Player Matchup

Yemoja
Yemoja
AmorJP
Yemoja
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 2L
1,591 Elo+
Party 2
Bakasura
Bakasura
DavWig
Bakasura
Level 24
God Stats
22W - 14L
1,695 SR
Queue Stats
146W - 136L
1,590 Elo+
Party 1
Erlang Shen
Erlang Shen
Lihmorango
Erlang Shen
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
245W - 333L
1,395 Elo+
Party 2
Izanami
Izanami
Nevahie
Izanami
Level 26
God Stats
5W - 7L
1,539 SR
Queue Stats
42W - 61L
1,324 Elo+
Solo
Janus
Janus
msooner
Janus
Level 28
God Stats
2W - 5L
1,554 SR
Queue Stats
36W - 31L
1,520 Elo+
Party 1
Team Averages
Level 34
1,558 SR
1,484 Elo+

VS

Team Averages
Level 30
1,536 SR
1,465 Elo+
Da Ji
Da Ji
Brendel27
Da Ji
Level 39
God Stats
0W - 1L
1,619 SR
Queue Stats
16W - 13L
1,522 Elo+
Party 3
Danzaburou
Danzaburou
J Cashalou
Danzaburou
Level 29
God Stats
26W - 20L
1,512 SR
Queue Stats
84W - 100L
1,348 Elo+
Party 4
Vulcan
Vulcan
ST1NKYBaby
Vulcan
Level 27
God Stats
3W - 4L
1,551 SR
Queue Stats
43W - 38L
1,532 Elo+
Party 3
Sobek
Sobek
Tactic500
Sobek
Level 29
God Stats
2W - 4L
1,385 SR
Queue Stats
90W - 105L
1,360 Elo+
Party 4
Cabrakan
Cabrakan
ToastLobster710
Cabrakan
Level 27
God Stats
19W - 11L
1,612 SR
Queue Stats
32W - 30L
1,561 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AmorJP
Yemoja
14
3 / 3 / 13
9,447
525
11,708
13,109
10,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
DavWig
Bakasura
16
6 / 2 / 5
10,021
557
7,796
14,190
6,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Lihmorango
Erlang Shen
15
2 / 3 / 5
8,766
487
5,769
14,244
8,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Nevahie
Izanami
13
2 / 5 / 6
7,985
444
9,859
10,954
3,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
msooner
Janus
16
11 / 3 / 6
11,010
612
12,833
8,961
2,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Brendel27
Da Ji
13
2 / 5 / 3
8,358
464
7,260
14,136
4,605
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
J Cashalou
Danzaburou
13
3 / 4 / 1
8,394
466
6,135
13,295
4,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
ST1NKYBaby
Vulcan
15
5 / 5 / 2
9,928
552
9,691
9,586
3,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Tactic500
Sobek
11
1 / 6 / 4
7,470
415
5,050
17,923
14,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
15
5 / 4 / 1
9,353
520
12,241
14,679
12,592
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
27
24
Kills
16
16
Deaths
24
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Yemoja
AmorJP
Yemoja
3
3
13
3.17
L
Da Ji
Brendel27
Da Ji
2
5
3
0.7
W
Bakasura
DavWig
Bakasura
6
2
5
4.25
L
Danzaburou
J Cashalou
Danzaburou
3
4
1
0.88
W
Erlang Shen
Lihmorango
Erlang Shen
2
3
5
1.5
W
Izanami
Nevahie
Izanami
2
5
6
1
L
Vulcan
ST1NKYBaby
Vulcan
5
5
2
1.2
L
Sobek
Tactic500
Sobek
1
6
4
0.5
L
Cabrakan
5
4
1
1.38
W
Janus
msooner
Janus
11
3
6
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,965
Damage
40,377
61,458
Taken
69,619
32,561
Mitigated
39,003
18,921
Healing
22,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
AmorJP
Yemoja
11,708
1,986
2,117
2,676
13,109
10,817
1,027
5,757
7,242
32,076
0
L
Da Ji
Brendel27
Da Ji
7,260
1,837
0
5,093
14,136
4,605
0
1,664
12,227
0
51,740
W
Bakasura
DavWig
Bakasura
7,796
5,069
0
6,240
14,190
6,658
182
6,426
7,598
0
62,067
L
Danzaburou
J Cashalou
Danzaburou
6,135
1,933
0
5,440
13,295
4,151
1,282
7,126
6,004
0
49,193
W
Erlang Shen
Lihmorango
Erlang Shen
5,769
2,937
0
4,024
14,244
8,529
0
6,761
7,441
0
54,244
W
Izanami
Nevahie
Izanami
9,859
6,546
0
3,239
10,954
3,582
1,433
3,129
7,767
0
45,449
L
Vulcan
ST1NKYBaby
Vulcan
9,691
1,536
0
2,174
9,586
3,415
723
4,579
4,465
54,929
0
L
Sobek
Tactic500
Sobek
5,050
427
0
4,988
17,923
14,240
0
6,372
10,968
16,280
0
L
Cabrakan
12,241
1,827
0
5,252
14,679
12,592
123
4,066
9,712
59,003
0
W
Janus
msooner
Janus
12,833
1,446
0
625
8,961
2,975
0
4,277
4,428
58,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,229
Gold Earned
43,503
490
Minions Killed
405
0
Camps Cleared
0
1,705,059
Distance Traveled
1,594,810
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,447
525
50
3
0
297,325
0
L
Da Ji
8,358
464
83
5
0
301,848
2
W
Bakasura
10,021
557
134
7
0
428,950
1
L
Danzaburou
8,394
466
84
5
0
317,506
0
W
Erlang Shen
8,766
487
85
5
0
315,268
2
W
Izanami
7,985
444
101
6
0
291,370
3
L
Vulcan
9,928
552
109
6
0
348,727
5
L
Sobek
7,470
415
24
1
0
326,359
0
L
Cabrakan
9,353
520
105
6
0
300,370
5
W
Janus
11,010
612
120
7
0
372,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role