Player Matchup

Nu Wa
Nu Wa
BogWitchMain
Nu Wa
Level 42
God Stats
16W - 14L
1,529 SR
Queue Stats
118W - 138L
1,519 Elo+
Solo
Chiron
Chiron
Denmister
Chiron
Level 43
God Stats
0W - 2L
1,292 SR
Queue Stats
96W - 110L
1,440 Elo+
Party 2
Hades
Hades
Evonswag23
Hades
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 15L
1,577 Elo+
Party 1
Charybdis
Charybdis
The1Murphy1
Charybdis
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,529 Elo+
Party 1
Hel
Hel
Viper42
Hel
Level 35
God Stats
2W - 3L
1,557 SR
Queue Stats
63W - 58L
1,522 Elo+
Party 2
Team Averages
Level 53
1,476 SR
1,518 Elo+

VS

Team Averages
Level 55
1,562 SR
1,493 Elo+
Thoth
Thoth
JBone1000
Thoth
Level 39
God Stats
1W - 1L
1,664 SR
Queue Stats
204W - 193L
1,473 Elo+
Solo
Cthulhu
Cthulhu
Kondou1
Cthulhu
Level 37
God Stats
27W - 22L
1,569 SR
Queue Stats
60W - 67L
1,507 Elo+
Solo
Da Ji
Da Ji
Seigneurs
Da Ji
Level 38
God Stats
1W - 3L
1,500 SR
Queue Stats
50W - 46L
1,523 Elo+
Solo
Medusa
Medusa
TheBitten1
Medusa
Level 128
God Stats
20W - 14L
1,534 SR
Queue Stats
333W - 350L
1,459 Elo+
Solo
Achilles
Achilles
TyphoonLeeroy
Achilles
Level 32
God Stats
145W - 146L
1,543 SR
Queue Stats
301W - 295L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 10
12,968
1,081
19,747
14,580
5,027
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chiron
Denmister
Chiron
18
4 / 3 / 8
11,875
990
17,010
14,830
5,856
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
18
2 / 11 / 7
11,820
985
21,419
28,480
16,813
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
The1Murphy1
Charybdis
18
1 / 4 / 6
10,397
866
2,876
9,136
3,245
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
18
4 / 6 / 6
11,505
959
9,063
15,748
7,999
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

72

VS

Team 2 Tickets

187

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
JBone1000
Thoth
19
3 / 3 / 16
12,186
1,016
8,878
10,558
3,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Kondou1
Cthulhu
19
3 / 1 / 20
13,144
1,095
17,457
22,406
25,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
Seigneurs
Da Ji
18
5 / 6 / 16
11,858
988
10,774
13,957
5,065
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
TheBitten1
Medusa
18
3 / 3 / 16
11,635
970
18,197
11,812
4,178
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
TyphoonLeeroy
Achilles
19
15 / 4 / 9
14,872
1,239
23,135
16,738
11,862
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
106
17
Kills
29
29
Deaths
17
37
Assists
77
Player
Kills
Deaths
Assists
KDA
L
6
5
10
2.2
L
Chiron
Denmister
Chiron
4
3
8
2.67
L
Hades
2
11
7
0.5
W
Thoth
JBone1000
Thoth
3
3
16
3.67
W
Cthulhu
Kondou1
Cthulhu
3
1
20
13
W
Da Ji
Seigneurs
Da Ji
5
6
16
2.17
L
Charybdis
The1Murphy1
Charybdis
1
4
6
1
W
Medusa
TheBitten1
Medusa
3
3
16
3.67
W
Achilles
TyphoonLeeroy
Achilles
15
4
9
4.88
L
Hel
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,115
Damage
78,441
82,774
Taken
75,471
38,940
Mitigated
49,638
20,085
Healing
9,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,747
3,956
0
347
14,580
5,027
0
5,238
9,170
41,794
0
L
Chiron
Denmister
Chiron
17,010
7,243
1,080
2,783
14,830
5,856
0
4,784
9,956
0
33,580
L
Hades
21,419
1,356
657
5,422
28,480
16,813
0
6,373
21,933
61,006
0
W
Thoth
JBone1000
Thoth
8,878
288
170
265
10,558
3,419
0
8,540
2,018
27,701
0
W
Cthulhu
Kondou1
Cthulhu
17,457
1,262
985
3,723
22,406
25,114
0
12,321
10,085
58,731
0
W
Da Ji
Seigneurs
Da Ji
10,774
3,122
0
479
13,957
5,065
0
9,604
4,353
0
17,257
L
Charybdis
The1Murphy1
Charybdis
2,876
1,019
0
106
9,136
3,245
0
4,134
4,890
0
6,483
W
Medusa
TheBitten1
Medusa
18,197
8,626
0
1,695
11,812
4,178
0
8,197
3,615
0
53,296
W
Achilles
TyphoonLeeroy
Achilles
23,135
12,379
0
1,715
16,738
11,862
0
11,567
5,171
0
38,467
L
Hel
9,063
247
5,214
4,476
15,748
7,999
0
5,184
10,490
21,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,565
Gold Earned
63,695
219
Minions Killed
257
7
Camps Cleared
10
1,065,964
Distance Traveled
1,148,155
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
12,968
1,081
22
2
2
215,520
1
L
Chiron
11,875
990
40
3
4
218,072
0
L
Hades
11,820
985
120
10
1
214,715
0
W
Thoth
12,186
1,016
64
5
1
213,678
0
W
Cthulhu
13,144
1,095
80
7
0
256,970
0
W
Da Ji
11,858
988
11
1
0
196,605
0
L
Charybdis
10,397
866
12
1
0
171,794
0
W
Medusa
11,635
970
82
7
1
238,418
0
W
Achilles
14,872
1,239
20
2
8
242,484
0
L
Hel
11,505
959
25
2
0
245,863
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role