Player Matchup

Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
GrandWizardDupa
Hercules
Level 49
God Stats
3W - 1L
1,750 SR
Queue Stats
119W - 117L
1,436 Elo+
Solo
Hou Yi
Hou Yi
chelas91
Hou Yi
Level 124
God Stats
4W - 8L
1,239 SR
Queue Stats
362W - 485L
1,268 Elo+
Party 2
Team Averages
Level 100
1,496 SR
1,401 Elo+

VS

Team Averages
Level 52
1,511 SR
1,367 Elo+
Anubis
Anubis
Optimus-Primal96
Anubis
Level 55
God Stats
6W - 3L
1,559 SR
Queue Stats
23W - 25L
1,433 Elo+
Party 1
Chiron
Chiron
SnotRodKing
Chiron
Level 69
God Stats
16W - 19L
1,423 SR
Queue Stats
97W - 118L
1,388 Elo+
Solo
Fafnir
Fafnir
hrtnstn281
Fafnir
Level 33
God Stats
1W - 4L
1,551 SR
Queue Stats
5W - 12L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
4 / 5 / 2
9,918
620
12,192
12,791
3,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
14
4 / 6 / 3
10,216
639
11,479
19,924
11,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
chelas91
Hou Yi
11
0 / 4 / 5
8,839
552
5,335
12,927
2,949
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 7
11,280
705
12,429
10,773
5,062
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chiron
14
5 / 5 / 6
10,591
662
15,371
14,488
4,845
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
hrtnstn281
Fafnir
15
3 / 1 / 12
11,858
741
9,157
14,439
18,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
8
Kills
15
15
Deaths
8
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
5
2
1
L
Hercules
4
6
3
0.92
W
7
2
7
5.25
W
Chiron
5
5
6
1.6
L
Hou Yi
chelas91
Hou Yi
0
4
5
0.63
W
Fafnir
hrtnstn281
Fafnir
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,006
Damage
36,957
45,642
Taken
39,700
18,289
Mitigated
28,065
8,249
Healing
15,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
12,192
241
359
1,757
12,791
3,465
389
7,411
5,380
52,387
0
L
Hercules
11,479
3,095
0
4,223
19,924
11,875
0
7,989
11,935
0
28,114
W
12,429
1,124
0
3,107
10,773
5,062
1,168
3,185
7,246
35,428
0
W
Chiron
15,371
4,295
1,283
5,097
14,488
4,845
1,607
4,044
9,970
0
47,386
L
Hou Yi
chelas91
Hou Yi
5,335
1,243
394
1,516
12,927
2,949
578
6,752
6,175
0
19,622
W
Fafnir
hrtnstn281
Fafnir
9,157
2,798
1,027
5,166
14,439
18,158
217
5,196
8,938
25,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,973
Gold Earned
33,729
167
Minions Killed
159
4
Camps Cleared
8
764,459
Distance Traveled
807,975
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,918
620
92
6
2
237,042
1
L
Hercules
10,216
639
46
3
2
261,477
3
W
Anubis
11,280
705
56
4
3
248,148
4
W
Chiron
10,591
662
72
5
3
269,758
2
L
Hou Yi
8,839
552
29
2
0
265,940
0
W
Fafnir
11,858
741
31
2
2
290,069
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role