Player Matchup

Merlin
Merlin
 
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
ClaspingApe
Hou Yi
Level 65
God Stats
0W - 3L
1,505 SR
Queue Stats
176W - 116L
1,673 Elo+
Solo
Cerberus
Cerberus
LetPlayabc
Cerberus
Level 153
God Stats
28W - 30L
1,609 SR
Queue Stats
889W - 891L
1,681 Elo+
Party 1
Terra
Terra
samz122
Terra
Level 109
God Stats
3W - 7L
1,573 SR
Queue Stats
332W - 327L
1,643 Elo+
Solo
Da Ji
Da Ji
scenicccc
Da Ji
Level 124
God Stats
2W - 2L
1,785 SR
Queue Stats
395W - 329L
1,676 Elo+
Solo
Team Averages
Level 120
1,594 SR
1,635 Elo+

VS

Team Averages
Level 137
1,605 SR
1,729 Elo+
Eset
Eset
Hazardous225
Eset
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,915 Elo+
Solo
Mercury
Mercury
Jormmungand
Mercury
Level 158
God Stats
9W - 12L
1,591 SR
Queue Stats
575W - 581L
1,633 Elo+
Solo
Cerberus
Cerberus
KStav
Cerberus
Level 156
God Stats
13W - 11L
1,701 SR
Queue Stats
311W - 288L
1,720 Elo+
Solo
Danzaburou
Danzaburou
SubToWeak3n
Danzaburou
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 24L
1,742 Elo+
Solo
Gilgamesh
Gilgamesh
wakeD0t
Gilgamesh
Level 160
God Stats
18W - 12L
1,732 SR
Queue Stats
800W - 621L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
1 / 7 / 3
8,665
481
8,648
10,269
3,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
16
5 / 8 / 1
9,719
540
10,536
16,058
4,441
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
LetPlayabc
Cerberus
14
2 / 4 / 6
8,493
472
6,638
15,486
13,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Terra
samz122
Terra
16
3 / 2 / 0
9,588
533
10,697
19,333
15,501
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
scenicccc
Da Ji
16
6 / 7 / 4
9,802
545
13,633
17,395
7,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 8
10,155
564
8,903
12,478
4,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
Jormmungand
Mercury
19
7 / 3 / 6
10,839
602
9,888
15,016
5,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Cerberus
KStav
Cerberus
17
2 / 2 / 3
10,381
577
15,138
15,889
14,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
SubToWeak3n
Danzaburou
17
9 / 4 / 5
11,604
645
16,085
14,043
4,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
wakeD0t
Gilgamesh
16
6 / 2 / 11
10,524
585
10,723
17,166
15,511
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
61
17
Kills
28
28
Deaths
17
14
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
7
3
0.36
L
Hou Yi
5
8
1
0.69
W
4
6
8
1.33
W
Mercury
Jormmungand
Mercury
7
3
6
3.33
W
Cerberus
KStav
Cerberus
2
2
3
1.75
L
Cerberus
LetPlayabc
Cerberus
2
4
6
1.25
W
Danzaburou
SubToWeak3n
Danzaburou
9
4
5
2.88
L
Terra
samz122
Terra
3
2
0
1.5
L
Da Ji
scenicccc
Da Ji
6
7
4
1.14
W
Gilgamesh
wakeD0t
Gilgamesh
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,152
Damage
60,737
78,541
Taken
74,592
43,924
Mitigated
43,968
19,024
Healing
24,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,648
255
0
1,125
10,269
3,483
0
2,996
7,124
70,606
0
L
Hou Yi
10,536
4,761
0
1,868
16,058
4,441
0
987
15,071
0
60,694
W
8,903
526
670
2,947
12,478
4,069
52
4,934
7,544
68,706
0
W
Mercury
Jormmungand
Mercury
9,888
5,188
0
5,856
15,016
5,212
0
3,897
11,119
0
80,924
W
Cerberus
KStav
Cerberus
15,138
1,935
0
7,305
15,889
14,453
17
6,868
9,021
75,596
0
L
Cerberus
LetPlayabc
Cerberus
6,638
273
0
3,040
15,486
13,082
0
3,401
12,036
24,222
0
W
Danzaburou
SubToWeak3n
Danzaburou
16,085
7,135
0
5,127
14,043
4,723
4,252
1,529
12,514
0
78,115
L
Terra
samz122
Terra
10,697
2,874
368
7,783
19,333
15,501
0
9,339
8,584
61,610
0
L
Da Ji
scenicccc
Da Ji
13,633
4,698
0
4,840
17,395
7,417
0
5,646
11,458
0
75,451
W
Gilgamesh
wakeD0t
Gilgamesh
10,723
2,486
435
2,096
17,166
15,511
0
8,755
8,411
405
31,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,267
Gold Earned
53,503
532
Minions Killed
568
0
Camps Cleared
0
1,677,624
Distance Traveled
1,864,037
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,665
481
140
8
0
312,789
5
L
Hou Yi
9,719
540
108
6
0
285,167
2
W
Eset
10,155
564
130
7
0
350,033
6
W
Mercury
10,839
602
136
8
0
435,705
1
W
Cerberus
10,381
577
154
9
0
360,819
6
L
Cerberus
8,493
472
35
2
0
350,924
6
W
Danzaburou
11,604
645
113
6
0
332,133
2
L
Terra
9,588
533
128
7
0
373,100
3
L
Da Ji
9,802
545
121
7
0
355,644
4
W
Gilgamesh
10,524
585
35
2
0
385,347
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role