Player Matchup

Khepri
Khepri
Doctor-Divine69
Khepri
Level 83
God Stats
9W - 1L
1,814 SR
Queue Stats
450W - 503L
1,414 Elo+
Party 2
Chaac
Chaac
IronRaptor 20
Chaac
Level 45
God Stats
19W - 27L
1,425 SR
Queue Stats
393W - 419L
1,387 Elo+
Solo
Scylla
Scylla
PenguLuvsKty
Scylla
Level 41
God Stats
8W - 5L
1,541 SR
Queue Stats
290W - 295L
1,351 Elo+
Solo
Heimdallr
Heimdallr
TheMayneTitan
Heimdallr
Level 14
God Stats
14W - 22L
1,517 SR
Queue Stats
87W - 94L
1,371 Elo+
Party 2
Fenrir
Fenrir
TheRaumSaga
Fenrir
Level 107
God Stats
6W - 8L
1,410 SR
Queue Stats
343W - 365L
1,403 Elo+
Party 2
Team Averages
Level 58
1,541 SR
1,385 Elo+

VS

Team Averages
Level 50
1,377 SR
1,374 Elo+
Da Ji
Da Ji
DeniseFlower07
Da Ji
Level 9
God Stats
0W - 2L
1,351 SR
Queue Stats
3W - 4L
1,641 Elo+
Party 1
Aphrodite
Aphrodite
Frebilicious
Aphrodite
Level 46
God Stats
11W - 14L
1,492 SR
Queue Stats
22W - 32L
1,331 Elo+
Party 1
Neith
Neith
MooSlap
Neith
Level 101
God Stats
0W - 3L
1,356 SR
Queue Stats
31W - 38L
1,351 Elo+
Party 1
Hera
Hera
moemoe510
Hera
Level 46
God Stats
5W - 2L
1,409 SR
Queue Stats
58W - 63L
1,264 Elo+
Party 1
Ah Puch
Ah Puch
tsaeri
Ah Puch
Level 47
God Stats
0W - 2L
1,278 SR
Queue Stats
186W - 266L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 18
11,760
436
9,619
19,789
22,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
24 / 0 / 20
15,453
572
29,097
27,216
36,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
20
8 / 1 / 10
14,373
532
16,828
12,527
4,955
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
TheMayneTitan
Heimdallr
16
1 / 5 / 10
11,129
412
8,092
15,641
5,544
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
20
16 / 4 / 12
14,326
531
22,164
19,551
9,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 13 / 2
9,319
345
3,079
17,007
7,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
Frebilicious
Aphrodite
17
4 / 8 / 8
11,724
434
15,339
28,998
21,460
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
MooSlap
Neith
17
8 / 9 / 6
11,785
436
16,170
24,608
9,842
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
15
1 / 13 / 0
9,735
361
6,698
14,240
5,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
tsaeri
Ah Puch
16
2 / 8 / 5
10,976
407
21,803
25,289
8,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
36
51
Kills
15
15
Deaths
51
70
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
13
2
0.08
W
2
5
18
2.2
L
Aphrodite
Frebilicious
Aphrodite
4
8
8
1
W
24
0
20
34
L
Neith
MooSlap
Neith
8
9
6
1.22
W
Scylla
8
1
10
13
W
Heimdallr
TheMayneTitan
Heimdallr
1
5
10
1.2
W
Fenrir
16
4
12
5.5
L
Hera
1
13
0
0.08
L
Ah Puch
tsaeri
Ah Puch
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,800
Damage
63,089
94,724
Taken
110,142
79,321
Mitigated
53,055
33,904
Healing
28,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,079
711
0
774
17,007
7,791
192
812
15,605
0
39,838
W
9,619
167
1,536
4,577
19,789
22,749
117
7,109
12,323
41,218
0
L
Aphrodite
Frebilicious
Aphrodite
15,339
1,674
2,944
13,459
28,998
21,460
476
9,431
18,817
65,568
0
W
29,097
4,222
0
13,944
27,216
36,329
1,555
13,119
13,697
872
78,802
L
Neith
MooSlap
Neith
16,170
7,136
0
6,837
24,608
9,842
1,365
7,105
17,207
0
81,833
W
Scylla
16,828
496
0
6,198
12,527
4,955
3,375
6,606
5,554
91,003
0
W
Heimdallr
TheMayneTitan
Heimdallr
8,092
4,681
0
3,420
15,641
5,544
4,807
5,791
9,726
0
55,974
W
Fenrir
22,164
2,844
0
4,229
19,551
9,744
2,166
9,888
9,404
0
73,957
L
Hera
6,698
2,542
56
1,050
14,240
5,591
396
1,904
11,907
60,709
0
L
Ah Puch
tsaeri
Ah Puch
21,803
1,045
0
3,690
25,289
8,371
871
8,465
16,609
58,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,041
Gold Earned
53,539
524
Minions Killed
458
0
Camps Cleared
0
2,444,226
Distance Traveled
2,271,345
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,319
345
63
2
0
512,809
0
W
Khepri
11,760
436
47
2
0
522,532
7
L
Aphrodite
11,724
434
103
4
0
540,524
0
W
Chaac
15,453
572
109
4
0
526,963
1
L
Neith
11,785
436
112
4
0
414,504
5
W
Scylla
14,373
532
181
7
0
411,070
5
W
Heimdallr
11,129
412
89
3
0
497,690
4
W
Fenrir
14,326
531
98
4
0
485,971
1
L
Hera
9,735
361
96
4
0
352,109
1
L
Ah Puch
10,976
407
84
3
0
451,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role