Player Matchup

Charybdis
Charybdis
Emptytombs
Charybdis
Level 107
God Stats
9W - 7L
1,589 SR
Queue Stats
36W - 18L
1,514 Elo+
Party 1
Bellona
Bellona
EternalRaven8
Bellona
Level 64
God Stats
16W - 6L
1,751 SR
Queue Stats
58W - 47L
1,508 Elo+
Party 1
Discordia
Discordia
Warf117
Discordia
Level 46
God Stats
9W - 12L
1,413 SR
Queue Stats
208W - 251L
1,315 Elo+
Solo
Arachne
Arachne
dudeyouredead
Arachne
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
81W - 46L
1,530 Elo+
Party 1
Jormungandr
Jormungandr
skullking1316
Jormungandr
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 43L
1,521 Elo+
Party 1
Team Averages
Level 73
1,551 SR
1,478 Elo+

VS

Team Averages
Level 66
1,533 SR
1,449 Elo+
Morgan Le Fay
Morgan Le Fay
Ac3 X Icyy
Morgan Le Fay
Level 49
God Stats
4W - 10L
1,542 SR
Queue Stats
60W - 81L
1,430 Elo+
Party 3
Odin
Odin
BombyExplode
Odin
Level 83
God Stats
0W - 1L
1,371 SR
Queue Stats
78W - 75L
1,512 Elo+
Party 3
Cerberus
Cerberus
FaZe_Wendigo_CR
Cerberus
Level 29
God Stats
2W - 4L
1,449 SR
Queue Stats
11W - 12L
1,423 Elo+
Party 2
Danzaburou
Danzaburou
Kraken Ging
Danzaburou
Level 42
God Stats
6W - 5L
1,571 SR
Queue Stats
45W - 43L
1,449 Elo+
Party 3
Fenrir
Fenrir
blackskulg06
Fenrir
Level 125
God Stats
1W - 1L
1,733 SR
Queue Stats
132W - 141L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Emptytombs
Charybdis
15
0 / 3 / 10
8,531
427
8,951
9,431
2,884
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
15
0 / 4 / 3
9,732
487
6,518
15,063
8,183
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Discordia
Warf117
Discordia
16
1 / 6 / 4
10,065
503
4,924
15,324
5,175
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
20
18 / 1 / 2
12,970
649
22,372
23,263
10,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
skullking1316
Jormungandr
15
3 / 2 / 7
10,059
503
11,254
17,342
16,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ac3 X Icyy
Morgan Le Fay
17
4 / 4 / 4
10,905
545
14,710
11,320
4,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 5 / 2
10,486
524
14,386
15,166
20,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
12
0 / 3 / 4
7,375
369
8,258
15,038
11,140
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Danzaburou
Kraken Ging
Danzaburou
13
3 / 4 / 2
8,560
428
7,939
14,788
5,607
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
16
6 / 6 / 1
9,827
491
11,225
16,464
8,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
29
22
Kills
16
16
Deaths
22
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Ac3 X Icyy
Morgan Le Fay
4
4
4
1.5
L
3
5
2
0.8
W
Charybdis
Emptytombs
Charybdis
0
3
10
1.67
W
Bellona
0
4
3
0.38
L
Cerberus
0
3
4
0.67
L
Danzaburou
Kraken Ging
Danzaburou
3
4
2
1
W
Discordia
Warf117
Discordia
1
6
4
0.5
L
Fenrir
6
6
1
1.08
W
Arachne
18
1
2
19
W
Jormungandr
skullking1316
Jormungandr
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,019
Damage
56,518
80,423
Taken
72,776
43,568
Mitigated
50,740
29,026
Healing
19,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Ac3 X Icyy
Morgan Le Fay
14,710
909
0
2,876
11,320
4,889
274
4,166
7,154
75,480
0
L
14,386
1,935
0
1,967
15,166
20,170
0
620
14,546
996
64,730
W
Charybdis
Emptytombs
Charybdis
8,951
3,447
0
1,844
9,431
2,884
520
4,016
5,363
0
39,520
W
Bellona
6,518
2,346
0
3,802
15,063
8,183
274
0
13,884
0
63,874
L
Cerberus
8,258
640
74
2,597
15,038
11,140
149
4,571
10,467
28,103
0
L
Danzaburou
Kraken Ging
Danzaburou
7,939
4,313
116
6,390
14,788
5,607
1,018
5,511
9,277
0
52,169
W
Discordia
Warf117
Discordia
4,924
392
108
5,908
15,324
5,175
608
6,237
8,942
66,834
0
L
Fenrir
11,225
2,513
0
5,574
16,464
8,934
0
1,807
14,657
0
68,920
W
Arachne
22,372
14,926
0
11,298
23,263
10,818
1,031
7,663
15,237
0
102,006
W
Jormungandr
skullking1316
Jormungandr
11,254
3,444
656
5,410
17,342
16,508
226
6,001
11,292
47,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,357
Gold Earned
47,153
546
Minions Killed
534
0
Camps Cleared
0
1,832,197
Distance Traveled
1,783,651
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,905
545
132
7
0
352,558
6
L
Odin
10,486
524
155
8
0
359,318
5
W
Charybdis
8,531
427
90
5
0
361,301
7
W
Bellona
9,732
487
120
6
0
380,276
2
L
Cerberus
7,375
369
55
3
0
357,376
2
L
Danzaburou
8,560
428
85
4
0
322,698
1
W
Discordia
10,065
503
121
6
0
317,048
0
L
Fenrir
9,827
491
107
5
0
391,701
2
W
Arachne
12,970
649
134
7
0
438,266
5
W
Jormungandr
10,059
503
81
4
0
335,306
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role