Player Matchup

Thor
Thor
Chxrchh
Thor
Level 125
God Stats
4W - 1L
1,418 SR
Queue Stats
198W - 155L
1,489 Elo+
Party 1
Cthulhu
Cthulhu
Landthief
Cthulhu
Level 105
God Stats
2W - 1L
1,799 SR
Queue Stats
49W - 54L
1,528 Elo+
Party 1
Osiris
Osiris
Lokococo21
Osiris
Level 83
God Stats
3W - 2L
1,417 SR
Queue Stats
149W - 171L
1,498 Elo+
Solo
Sobek
Sobek
ThatRTDudeJoe
Sobek
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,261 Elo+
Party 1
Jing Wei
Jing Wei
xYuchix
Jing Wei
Level 144
God Stats
7W - 3L
1,674 SR
Queue Stats
139W - 104L
1,516 Elo+
Party 1
Team Averages
Level 95
1,562 SR
1,458 Elo+

VS

Team Averages
Level 26
1,534 SR
1,491 Elo+
Danzaburou
Danzaburou
Jebus456
Danzaburou
Level 28
God Stats
4W - 8L
1,459 SR
Queue Stats
180W - 205L
1,495 Elo+
Solo
Agni
Agni
LordMalachite
Agni
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
18W - 29L
1,476 Elo+
Solo
Bacchus
Bacchus
Vc solar1832
Bacchus
Level 29
God Stats
1W - 2L
1,711 SR
Queue Stats
137W - 146L
1,485 Elo+
Solo
Ne Zha
Ne Zha
ijollins
Ne Zha
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
thefallenchaos
Gilgamesh
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Chxrchh
Thor
14
6 / 3 / 9
8,695
870
9,987
8,994
5,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
Landthief
Cthulhu
15
4 / 2 / 14
8,996
900
10,478
10,858
9,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Osiris
Lokococo21
Osiris
16
5 / 3 / 8
9,482
948
8,082
18,246
14,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 3 / 10
7,855
786
780
9,043
7,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Jing Wei
xYuchix
Jing Wei
17
6 / 1 / 10
9,989
999
10,108
6,556
3,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jebus456
Danzaburou
15
1 / 5 / 5
7,810
781
8,690
9,211
4,140
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
4 / 5 / 1
9,230
923
8,053
11,306
4,389
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
Vc solar1832
Bacchus
9
1 / 4 / 4
6,345
635
2,883
7,893
7,480
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
ijollins
Ne Zha
9
0 / 5 / 1
6,061
606
3,362
5,681
1,742
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
thefallenchaos
Gilgamesh
10
0 / 3 / 5
6,143
614
2,471
10,414
5,821
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
22
22
Kills
6
12
Deaths
22
51
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Thor
Chxrchh
Thor
6
3
9
3.5
L
Danzaburou
Jebus456
Danzaburou
1
5
5
0.7
W
Cthulhu
Landthief
Cthulhu
4
2
14
5.5
W
Osiris
Lokococo21
Osiris
5
3
8
3
L
4
5
1
0.9
W
1
3
10
2
L
Bacchus
Vc solar1832
Bacchus
1
4
4
0.75
L
Ne Zha
ijollins
Ne Zha
0
5
1
0.1
L
Gilgamesh
thefallenchaos
Gilgamesh
0
3
5
0.83
W
Jing Wei
xYuchix
Jing Wei
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,435
Damage
25,459
53,697
Taken
44,505
41,535
Mitigated
23,572
17,103
Healing
10,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Chxrchh
Thor
9,987
758
789
1,751
8,994
5,398
628
1,828
6,026
0
16,108
L
Danzaburou
Jebus456
Danzaburou
8,690
6,074
259
1,351
9,211
4,140
0
1,398
7,347
0
17,136
W
Cthulhu
Landthief
Cthulhu
10,478
201
1,464
2,279
10,858
9,983
603
1,343
7,086
21,197
0
W
Osiris
Lokococo21
Osiris
8,082
2,448
1,088
6,384
18,246
14,995
1,184
4,479
13,767
0
19,933
L
8,053
116
99
3,460
11,306
4,389
0
1,802
8,914
29,660
0
W
780
359
0
351
9,043
7,859
545
2,230
5,212
4,297
0
L
Bacchus
Vc solar1832
Bacchus
2,883
402
1,085
821
7,893
7,480
0
2,182
5,344
3,979
0
L
Ne Zha
ijollins
Ne Zha
3,362
784
0
351
5,681
1,742
0
857
4,576
0
5,039
L
Gilgamesh
thefallenchaos
Gilgamesh
2,471
681
66
2,569
10,414
5,821
0
3,696
6,154
0
4,249
W
Jing Wei
xYuchix
Jing Wei
10,108
8,986
1,485
1,512
6,556
3,300
2,218
1,056
5,500
0
23,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,017
Gold Earned
35,589
105
Minions Killed
69
0
Camps Cleared
0
933,529
Distance Traveled
633,048
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,695
870
11
1
0
200,380
0
L
Danzaburou
7,810
781
16
2
0
150,653
2
W
Cthulhu
8,996
900
35
4
0
200,220
1
W
Osiris
9,482
948
20
2
0
198,318
0
L
Agni
9,230
923
41
4
0
157,350
0
W
Sobek
7,855
786
3
0
0
163,878
1
L
Bacchus
6,345
635
3
0
0
107,865
0
L
Ne Zha
6,061
606
4
0
0
103,113
1
L
Gilgamesh
6,143
614
5
1
0
114,067
0
W
Jing Wei
9,989
999
36
4
0
170,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role