Player Matchup

Medusa
Medusa
Garnet_Gamer20
Medusa
Level 112
God Stats
9W - 7L
1,612 SR
Queue Stats
77W - 93L
1,387 Elo+
Party 1
Anubis
Anubis
ProbablyAPecan
Anubis
Level 128
God Stats
6W - 3L
1,559 SR
Queue Stats
69W - 76L
1,417 Elo+
Party 1
Pele
Pele
RallenRiko
Pele
Level 126
God Stats
8W - 12L
1,398 SR
Queue Stats
83W - 111L
1,379 Elo+
Party 1
Vamana
Vamana
SNOW_PLOW_TRUCK
Vamana
Level 108
God Stats
4W - 6L
1,426 SR
Queue Stats
268W - 261L
1,408 Elo+
Party 1
Ganesha
Ganesha
emeraldblade055
Ganesha
Level 109
God Stats
2W - 4L
1,284 SR
Queue Stats
16W - 24L
1,405 Elo+
Party 1
Team Averages
Level 117
1,456 SR
1,400 Elo+

VS

Team Averages
Level 83
1,605 SR
1,452 Elo+
Yemoja
Yemoja
 
Yemoja
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
BlueIce140
Mercury
Level 97
God Stats
8W - 4L
1,678 SR
Queue Stats
55W - 58L
1,433 Elo+
Party 2
Gilgamesh
Gilgamesh
ShoukaKonton
Gilgamesh
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 13L
1,395 Elo+
Solo
Anubis
Anubis
ShrekRailedMe_
Anubis
Level 128
God Stats
1W - 2L
1,792 SR
Queue Stats
79W - 74L
1,461 Elo+
Party 2
Rama
Rama
SuperDrSalvador
Rama
Level 64
God Stats
0W - 1L
1,555 SR
Queue Stats
91W - 81L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,428
493
2,920
3,291
963
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

12
5 / 1 / 2
7,197
654
5,152
6,842
2,473
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 2
6,923
629
3,135
7,406
1,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 0 / 3
6,955
632
3,260
4,992
3,099
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 0 / 0
5,641
513
1,271
2,360
1,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
0 / 0 / 0
5,333
485
1,219
2,533
1,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
BlueIce140
Mercury
11
3 / 3 / 0
6,597
600
5,041
7,966
2,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
ShoukaKonton
Gilgamesh
10
0 / 3 / 0
5,250
477
1,875
6,491
3,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 3 / 2
6,536
594
3,920
5,820
2,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 0 / 0
5,230
475
725
7,150
1,889
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
9
Kills
3
3
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
0
0
L
Mercury
BlueIce140
Mercury
3
3
0
1
W
0
0
0
0
W
5
1
2
6
W
2
2
2
1.5
W
2
0
3
3.5
L
Gilgamesh
ShoukaKonton
Gilgamesh
0
3
0
0
L
0
3
2
0.33
L
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,738
Damage
12,780
24,891
Taken
29,960
9,648
Mitigated
10,973
11,514
Healing
12,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,219
108
1,357
1,165
2,533
1,071
0
414
2,119
10,887
0
L
Mercury
BlueIce140
Mercury
5,041
3,386
0
1,937
7,966
2,662
0
2,658
5,308
0
40,011
W
2,920
650
0
1,675
3,291
963
0
704
2,587
0
35,937
W
5,152
434
0
2,931
6,842
2,473
424
2,610
4,232
33,535
0
W
3,135
957
0
3,332
7,406
1,877
0
1,310
6,058
0
48,738
W
3,260
718
0
2,071
4,992
3,099
0
0
4,992
3,377
34,716
L
Gilgamesh
ShoukaKonton
Gilgamesh
1,875
346
0
2,225
6,491
3,278
0
832
5,659
0
21,996
L
3,920
242
0
2,251
5,820
2,073
0
2,141
3,679
44,422
0
L
725
380
0
3,685
7,150
1,889
0
857
6,293
0
37,148
W
1,271
19
959
546
2,360
1,236
0
515
1,845
16,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,144
Gold Earned
28,946
364
Minions Killed
335
0
Camps Cleared
0
1,141,600
Distance Traveled
1,074,087
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,333
485
27
2
0
192,951
0
L
Mercury
6,597
600
81
7
0
264,769
1
W
Medusa
5,428
493
107
10
0
231,231
4
W
Anubis
7,197
654
71
6
0
201,986
3
W
Pele
6,923
629
102
9
0
256,693
4
W
Vamana
6,955
632
79
7
0
216,492
4
L
Gilgamesh
5,250
477
56
5
0
232,144
3
L
Anubis
6,536
594
99
9
0
203,124
3
L
Rama
5,230
475
72
7
0
181,099
4
W
Ganesha
5,641
513
5
0
0
235,198
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role