Player Matchup

Ne Zha
Ne Zha
Two-K-Nav
Ne Zha
Level 144
God Stats
1W - 0L
1,795 SR
Queue Stats
4W - 1L
1,680 Elo+
Party 1
Cupid
Cupid
XxChicamenxX
Cupid
Level 141
God Stats
1W - 0L
1,542 SR
Queue Stats
22W - 17L
1,706 Elo+
Party 1
Merlin
Merlin
okoklive
Merlin
Level 142
God Stats
1W - 1L
1,641 SR
Queue Stats
26W - 24L
1,614 Elo+
Party 1
Team Averages
Level 142
1,659 SR
1,667 Elo+

VS

Team Averages
Level 126
1,497 SR
1,570 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
DHG Neptune
King Arthur
Level 132
God Stats
8W - 14L
1,538 SR
Queue Stats
92W - 104L
1,634 Elo+
Party 2
Heimdallr
Heimdallr
elDaring
Heimdallr
Level 104
God Stats
4W - 7L
1,454 SR
Queue Stats
188W - 186L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Two-K-Nav
Ne Zha
16
5 / 5 / 19
13,387
744
18,865
29,650
32,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 8 / 17
11,868
659
21,098
19,142
8,376
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
okoklive
Merlin
18
18 / 4 / 8
14,517
807
22,665
14,303
7,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
2 / 7 / 7
11,730
652
13,186
22,863
8,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
DHG Neptune
King Arthur
15
5 / 10 / 7
12,365
687
10,457
24,145
19,719
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
elDaring
Heimdallr
16
10 / 10 / 4
13,601
756
20,063
22,960
7,913
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
35
27
Kills
17
17
Deaths
27
44
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
7
7
0.79
L
King Arthur
DHG Neptune
King Arthur
5
10
7
0.85
W
Ne Zha
Two-K-Nav
Ne Zha
5
5
19
2.9
W
4
8
17
1.56
L
Heimdallr
elDaring
Heimdallr
10
10
4
1.2
W
Merlin
okoklive
Merlin
18
4
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,628
Damage
43,706
63,095
Taken
69,968
47,466
Mitigated
35,970
16,989
Healing
20,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
13,186
309
2,134
10,782
22,863
8,338
0
5,438
16,987
52,247
0
L
King Arthur
DHG Neptune
King Arthur
10,457
874
503
2,286
24,145
19,719
336
8,433
15,374
0
22,323
W
Ne Zha
Two-K-Nav
Ne Zha
18,865
5,233
0
9,270
29,650
32,039
267
6,805
22,845
502
46,259
W
21,098
12,421
223
3,833
19,142
8,376
929
3,894
15,248
0
49,577
L
Heimdallr
elDaring
Heimdallr
20,063
12,416
0
4,317
22,960
7,913
1,291
8,985
13,436
0
43,892
W
Merlin
okoklive
Merlin
22,665
2,388
178
3,485
14,303
7,051
1,242
3,155
11,148
55,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,772
Gold Earned
37,696
191
Minions Killed
142
10
Camps Cleared
4
975,080
Distance Traveled
823,975
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,730
652
86
5
0
306,902
3
L
King Arthur
12,365
687
12
1
0
274,907
2
W
Ne Zha
13,387
744
43
2
3
339,406
10
W
Cupid
11,868
659
62
3
2
340,724
1
L
Heimdallr
13,601
756
44
2
4
242,166
4
W
Merlin
14,517
807
86
5
5
294,950
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role