Player Matchup

Thor
Thor
DUKEBLUE04
Thor
Level 89
God Stats
0W - 3L
1,132 SR
Queue Stats
55W - 83L
1,372 Elo+
Party 2
Achilles
Achilles
KingCamel13
Achilles
Level 116
God Stats
6W - 16L
1,575 SR
Queue Stats
47W - 79L
1,361 Elo+
Party 2
Geb
Geb
SpankOcean2012
Geb
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,432 Elo+
Party 2
Discordia
Discordia
flylikealemming
Discordia
Level 116
God Stats
2W - 5L
1,601 SR
Queue Stats
56W - 80L
1,413 Elo+
Party 2
Team Averages
Level 93
1,452 SR
1,394 Elo+

VS

Team Averages
Level 56
1,524 SR
1,509 Elo+
Nu Wa
Nu Wa
MPale
Nu Wa
Level 74
God Stats
5W - 5L
1,565 SR
Queue Stats
105W - 75L
1,514 Elo+
Party 1
Chiron
Chiron
Nelf
Chiron
Level 63
God Stats
11W - 7L
1,628 SR
Queue Stats
106W - 79L
1,506 Elo+
Party 1
King Arthur
King Arthur
SaintVici
King Arthur
Level 41
God Stats
2W - 4L
1,212 SR
Queue Stats
100W - 70L
1,516 Elo+
Party 1
Ymir
Ymir
TheReaper163
Ymir
Level 47
God Stats
4W - 0L
1,691 SR
Queue Stats
87W - 68L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 8 / 1
9,212
658
9,593
18,127
9,544
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
KingCamel13
Achilles
15
0 / 4 / 1
8,784
627
7,852
17,706
20,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 6 / 0
9,536
681
7,829
22,247
22,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
flylikealemming
Discordia
14
0 / 4 / 1
8,595
614
12,777
9,240
2,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
MPale
Nu Wa
17
4 / 0 / 13
11,288
806
17,287
8,746
3,718
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Nelf
Chiron
17
5 / 2 / 9
11,621
830
17,504
13,581
5,837
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
SaintVici
King Arthur
18
10 / 1 / 6
12,039
860
11,432
15,303
15,584
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
3 / 1 / 13
10,949
782
11,289
14,543
16,874
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
63
4
Kills
22
22
Deaths
4
3
Assists
41
Player
Kills
Deaths
Assists
KDA
L
3
8
1
0.44
L
Achilles
KingCamel13
Achilles
0
4
1
0.13
W
Nu Wa
MPale
Nu Wa
4
0
13
10.5
W
Chiron
Nelf
Chiron
5
2
9
4.75
W
King Arthur
SaintVici
King Arthur
10
1
6
13
L
1
6
0
0.17
W
3
1
13
9.5
L
Discordia
flylikealemming
Discordia
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,051
Damage
57,512
67,320
Taken
52,173
55,706
Mitigated
42,013
7,073
Healing
12,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,593
695
566
549
18,127
9,544
485
9,415
8,712
0
34,762
L
Achilles
KingCamel13
Achilles
7,852
865
0
832
17,706
20,717
246
6,982
10,724
0
37,644
W
Nu Wa
MPale
Nu Wa
17,287
5,213
285
2,862
8,746
3,718
2,969
3,835
4,540
51,188
0
W
Chiron
Nelf
Chiron
17,504
7,108
1,283
2,370
13,581
5,837
3,381
5,460
7,731
0
58,898
W
King Arthur
SaintVici
King Arthur
11,432
1,511
984
1,510
15,303
15,584
431
3,892
10,864
0
33,130
L
7,829
716
1,754
2,356
22,247
22,708
0
9,938
12,309
31,394
0
W
11,289
1,862
1,681
1,325
14,543
16,874
517
6,506
7,272
25,934
0
L
Discordia
flylikealemming
Discordia
12,777
757
0
1,016
9,240
2,737
0
3,017
6,223
43,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,127
Gold Earned
45,897
202
Minions Killed
215
8
Camps Cleared
14
943,302
Distance Traveled
1,131,480
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,212
658
44
3
2
214,179
0
L
Achilles
8,784
627
51
4
2
262,541
0
W
Nu Wa
11,288
806
55
4
5
273,037
5
W
Chiron
11,621
830
81
6
5
288,938
2
W
King Arthur
12,039
860
56
4
3
303,791
2
L
Geb
9,536
681
42
3
2
238,965
1
W
Ymir
10,949
782
23
2
1
265,714
1
L
Discordia
8,595
614
65
5
2
227,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role