Player Matchup

Charybdis
Charybdis
Foxsz
Charybdis
Level 29
God Stats
1W - 2L
1,211 SR
Queue Stats
191W - 167L
1,502 Elo+
Solo
Hel
Hel
GugaWeyss
Hel
Level 26
God Stats
2W - 3L
1,742 SR
Queue Stats
36W - 29L
1,580 Elo+
Solo
Loki
Loki
Machucar__
Loki
Level 18
God Stats
1W - 1L
1,723 SR
Queue Stats
43W - 40L
1,501 Elo+
Solo
He Bo
He Bo
MissNalla
He Bo
Level 25
God Stats
10W - 7L
1,581 SR
Queue Stats
98W - 73L
1,524 Elo+
Solo
Bellona
Bellona
SsSpartann
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,497 Elo+
Solo
Team Averages
Level 23
1,551 SR
1,521 Elo+

VS

Team Averages
Level 19
1,635 SR
1,520 Elo+
Discordia
Discordia
Almazao
Discordia
Level 10
God Stats
8W - 3L
1,707 SR
Queue Stats
14W - 4L
1,643 Elo+
Party 1
Nox
Nox
Maraacuja
Nox
Level 20
God Stats
5W - 1L
1,500 SR
Queue Stats
15W - 7L
1,259 Elo+
Solo
Skadi
Skadi
Seaschild
Skadi
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Vamana
Vamana
Vastohou
Vamana
Level 13
God Stats
9W - 3L
1,881 SR
Queue Stats
119W - 51L
1,710 Elo+
Party 1
Nu Wa
Nu Wa
destroierLAC
Nu Wa
Level 24
God Stats
18W - 11L
1,589 SR
Queue Stats
32W - 30L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Foxsz
Charybdis
16
2 / 7 / 8
10,400
1,040
10,774
18,743
6,240
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
0 / 10 / 7
9,372
937
7,648
16,950
6,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
1 / 4 / 5
9,644
964
4,033
10,538
3,466
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
MissNalla
He Bo
16
6 / 12 / 2
11,189
1,119
12,907
21,066
6,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
SsSpartann
Bellona
16
2 / 4 / 3
10,359
1,036
5,472
17,373
14,484
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

73

VS

Team 2 Tickets

238

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Almazao
Discordia
18
9 / 1 / 14
11,629
1,163
14,339
7,993
2,648
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
9 / 0 / 23
13,037
1,304
17,320
9,405
4,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Seaschild
Skadi
17
2 / 6 / 16
10,205
1,021
10,479
12,312
4,110
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
Vastohou
Vamana
17
12 / 4 / 13
12,307
1,231
21,215
13,513
13,360
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
5 / 0 / 22
11,878
1,188
15,613
3,505
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
125
11
Kills
37
37
Deaths
11
25
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Discordia
Almazao
Discordia
9
1
14
16
L
Charybdis
Foxsz
Charybdis
2
7
8
0.86
L
0
10
7
0.35
L
1
4
5
0.88
W
9
0
23
20.5
L
He Bo
MissNalla
He Bo
6
12
2
0.58
W
Skadi
Seaschild
Skadi
2
6
16
1.67
L
Bellona
SsSpartann
Bellona
2
4
3
0.88
W
Vamana
Vastohou
Vamana
12
4
13
4.63
W
5
0
22
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,834
Damage
78,966
84,670
Taken
46,728
37,262
Mitigated
25,655
4,300
Healing
7,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Almazao
Discordia
14,339
712
66
1,325
7,993
2,648
0
4,076
3,727
27,874
0
L
Charybdis
Foxsz
Charybdis
10,774
3,726
0
0
18,743
6,240
0
10,035
8,448
0
40,381
L
7,648
390
2,014
1,329
16,950
6,252
0
10,624
6,100
27,860
0
L
4,033
366
0
0
10,538
3,466
0
6,467
3,850
0
22,164
W
17,320
220
175
1,463
9,405
4,094
0
2,859
6,473
39,624
0
L
He Bo
MissNalla
He Bo
12,907
696
0
711
21,066
6,820
0
11,412
9,444
30,064
0
W
Skadi
Seaschild
Skadi
10,479
5,584
0
520
12,312
4,110
0
6,657
5,499
0
19,292
L
Bellona
SsSpartann
Bellona
5,472
559
0
246
17,373
14,484
0
7,557
9,556
0
28,743
W
Vamana
Vastohou
Vamana
21,215
12,122
0
3,397
13,513
13,360
0
5,682
7,603
0
35,251
W
15,613
6,492
138
696
3,505
1,443
0
610
2,871
39,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,964
Gold Earned
59,056
194
Minions Killed
187
8
Camps Cleared
9
950,661
Distance Traveled
1,048,157
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,629
1,163
24
2
2
227,904
2
L
Charybdis
10,400
1,040
56
6
0
165,229
0
L
Hel
9,372
937
26
3
0
188,895
0
L
Loki
9,644
964
22
2
3
207,054
1
W
Nox
13,037
1,304
64
6
0
244,366
3
L
He Bo
11,189
1,119
39
4
3
176,415
1
W
Skadi
10,205
1,021
20
2
1
161,822
0
L
Bellona
10,359
1,036
51
5
2
213,068
3
W
Vamana
12,307
1,231
21
2
3
214,294
1
W
Nu Wa
11,878
1,188
58
6
3
199,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role