
2,232
349
0
1,126
6,063
1,688
0
2,027
3,957
0
20,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,021
Gold Earned
24,703
285
Minions Killed
227
0
Camps Cleared
0
911,569
Distance Traveled
974,580
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,622
462
35
4
0
178,267
0
W
Cu Chulainn
6,859
686
77
8
0
202,746
3
W
Nemesis
6,049
605
58
6
0
183,112
5
W
Athena
5,713
571
10
1
0
201,923
1
L
Agni
5,847
585
77
8
0
202,058
5
W
Rama
6,398
640
75
8
0
156,227
0
L
Tyr
4,987
499
60
6
0
211,886
1
L
Ymir
4,023
402
5
1
0
172,177
0
W
Nu Wa
7,002
700
65
7
0
167,561
3
L
Hun Batz
5,224
522
50
5
0
210,192
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role