Player Matchup

Merlin
Merlin
Azizzix
Merlin
Level 17
God Stats
4W - 4L
1,423 SR
Queue Stats
35W - 33L
1,432 Elo+
Party 4
Nox
Nox
ELAntisocial
Nox
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,359 Elo+
Party 1
Thanatos
Thanatos
ElChardvi
Thanatos
Level 16
God Stats
1W - 1L
1,107 SR
Queue Stats
19W - 37L
1,303 Elo+
Party 1
Charybdis
Charybdis
decanio227
Charybdis
Level 27
God Stats
49W - 33L
1,572 SR
Queue Stats
109W - 118L
1,413 Elo+
Solo
Cthulhu
Cthulhu
thezombx
Cthulhu
Level 27
God Stats
21W - 11L
1,617 SR
Queue Stats
70W - 76L
1,440 Elo+
Party 4
Team Averages
Level 22
1,444 SR
1,389 Elo+

VS

Team Averages
Level 10
1,482 SR
1,299 Elo+
Cupid
Cupid
Gretheel
Cupid
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,605 Elo+
Party 3
Guan Yu
Guan Yu
PAELFACKER
Guan Yu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,323 Elo+
Party 2
Thanatos
Thanatos
SaintAtahualpa
Thanatos
Level 6
God Stats
0W - 1L
1,405 SR
Queue Stats
1W - 7L
1,136 Elo+
Party 3
Scylla
Scylla
SaulGoodMen
Scylla
Level 29
God Stats
1W - 1L
1,503 SR
Queue Stats
16W - 17L
1,388 Elo+
Party 2
Fenrir
Fenrir
yTheRockBR
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,044 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Azizzix
Merlin
17
1 / 1 / 17
10,203
928
4,846
7,900
2,727
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

18
9 / 2 / 13
11,729
1,066
14,162
9,724
3,509
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
ElChardvi
Thanatos
17
6 / 4 / 9
11,369
1,034
7,762
11,725
4,021
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
decanio227
Charybdis
18
10 / 2 / 10
12,504
1,137
19,378
14,002
5,089
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
thezombx
Cthulhu
18
2 / 3 / 15
11,050
1,005
10,993
17,150
25,969
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

209

VS

Team 2 Tickets

132

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Gretheel
Cupid
17
1 / 6 / 9
10,590
963
13,163
11,110
4,352
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
PAELFACKER
Guan Yu
17
2 / 3 / 7
11,536
1,049
5,990
13,743
12,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thanatos
16
2 / 4 / 4
10,155
923
8,240
12,078
4,609
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
17
3 / 3 / 6
11,023
1,002
17,871
7,691
2,891
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
yTheRockBR
Fenrir
17
4 / 12 / 4
10,636
967
12,170
18,268
13,446
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
42
28
Kills
12
12
Deaths
28
64
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
Azizzix
Merlin
1
1
17
9.5
W
9
2
13
7.75
W
Thanatos
ElChardvi
Thanatos
6
4
9
2.63
L
Cupid
Gretheel
Cupid
1
6
9
0.92
L
Guan Yu
PAELFACKER
Guan Yu
2
3
7
1.83
L
Thanatos
2
4
4
1
L
Scylla
3
3
6
2
W
Charybdis
decanio227
Charybdis
10
2
10
7.5
W
Cthulhu
thezombx
Cthulhu
2
3
15
3.17
L
Fenrir
yTheRockBR
Fenrir
4
12
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,141
Damage
57,434
60,501
Taken
62,890
41,315
Mitigated
37,621
5,701
Healing
11,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Azizzix
Merlin
4,846
609
125
642
7,900
2,727
0
3,735
4,165
13,979
0
W
14,162
1,638
0
167
9,724
3,509
0
2,873
6,851
23,245
0
W
Thanatos
ElChardvi
Thanatos
7,762
3,975
0
3,778
11,725
4,021
0
4,098
7,627
0
15,296
L
Cupid
Gretheel
Cupid
13,163
6,215
154
2,039
11,110
4,352
0
4,183
6,738
0
29,491
L
Guan Yu
PAELFACKER
Guan Yu
5,990
981
743
1,894
13,743
12,323
0
6,504
6,883
0
9,906
L
Thanatos
8,240
2,769
120
5,308
12,078
4,609
0
5,329
6,318
0
34,061
L
Scylla
17,871
884
87
734
7,691
2,891
0
3,251
4,309
50,535
0
W
Charybdis
decanio227
Charybdis
19,378
9,084
0
0
14,002
5,089
0
3,945
10,057
0
36,934
W
Cthulhu
thezombx
Cthulhu
10,993
1,728
0
989
17,150
25,969
0
3,220
13,930
44,500
0
L
Fenrir
yTheRockBR
Fenrir
12,170
4,678
0
794
18,268
13,446
0
9,387
8,641
0
20,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,855
Gold Earned
53,940
176
Minions Killed
202
8
Camps Cleared
6
963,098
Distance Traveled
938,855
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,203
928
17
2
1
184,003
0
W
Nox
11,729
1,066
25
2
2
217,753
0
W
Thanatos
11,369
1,034
16
1
4
190,723
0
L
Cupid
10,590
963
44
4
0
137,024
1
L
Guan Yu
11,536
1,049
10
1
1
214,056
0
L
Thanatos
10,155
923
51
5
2
206,134
0
L
Scylla
11,023
1,002
89
8
0
206,158
0
W
Charybdis
12,504
1,137
45
4
0
174,592
0
W
Cthulhu
11,050
1,005
73
7
1
196,027
0
L
Fenrir
10,636
967
8
1
3
175,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role