Player Matchup

Neith
Neith
BigBeauty64
Neith
Level 12
God Stats
9W - 13L
1,432 SR
Queue Stats
16W - 28L
1,400 Elo+
Solo
Chaac
Chaac
EatThisFatCoock
Chaac
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Bellona
Bellona
The_homie_Steve1
Bellona
Level 21
God Stats
2W - 2L
1,408 SR
Queue Stats
24W - 30L
1,291 Elo+
Party 1
Agni
Agni
kaosking5
Agni
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 24L
1,214 Elo+
Solo
Fenrir
Fenrir
samuel_goon
Fenrir
Level 28
God Stats
33W - 35L
1,432 SR
Queue Stats
59W - 73L
1,253 Elo+
Party 1
Team Averages
Level 17
1,455 SR
1,332 Elo+

VS

Team Averages
Level 12
1,482 SR
1,410 Elo+
Bakasura
Bakasura
BJang3301
Bakasura
Level 13
God Stats
1W - 3L
1,453 SR
Queue Stats
1W - 3L
1,063 Elo+
Party 2
Merlin
Merlin
CanineZebra
Merlin
Level 17
God Stats
4W - 6L
1,456 SR
Queue Stats
14W - 16L
1,499 Elo+
Solo
Bellona
Bellona
FizzTag
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sobek
Sobek
GTsNoobbrx
Sobek
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Heimdallr
Heimdallr
StockThePrism1
Heimdallr
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
117W - 92L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 2
9,212
542
3,622
6,977
3,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

19
14 / 0 / 2
11,479
675
13,350
16,113
16,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
4 / 6 / 2
7,550
444
4,465
10,530
5,137
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
10
1 / 8 / 7
7,193
423
9,022
8,301
2,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
9
0 / 4 / 2
6,672
392
3,453
8,239
2,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BJang3301
Bakasura
9
2 / 5 / 0
6,434
378
3,659
8,641
3,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
12
7 / 6 / 6
7,954
468
9,718
11,842
3,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
FizzTag
Bellona
2
0 / 2 / 0
4,869
286
1,086
1,762
1,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sobek
10
5 / 6 / 10
7,688
452
5,427
14,395
12,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
StockThePrism1
Heimdallr
12
2 / 3 / 3
7,041
414
4,223
7,406
2,476
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
35
21
Kills
16
18
Deaths
22
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BJang3301
Bakasura
2
5
0
0.4
W
2
0
2
3
L
Merlin
7
6
6
1.67
W
14
0
2
15
L
Bellona
FizzTag
Bellona
0
2
0
0
L
Sobek
5
6
10
1.67
L
Heimdallr
StockThePrism1
Heimdallr
2
3
3
1.17
W
4
6
2
0.83
W
Agni
1
8
7
0.56
W
Fenrir
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,912
Damage
24,113
50,160
Taken
44,046
30,136
Mitigated
23,292
19,426
Healing
7,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BJang3301
Bakasura
3,659
2,197
0
1,762
8,641
3,379
0
252
8,295
0
18,102
W
3,622
1,288
0
4,490
6,977
3,252
2,527
538
6,439
0
70,688
L
Merlin
9,718
805
0
2,482
11,842
3,527
0
1,718
9,948
41,757
0
W
13,350
3,246
0
10,261
16,113
16,351
1,363
2,477
12,832
0
95,538
L
Bellona
FizzTag
Bellona
1,086
532
0
250
1,762
1,069
0
0
1,762
0
3,443
L
Sobek
5,427
640
0
2,016
14,395
12,841
0
4,538
9,137
12,580
0
L
Heimdallr
StockThePrism1
Heimdallr
4,223
937
0
547
7,406
2,476
295
1,380
5,882
0
30,432
W
4,465
1,329
0
2,246
10,530
5,137
533
5,974
4,476
0
15,002
W
Agni
9,022
865
0
579
8,301
2,619
547
4,033
4,268
26,667
0
W
Fenrir
3,453
678
0
1,850
8,239
2,777
0
2,123
6,116
0
26,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,106
Gold Earned
33,986
405
Minions Killed
205
0
Camps Cleared
0
1,488,798
Distance Traveled
1,154,571
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,434
378
51
3
0
231,826
2
W
Neith
9,212
542
118
7
0
274,266
0
L
Merlin
7,954
468
83
5
0
276,338
1
W
Chaac
11,479
675
175
10
0
337,805
4
L
Bellona
4,869
286
5
0
0
58,486
0
L
Sobek
7,688
452
11
1
0
293,973
2
L
Heimdallr
7,041
414
55
3
0
293,948
0
W
Bellona
7,550
444
26
2
0
310,330
2
W
Agni
7,193
423
46
3
0
335,437
0
W
Fenrir
6,672
392
40
2
0
230,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role