Player Matchup

Rama
Rama
TTVJungleJesus
Rama
Level 4
God Stats
1W - 1L
1,243 SR
Queue Stats
2W - 2L
1,368 Elo+
Party 1
Jormungandr
Jormungandr
TheKrause1nator
Jormungandr
Level 6
God Stats
3W - 1L
1,705 SR
Queue Stats
9W - 7L
1,526 Elo+
Party 1
Arachne
Arachne
Vesund
Arachne
Level 17
God Stats
3W - 0L
1,680 SR
Queue Stats
182W - 164L
1,459 Elo+
Solo
Janus
Janus
steelbaggage
Janus
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
188W - 165L
1,515 Elo+
Party 2
Cu Chulainn
Cu Chulainn
wehaveagibby
Cu Chulainn
Level 29
God Stats
6W - 3L
1,568 SR
Queue Stats
252W - 186L
1,572 Elo+
Party 2
Team Averages
Level 15
1,539 SR
1,488 Elo+

VS

Team Averages
Level 24
1,486 SR
1,458 Elo+
Hades
Hades
CrazyCashew
Hades
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 181L
1,397 Elo+
Solo
Cthulhu
Cthulhu
IMiroCary
Cthulhu
Level 24
God Stats
14W - 17L
1,442 SR
Queue Stats
63W - 56L
1,466 Elo+
Solo
Bellona
Bellona
MXLTHAEL
Bellona
Level 24
God Stats
46W - 46L
1,504 SR
Queue Stats
491W - 524L
1,452 Elo+
Solo
Artemis
Artemis
Negrathecat
Artemis
Level 26
God Stats
127W - 129L
1,396 SR
Queue Stats
184W - 205L
1,322 Elo+
Solo
Sun Wukong
Sun Wukong
dwarfguy1
Sun Wukong
Level 29
God Stats
8W - 4L
1,586 SR
Queue Stats
86W - 74L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 3
6,276
483
4,284
7,100
1,907
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
TheKrause1nator
Jormungandr
11
2 / 0 / 9
7,249
558
6,602
6,322
5,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Vesund
Arachne
12
11 / 2 / 2
8,013
616
6,733
7,075
2,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
2 / 2 / 6
7,779
598
7,642
6,600
1,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
wehaveagibby
Cu Chulainn
13
7 / 0 / 7
8,104
623
11,479
10,912
7,686
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 0
6,757
520
4,916
12,088
4,778
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
IMiroCary
Cthulhu
9
1 / 3 / 2
6,389
491
2,568
10,282
4,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
MXLTHAEL
Bellona
10
1 / 6 / 0
6,264
482
4,250
9,936
6,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
Negrathecat
Artemis
9
1 / 5 / 1
5,534
426
5,210
9,716
2,781
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
dwarfguy1
Sun Wukong
11
2 / 5 / 1
6,416
494
5,829
13,083
5,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
23
Kills
8
8
Deaths
23
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
L
Cthulhu
IMiroCary
Cthulhu
1
3
2
0.67
L
Bellona
MXLTHAEL
Bellona
1
6
0
0.17
L
Artemis
Negrathecat
Artemis
1
5
1
0.3
W
1
4
3
0.63
W
Jormungandr
TheKrause1nator
Jormungandr
2
0
9
6.5
W
Arachne
Vesund
Arachne
11
2
2
6
L
Sun Wukong
dwarfguy1
Sun Wukong
2
5
1
0.5
W
2
2
6
2.5
W
Cu Chulainn
wehaveagibby
Cu Chulainn
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,740
Damage
22,773
38,009
Taken
55,105
19,832
Mitigated
23,816
9,374
Healing
16,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,916
978
21
4,292
12,088
4,778
0
4,914
6,882
29,409
0
L
Cthulhu
IMiroCary
Cthulhu
2,568
371
1,031
1,178
10,282
4,422
216
3,630
6,632
24,689
0
L
Bellona
MXLTHAEL
Bellona
4,250
1,555
0
2,969
9,936
6,630
0
1,308
8,628
284
34,998
L
Artemis
Negrathecat
Artemis
5,210
2,297
0
1,744
9,716
2,781
84
2,822
6,848
0
28,141
W
4,284
3,718
0
1,281
7,100
1,907
607
951
6,149
0
27,664
W
Jormungandr
TheKrause1nator
Jormungandr
6,602
1,054
0
1,428
6,322
5,356
653
1,720
4,602
25,061
0
W
Arachne
Vesund
Arachne
6,733
4,123
0
3,314
7,075
2,968
1,858
1,349
5,726
0
31,373
L
Sun Wukong
dwarfguy1
Sun Wukong
5,829
2,067
0
5,532
13,083
5,205
0
3,414
9,595
0
32,783
W
7,642
631
0
750
6,600
1,915
763
2,838
3,762
50,098
0
W
Cu Chulainn
wehaveagibby
Cu Chulainn
11,479
1,929
0
2,601
10,912
7,686
66
907
10,005
9,675
33,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,421
Gold Earned
31,360
333
Minions Killed
290
0
Camps Cleared
0
1,248,765
Distance Traveled
1,136,558
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,757
520
57
4
0
216,275
0
L
Cthulhu
6,389
491
49
4
0
254,063
3
L
Bellona
6,264
482
81
6
0
225,140
1
L
Artemis
5,534
426
44
3
0
214,195
5
W
Rama
6,276
483
65
5
0
232,738
0
W
Jormungandr
7,249
558
40
3
0
238,734
2
W
Arachne
8,013
616
59
5
0
273,559
3
L
Sun Wukong
6,416
494
59
5
0
226,885
2
W
Janus
7,779
598
100
8
0
243,540
5
W
Cu Chulainn
8,104
623
69
5
0
260,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role