Player Matchup

Arachne
Arachne
Heiligermann
Arachne
Level 77
God Stats
3W - 0L
1,757 SR
Queue Stats
198W - 200L
1,572 Elo+
Party 1
Anhur
Anhur
JacMally
Anhur
Level 108
God Stats
81W - 47L
1,696 SR
Queue Stats
677W - 627L
1,644 Elo+
Party 3
Sylvanus
Sylvanus
NATERG8TER
Sylvanus
Level 47
God Stats
13W - 7L
1,564 SR
Queue Stats
194W - 192L
1,586 Elo+
Party 1
Nike
Nike
PriestBaby69
Nike
Level 48
God Stats
2W - 2L
1,562 SR
Queue Stats
10W - 15L
1,453 Elo+
Solo
Kukulkan
Kukulkan
SpartaKid
Kukulkan
Level 27
God Stats
12W - 3L
1,718 SR
Queue Stats
186W - 157L
1,601 Elo+
Party 3
Team Averages
Level 61
1,659 SR
1,571 Elo+

VS

Team Averages
Level 82
1,502 SR
1,535 Elo+
Jing Wei
Jing Wei
BigGameBuck101
Jing Wei
Level 42
God Stats
5W - 5L
1,654 SR
Queue Stats
247W - 232L
1,470 Elo+
Solo
Neith
Neith
Jakethechnk199
Neith
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,484 Elo+
Party 2
Pele
Pele
Rastilyn
Pele
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 63L
1,586 Elo+
Party 4
Merlin
Merlin
Twtichy
Merlin
Level 148
God Stats
0W - 4L
1,357 SR
Queue Stats
490W - 443L
1,560 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ifhy
Cu Chulainn
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,574 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Heiligermann
Arachne
20
10 / 4 / 4
12,702
635
11,563
19,381
10,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
JacMally
Anhur
19
8 / 2 / 4
12,377
619
13,126
15,965
5,692
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
NATERG8TER
Sylvanus
17
3 / 0 / 11
10,819
541
7,772
12,382
12,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
7 / 1 / 8
12,759
638
14,076
13,598
11,252
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
SpartaKid
Kukulkan
18
3 / 2 / 6
12,135
607
9,273
8,522
3,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
0 / 8 / 1
8,322
416
6,319
13,777
4,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 7 / 0
8,526
426
1,708
11,891
3,501
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pele
13
3 / 7 / 1
8,973
449
6,262
20,122
12,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Twtichy
Merlin
19
3 / 1 / 2
11,176
559
10,943
11,605
4,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
ifhy
Cu Chulainn
12
2 / 8 / 4
8,389
419
8,892
18,327
5,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
17
31
Kills
9
9
Deaths
31
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
0
8
1
0.06
W
Arachne
Heiligermann
Arachne
10
4
4
3
W
Anhur
JacMally
Anhur
8
2
4
5
L
1
7
0
0.14
W
Sylvanus
NATERG8TER
Sylvanus
3
0
11
8.5
W
7
1
8
11
L
Pele
3
7
1
0.5
W
Kukulkan
SpartaKid
Kukulkan
3
2
6
3
L
Merlin
Twtichy
Merlin
3
1
2
4
L
Cu Chulainn
ifhy
Cu Chulainn
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,810
Damage
34,124
69,848
Taken
75,722
43,596
Mitigated
30,170
34,794
Healing
14,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
6,319
2,937
0
1,071
13,777
4,074
136
3,260
10,517
0
53,254
W
Arachne
Heiligermann
Arachne
11,563
7,162
0
11,098
19,381
10,878
134
1,370
18,011
0
115,968
W
Anhur
JacMally
Anhur
13,126
7,059
0
6,986
15,965
5,692
4,740
3,116
12,849
0
98,038
L
1,708
602
0
1,256
11,891
3,501
966
1,230
10,661
0
41,705
W
Sylvanus
NATERG8TER
Sylvanus
7,772
2,630
2,872
7,292
12,382
12,458
1,028
3,052
9,330
36,825
13,954
W
14,076
2,056
0
4,231
13,598
11,252
550
1,986
11,612
9,821
71,790
L
Pele
6,262
1,136
1,090
2,393
20,122
12,483
0
4,980
15,142
165
31,876
W
Kukulkan
SpartaKid
Kukulkan
9,273
904
0
2,315
8,522
3,316
316
3,502
5,020
87,542
0
L
Merlin
Twtichy
Merlin
10,943
896
0
3,345
11,605
4,337
0
3,725
7,880
90,732
0
L
Cu Chulainn
ifhy
Cu Chulainn
8,892
2,953
0
4,858
18,327
5,775
0
4,734
13,593
0
45,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,792
Gold Earned
45,386
678
Minions Killed
512
0
Camps Cleared
0
1,990,914
Distance Traveled
1,732,547
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,322
416
122
6
0
362,326
5
W
Arachne
12,702
635
143
7
0
493,269
1
W
Anhur
12,377
619
144
7
0
366,428
6
L
Neith
8,526
426
98
5
0
325,894
4
W
Sylvanus
10,819
541
76
4
0
360,829
1
W
Nike
12,759
638
148
7
0
390,610
8
L
Pele
8,973
449
43
2
0
344,564
0
W
Kukulkan
12,135
607
167
8
0
379,778
3
L
Merlin
11,176
559
169
8
0
390,932
7
L
Cu Chulainn
8,389
419
80
4
0
308,831
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role