Player Matchup

Chang'e
Chang'e
Damplim
Chang'e
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 6L
1,407 Elo+
Party 1
Cthulhu
Cthulhu
DinoJoga
Cthulhu
Level 5
God Stats
1W - 4L
1,500 SR
Queue Stats
5W - 7L
1,468 Elo+
Party 1
Danzaburou
Danzaburou
TheShewdom
Danzaburou
Level 8
God Stats
39W - 42L
1,527 SR
Queue Stats
82W - 75L
1,611 Elo+
Solo
Loki
Loki
bobsoares3
Loki
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,468 Elo+
Party 1
Pele
Pele
redjarvas
Pele
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,468 Elo+
Party 1
Team Averages
Level 10
1,505 SR
1,484 Elo+

VS

Team Averages
Level 12
1,494 SR
1,506 Elo+
King Arthur
King Arthur
DragonRuadh
King Arthur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,434 Elo+
Solo
Vulcan
Vulcan
Flufluh
Vulcan
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
131W - 119L
1,514 Elo+
Solo
Freya
Freya
IIIRockmanX64III
Freya
Level 5
God Stats
4W - 4L
1,500 SR
Queue Stats
107W - 111L
1,708 Elo+
Solo
Fenrir
Fenrir
Progames008
Fenrir
Level 15
God Stats
38W - 39L
1,472 SR
Queue Stats
42W - 49L
1,396 Elo+
Solo
Yemoja
Yemoja
purplefoxy27
Yemoja
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 6L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Damplim
Chang'e
20
1 / 10 / 19
13,238
946
9,985
23,307
8,070
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
DinoJoga
Cthulhu
20
5 / 8 / 13
13,250
946
14,528
24,572
27,747
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
TheShewdom
Danzaburou
20
12 / 1 / 9
15,753
1,125
24,294
13,923
4,666
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
5 / 14 / 13
13,200
943
16,947
24,040
8,456
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
20
3 / 10 / 13
12,567
898
21,152
23,046
7,680
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

67

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DragonRuadh
King Arthur
20
0 / 5 / 15
11,983
856
1,564
19,988
9,299
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
Flufluh
Vulcan
20
20 / 0 / 11
17,379
1,241
46,434
11,100
5,161
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
15 / 2 / 20
15,906
1,136
33,159
17,224
7,342
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
20
6 / 13 / 25
14,618
1,044
14,825
26,815
12,384
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Yemoja
20
2 / 6 / 31
15,081
1,077
7,983
19,402
28,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
145
26
Kills
43
43
Deaths
26
67
Assists
102
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Damplim
Chang'e
1
10
19
1.05
L
Cthulhu
DinoJoga
Cthulhu
5
8
13
1.44
W
King Arthur
DragonRuadh
King Arthur
0
5
15
1.5
W
Vulcan
Flufluh
Vulcan
20
0
11
25.5
W
15
2
20
12.5
W
Fenrir
6
13
25
1.42
L
Danzaburou
TheShewdom
Danzaburou
12
1
9
16.5
L
5
14
13
0.82
W
Yemoja
2
6
31
2.92
L
Pele
3
10
13
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,906
Damage
103,965
108,888
Taken
94,529
56,619
Mitigated
62,433
12,610
Healing
15,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Damplim
Chang'e
9,985
3,458
5,357
4,158
23,307
8,070
0
15,596
7,711
30,182
0
L
Cthulhu
DinoJoga
Cthulhu
14,528
1,514
515
0
24,572
27,747
0
19,487
5,085
32,452
0
W
King Arthur
DragonRuadh
King Arthur
1,564
194
0
1,914
19,988
9,299
0
5,361
14,627
0
13,593
W
Vulcan
Flufluh
Vulcan
46,434
15,607
0
1,476
11,100
5,161
0
2,216
8,884
112,048
0
W
33,159
10,714
0
6,390
17,224
7,342
0
4,298
12,926
46,788
0
W
Fenrir
14,825
4,452
0
795
26,815
12,384
0
7,307
19,508
57
27,343
L
Danzaburou
TheShewdom
Danzaburou
24,294
9,471
0
1,873
13,923
4,666
0
11,653
2,270
0
92,355
L
16,947
5,614
0
0
24,040
8,456
0
22,326
1,714
0
23,172
W
Yemoja
7,983
1,878
3,259
2,086
19,402
28,247
0
5,331
14,071
24,670
0
L
Pele
21,152
3,548
0
707
23,046
7,680
0
18,564
4,482
0
42,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,008
Gold Earned
74,967
292
Minions Killed
265
6
Camps Cleared
12
1,219,467
Distance Traveled
1,341,633
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
13,238
946
44
3
0
218,849
0
L
Cthulhu
13,250
946
41
3
0
240,728
1
W
King Arthur
11,983
856
19
1
0
270,412
1
W
Vulcan
17,379
1,241
166
12
6
329,452
2
W
Freya
15,906
1,136
36
3
0
280,810
0
W
Fenrir
14,618
1,044
21
2
5
232,233
0
L
Danzaburou
15,753
1,125
147
11
3
239,683
2
L
Loki
13,200
943
16
1
2
246,169
2
W
Yemoja
15,081
1,077
23
2
1
228,726
1
L
Pele
12,567
898
44
3
1
274,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role