Player Matchup

Cthulhu
Cthulhu
Gold V
Anymoose
Cthulhu
Gold V
Level 102
God Stats
5W - 3L
1,659 SR
Queue Stats
11W - 11L
1,598 MMR
Party 2
Thoth
Thoth
Platinum V
CapinMuffins
Thoth
Platinum V
Level 127
God Stats
9W - 2L
1,692 SR
Queue Stats
60W - 46L
1,658 MMR
Party 2
Anhur
Anhur
Platinum V
peter1314
Anhur
Platinum V
Level 143
God Stats
11W - 11L
1,591 SR
Queue Stats
80W - 78L
1,737 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,647 SR
1,664 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 61
1,478 SR
1,519 MMR
Cupid
Cupid
Bronze III
Pestilence666
Cupid
Bronze III
Level 109
God Stats
1W - 2L
1,455 SR
Queue Stats
2W - 4L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
SCValkyrie
Nu Wa
Bronze III
Level 41
God Stats
0W - 2L
1,564 SR
Queue Stats
2W - 4L
1,558 MMR
Party 1
Achilles
Achilles
Bronze III
wirsu
Achilles
Bronze III
Level 34
God Stats
10W - 22L
1,414 SR
Queue Stats
16W - 31L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Anymoose
Cthulhu
11
2 / 0 / 6
7,940
794
4,340
7,058
5,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
4 / 0 / 7
7,547
755
12,737
4,470
1,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
peter1314
Anhur
11
5 / 1 / 5
7,666
767
6,120
5,908
1,878
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Bans
AthenaKukulkanUllrAresPersephone

VS

Bans
GilgameshGebKumbhakarnaBacchusMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,953
595
3,642
5,929
1,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
8
0 / 5 / 0
5,485
549
3,944
6,408
1,632
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
wirsu
Achilles
9
1 / 4 / 0
5,943
594
4,247
13,169
6,703
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
11
Kills
1
1
Deaths
11
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Anymoose
Cthulhu
2
0
6
5
W
4
0
7
7.5
L
0
2
1
0.25
L
Nu Wa
0
5
0
0
W
Anhur
peter1314
Anhur
5
1
5
7.5
L
Achilles
wirsu
Achilles
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,197
Damage
11,833
17,436
Taken
25,506
9,218
Mitigated
10,143
3,154
Healing
4,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Anymoose
Cthulhu
4,340
31
157
1,636
7,058
5,932
257
1,645
5,413
15,748
0
W
12,737
429
141
1,095
4,470
1,408
863
1,208
3,262
37,324
0
L
3,642
1,606
0
673
5,929
1,808
0
3,991
1,735
0
18,225
L
Nu Wa
3,944
711
667
540
6,408
1,632
0
4,305
1,867
12,997
0
W
Anhur
peter1314
Anhur
6,120
3,020
0
125
5,908
1,878
1,084
1,433
4,475
0
24,161
L
Achilles
wirsu
Achilles
4,247
325
0
2,339
13,169
6,703
0
7,862
4,800
0
11,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,153
Gold Earned
17,381
136
Minions Killed
82
7
Camps Cleared
1
605,295
Distance Traveled
520,501
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,940
794
20
2
0
210,618
3
W
Thoth
7,547
755
65
7
2
214,086
2
L
Cupid
5,953
595
46
5
1
188,406
2
L
Nu Wa
5,485
549
24
2
0
148,793
3
W
Anhur
7,666
767
51
5
5
180,591
3
L
Achilles
5,943
594
12
1
0
183,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role