Player Matchup

Cu Chulainn
Cu Chulainn
Diamond IV
GeorgieB462
Cu Chulainn
Diamond IV
Level 114
God Stats
10W - 5L
1,782 SR
Queue Stats
91W - 83L
2,084 MMR
Party 1
Geb
Geb
Diamond IV
Guamerican
Geb
Diamond IV
Level 135
God Stats
21W - 4L
1,850 SR
Queue Stats
279W - 204L
2,103 MMR
Party 1
Sol
Sol
Diamond IV
ItzCaydenFTW
Sol
Diamond IV
Level 129
God Stats
10W - 4L
1,748 SR
Queue Stats
121W - 98L
2,138 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,793 SR
2,108 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,629 SR
1,783 MMR
Ah Puch
Ah Puch
Gold III
Apathy3478
Ah Puch
Gold III
Level 147
God Stats
1W - 1L
1,721 SR
Queue Stats
136W - 106L
1,805 MMR
Party 2
Ymir
Ymir
Gold II
KGalik
Ymir
Gold II
Level 129
God Stats
23W - 14L
1,567 SR
Queue Stats
61W - 38L
1,818 MMR
Party 2
Hercules
Hercules
Gold IV
Pringos
Hercules
Gold IV
Level 125
God Stats
1W - 1L
1,600 SR
Queue Stats
45W - 26L
1,727 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
GeorgieB462
Cu Chulainn
17
4 / 3 / 6
13,990
666
20,054
24,102
23,225
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
0 / 3 / 9
13,184
628
8,628
23,656
33,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
6 / 2 / 3
13,605
648
27,411
16,974
7,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Morgan Le FayJormungandrTiamatBacchusOdin

VS

Bans
GilgameshHou YiHeimdallrChironMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Apathy3478
Ah Puch
16
3 / 3 / 5
12,505
595
18,725
17,160
8,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
KGalik
Ymir
14
1 / 4 / 7
12,599
600
9,866
24,662
36,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
Pringos
Hercules
15
4 / 3 / 4
11,916
567
20,069
20,243
24,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
24
10
Kills
8
8
Deaths
10
18
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Apathy3478
Ah Puch
3
3
5
1.83
W
Cu Chulainn
GeorgieB462
Cu Chulainn
4
3
6
2.33
W
0
3
9
1.5
W
6
2
3
3.75
L
Ymir
KGalik
Ymir
1
4
7
1.13
L
Hercules
Pringos
Hercules
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,093
Damage
48,660
64,732
Taken
62,065
63,868
Mitigated
69,814
22,596
Healing
16,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Apathy3478
Ah Puch
18,725
452
0
4,718
17,160
8,885
335
10,589
6,571
80,763
0
W
Cu Chulainn
GeorgieB462
Cu Chulainn
20,054
4,618
1,146
5,520
24,102
23,225
617
9,488
13,878
13,777
40,699
W
8,628
936
0
5,659
23,656
33,233
364
11,279
11,564
22,761
0
W
27,411
10,170
0
10,271
16,974
7,410
2,011
8,095
8,547
92,288
10,510
L
Ymir
KGalik
Ymir
9,866
2,663
0
5,394
24,662
36,880
0
14,391
10,271
24,242
0
L
Hercules
Pringos
Hercules
20,069
6,669
0
6,396
20,243
24,049
0
12,520
7,723
0
38,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,779
Gold Earned
37,020
262
Minions Killed
221
9
Camps Cleared
10
1,159,025
Distance Traveled
1,135,529
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
12,505
595
162
8
3
375,980
2
W
Cu Chulainn
13,990
666
75
4
1
383,579
1
W
Geb
13,184
628
21
1
0
404,355
7
W
Sol
13,605
648
166
8
8
371,091
3
L
Ymir
12,599
600
16
1
1
374,975
3
L
Hercules
11,916
567
43
2
6
384,574
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role