Player Matchup

Medusa
Medusa
AthenaHi
Medusa
Level 9
God Stats
19W - 16L
1,524 SR
Queue Stats
19W - 16L
1,484 Elo+
Solo
Horus
Horus
Bumbas Spear
Horus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 16L
1,685 Elo+
Party 1
Sol
Sol
Nexryyy
Sol
Level 116
God Stats
14W - 6L
1,699 SR
Queue Stats
614W - 611L
1,592 Elo+
Party 1
Jormungandr
Jormungandr
SmiteSigmon
Jormungandr
Level 8
God Stats
2W - 3L
1,514 SR
Queue Stats
10W - 5L
1,658 Elo+
Solo
Thanatos
Thanatos
Trxtq
Thanatos
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 35L
1,598 Elo+
Solo
Team Averages
Level 32
1,547 SR
1,604 Elo+

VS

Team Averages
Level 24
1,580 SR
1,578 Elo+
Nike
Nike
AlexisLS24
Nike
Level 27
God Stats
1W - 2L
1,673 SR
Queue Stats
63W - 50L
1,506 Elo+
Solo
Izanami
Izanami
Soriiak
Izanami
Level 25
God Stats
20W - 13L
1,697 SR
Queue Stats
152W - 134L
1,574 Elo+
Solo
Anubis
Anubis
Tekken_Freak69
Anubis
Level 11
God Stats
2W - 5L
1,528 SR
Queue Stats
10W - 14L
1,641 Elo+
Solo
Janus
Janus
YouGotNothin369
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 101L
1,606 Elo+
Solo
Jormungandr
Jormungandr
fugYourXMoMx
Jormungandr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AthenaHi
Medusa
15
7 / 3 / 6
10,702
595
6,973
10,757
2,428
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 3 / 14
10,366
576
11,097
15,206
17,833
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
18
10 / 2 / 6
12,521
696
17,113
18,542
7,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
SmiteSigmon
Jormungandr
18
9 / 0 / 10
12,709
706
14,744
14,646
15,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
Trxtq
Thanatos
20
11 / 1 / 4
12,537
697
7,397
17,740
7,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 11 / 0
7,254
403
2,679
15,382
5,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
Soriiak
Izanami
14
3 / 5 / 3
8,962
498
13,800
11,445
2,786
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 13 / 3
7,725
429
5,837
15,797
5,417
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 4 / 0
8,224
457
1,022
11,606
3,743
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jormungandr
fugYourXMoMx
Jormungandr
15
4 / 8 / 0
9,152
508
16,909
22,881
12,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
15
41
Kills
9
9
Deaths
41
40
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
11
0
0
W
Medusa
AthenaHi
Medusa
7
3
6
3.33
W
4
3
14
3.67
W
Sol
10
2
6
6.5
W
Jormungandr
SmiteSigmon
Jormungandr
9
0
10
14
L
Izanami
Soriiak
Izanami
3
5
3
0.9
L
1
13
3
0.19
W
Thanatos
Trxtq
Thanatos
11
1
4
13
L
1
4
0
0.25
L
Jormungandr
fugYourXMoMx
Jormungandr
4
8
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,324
Damage
40,247
76,891
Taken
77,111
50,159
Mitigated
29,815
53,479
Healing
9,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,679
218
0
497
15,382
5,394
0
11,754
3,628
2,259
27,684
W
Medusa
AthenaHi
Medusa
6,973
3,053
414
3,177
10,757
2,428
3,036
4,703
6,054
0
58,430
W
11,097
5,863
1,769
7,091
15,206
17,833
26
5,369
9,837
0
33,572
W
Sol
17,113
7,237
0
11,623
18,542
7,563
4,713
9,287
9,255
86,154
0
W
Jormungandr
SmiteSigmon
Jormungandr
14,744
3,266
0
6,616
14,646
15,093
3,713
3,620
11,026
82,221
0
L
Izanami
Soriiak
Izanami
13,800
7,919
0
1,645
11,445
2,786
180
4,155
7,290
0
63,222
L
5,837
314
0
2,675
15,797
5,417
0
1,096
14,701
33,143
0
W
Thanatos
Trxtq
Thanatos
7,397
2,366
0
22,789
17,740
7,242
1,033
3,780
13,960
0
108,662
L
1,022
637
0
1,527
11,606
3,743
1,191
3,369
8,237
36,257
9,947
L
Jormungandr
fugYourXMoMx
Jormungandr
16,909
5,175
0
3,284
22,881
12,475
0
11,647
11,234
59,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,835
Gold Earned
41,317
596
Minions Killed
422
0
Camps Cleared
0
1,721,658
Distance Traveled
1,453,416
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,254
403
68
4
0
307,167
0
W
Medusa
10,702
595
93
5
0
354,704
3
W
Horus
10,366
576
48
3
0
280,932
3
W
Sol
12,521
696
163
9
0
345,155
4
W
Jormungandr
12,709
706
140
8
0
352,277
4
L
Izanami
8,962
498
114
6
0
298,079
6
L
Anubis
7,725
429
59
3
0
266,139
1
W
Thanatos
12,537
697
152
8
0
388,590
3
L
Janus
8,224
457
96
5
0
298,640
1
L
Jormungandr
9,152
508
85
5
0
283,391
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role